A new version of Simutrans-Experimental is available to-day: Simutrans 111.0 Experimental 10.7. See here (http://forum.simutrans.com/index.php?topic=1894.0) for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:
- Windows binaries (https://github.com/downloads/jamespetts/simutrans-experimental/simutrans-experimental.zip)
- Linux binaries (http://www.43-1.org/%7Esimutrans/simutrans-exp/amd64/simutrans-exp-2012-01-22-c2259d0) (x64)
- Linux binaries (http://www.43-1.org/%7Esimutrans/simutrans-exp/i386/simutrans-exp-2012-01-22-c2259d0) (i386)
- Linux binaries (https://github.com/downloads/jamespetts/simutrans-experimental/simutrans-experimental-x64-server.bz2) (x64 - no graphics server)
- Linux binaries (https://github.com/downloads/jamespetts/simutrans-experimental/nettool) (x64 - nettool)
- Configuration files (https://github.com/downloads/jamespetts/simutrans-experimental/simutrans-experimental-config.zip)
Edit: Added links to Linux binaries.
Note that the Windows binaries contain the Windows version of the no-graphics server and Nettool. Neither Nettool nor Makeobj have been updated for this version. This is a bugfix version, which fixes reported issues in 10.6. I have included the version compiled with IPv4 only in the Windows binaries, as some users were reporting frequent desyncs when using Windows XP in 10.4.
Simutrans-Experimental 10.7 (together with Pak128.Britain-Ex 0.8.3) can be played online. See here (http://forum.simutrans.com/index.php?topic=8969.msg83568#msg83568) for details of the server.
A full list of changes follows.
Changes since 10.6
- FIX: Crash in some cases when a schedule is changed.
- CHANGE: Players can no longer delete ways owned by the public player.
Feedback and testingThanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features from 10.4 (access, revenue sharing, player colour saving/transmission); (2) online play (see here (http://simutrans-germany.com/serverlist_ex/) for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.
Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!
NoteThis topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for
each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this (http://forum.simutrans.com/index.php?topic=1894.0) thread.
No - unowned streets are unaffected. Only actual public player roads. Yes, I think that I probably changed this in Experimental years ago, but with the advent of multiplayer games, it needed to be changed back, I think.