Recent Posts

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Simutrans Extended Development / Re: Trains go back at waypoint
« Last post by accord2 on Yesterday at 09:44:02 PM »
Thank you Jando :D
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Simutrans Extended Development / Re: Copying a convoy crashes
« Last post by accord2 on Yesterday at 09:41:14 PM »
It also happens to me.
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Simutrans Extended Development / [Classes branch] Bug when cloning vehicles
« Last post by Ves on Yesterday at 08:21:55 PM »
Hi James,

Open the depot in the view and try to copy/clone the convoy and the game will crash. It only occurs when a line is already selected (like in this case).

savegame: http://server.exp.simutrans.com/debug-saves/classes_crash_when_cloning_vehicle.sve

No need to pull from my Github
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It seems to work now.
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Simutrans Extended Development / Copying a convoy crashes
« Last post by Rollmaterial on Yesterday at 04:34:46 PM »
When attempting to copy the mail convoy in the coaching stable in Cigwater, the game crashes.

.sve: https://drive.google.com/file/d/0ByLSSg3gXTz-OFR3Z0VTRHRLdU0/view?usp=sharing

Edit: The bug applies to road vehicles in general.
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Simutrans Extended Development / Re: Trains go back at waypoint
« Last post by Jando on Yesterday at 11:24:38 AM »
Some time ago there was a problem with lines wrongly indicating reversing stops. It seems that this problem still exists on your line. A few stops (amongst them the waypoint you added) show up as reversing stops in the line editor, marked with [>>].

I'm not really qualified to give advise how to fix that sadly. Editing or re-creating the line might do the job.
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Simutrans Extended Development / One train staff and rail/road crossings
« Last post by Jando on Yesterday at 11:15:49 AM »
Greetings! :)

A train picking up a staff for a one-train staff section of track will also block all road/rail crossings on that track, essentially stopping all road traffic until the train has passed said crossings. That behaviour can be observed on this saved game: http://files.simutrans.com/index.php/s/VkFQYzoRWpouAmT

How to observe:

Load saved game, hit pause. You see train #10 pulling into a passing loop. At the southern end of that loop the train will pass a one-train-staff cabinet and will correctly reserve the remaining track in one-train staff method. A number of road/rail crossings have been built on that track leading south (for testing purpose only). When the train reserves the track ahead all crossings will change to closed and will stay closed until the train has passed the crossing.

Thanks!
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Bug Reports / r8163: unable to load saved game: 7koord3d: index out of bounds
« Last post by michal. on Yesterday at 09:22:57 AM »
Hi,

attempts to load saved game (link bellow) lead to "FATAL ERROR: vector_tpl<T>::[] - 7koord3d: index out of bounds: 38 not in 0..33". Previously, the game was running without any problems and I am not aware of anything that might have caused the error. It was saved on Linux r8163 and I am not able to load neither on Linux r8163 nor on Windows r8163 and Linux r8250. Loading any other saved game works perfectly.

https://www.dropbox.com/s/8rfqvgtun2b3qri/54.12.sve?dl=0

It seems similar to this bug http://forum.simutrans.com/index.php?topic=16834.0 , which was fixed in previous versions.

Code: [Select]
Simutrans version 120.2.3 Nightly from Jun 19 2017 rr8250
Preparing display ...
parse_simuconf() at pak128/config/simuconf.tab:
Reading compatibility sound data ...
Reading city configuration ...
Reading speedbonus configuration ...
Reading menu configuration ...
Reading object data from pak128/...
Reading menu configuration ...
Midi disabled ...
Creating cities ...
Creating cities: 1
Creating factories ...
Preparing startup ...
Show banner ...
Running world, pause=0, fast forward=0 ...
World destroyed.
FATAL ERROR: vector_tpl<T>::[] - 7koord3d: index out of bounds: 38 not in 0..33
Aborting program execution ...
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Scripting Scenarios and AI / [Command_x] I can not place signals
« Last post by Yona-TYT on June 25, 2017, 07:18:46 PM »
Command_x does not work with passing signals  :o

code:
Code: [Select]
                            local t = command_x(tool_build_roadsign)       
                            local err = t.work(player_x(1), signal[j], "Modern_Signals_right")
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Scripting Scenarios and AI / [command_x] Building slopes does not work
« Last post by Yona-TYT on June 25, 2017, 04:54:33 PM »

I'm stuck in underground constructions, I need to build slopes to join both sides of the tunnel.

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