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Community => Social & Contests => Topic started by: AP on September 02, 2012, 04:34:20 PM

Title: Junction design challenge - Brainstorming
Post by: AP on September 02, 2012, 04:34:20 PM
Hi all

The challenge is this: submit an image of your best design(s) for a y-junction station, for study and general appreciation.

Design Criteria
Below is an example image (pak-gb), from another (http://forum.simutrans.com/index.php?topic=10433.msg99527;topicseen#msg99527) thread, of a station which attempts to solve the puzzle, but does not work properly in-game. Therefore, we throw the challenge open to the forum to produce a better design! :D

(http://img836.imageshack.us/img836/262/junctiony.jpg) (http://img836.imageshack.us/img836/262/junctiony.jpg)
[The above design does not work because the last coaches do not load at their platform due to the break at the corner]
Title: Re: Junction design challenge - Brainstorming
Post by: ӔO on September 02, 2012, 05:48:00 PM
These are the best I could come up with.
I think the first one would allow more traffic, but the  second one is more compact.

(http://i199.photobucket.com/albums/aa131/AEObikes/simutrans/simscr00-1.png)
(http://i199.photobucket.com/albums/aa131/AEObikes/simutrans/simscr01-2.png)
Title: Re: Junction design challenge - Brainstorming
Post by: Ters on September 02, 2012, 06:17:04 PM
Looks like you've "blocked" a couple of tracks with bridge pillars, though.
Title: Re: Junction design challenge - Brainstorming
Post by: AP on September 02, 2012, 06:32:06 PM
My best flat design currently: (but AEO's, above, looks much better)(http://img171.imageshack.us/img171/8828/20149044.jpg) (http://imageshack.us/photo/my-images/171/20149044.jpg/)

New non-flat design: ( Quite compact; the gradients at least help slow stopping trains and accelerate departing ones, if they have enough power to get up the hills).
(http://img42.imageshack.us/img42/8484/68766451.jpg) (http://imageshack.us/photo/my-images/42/68766451.jpg/)

Title: Re: Junction design challenge - Brainstorming
Post by: Lmallet on September 02, 2012, 07:57:09 PM
Traffic jam waiting to happen:

(http://simutrans-germany.com/files/upload/3-way_station.png)

AEO's lower example is very nice in my opinion.
Title: Re: Junction design challenge - Brainstorming
Post by: AP on September 02, 2012, 08:25:00 PM
One last idea for tonight:

(http://img846.imageshack.us/img846/7775/46022547.jpg) (http://imageshack.us/photo/my-images/846/46022547.jpg/)
Title: Re: Junction design challenge - Brainstorming
Post by: Vladki on September 02, 2012, 09:15:44 PM
This is my simple idea - one platform for each direction, a few signals to keep the tracks one-way. And if you want you can delete the station buildings in the middle to save costs (station can be split in three pieces, or you can put dead end platform there for trains coming from east and heading back.

Update: and one more, max simplicity, with a little bit of cheating - split station.
Title: Re: Junction design challenge - Brainstorming
Post by: Lubak91 on September 02, 2012, 10:55:04 PM
 ;D :P
(https://lh3.googleusercontent.com/-CFnMrIU2Bu8/UEPjSWzmG1I/AAAAAAAAAF4/q1q4Jce_3PA/s1280/stanice.PNG)
And without bridges...
(https://lh5.googleusercontent.com/-WFhUK7o0g1Y/UETS0eI_wGI/AAAAAAAAAGM/ngQnL6xkQ1c/s1486/stanice2.PNG)
Title: Re: Junction design challenge - Brainstorming
Post by: J4ridan on September 03, 2012, 11:22:51 AM
a pretty simple one from me
(http://s7.directupload.net/images/120903/tewetgck.jpg)
Title: Re: Junction design challenge - Brainstorming
Post by: Superxpdude on September 03, 2012, 02:03:15 PM
(http://i.imgur.com/HnFZJ.png)
Incorporates enough room to fit bus stations inside of the junction itself, while maintaining that the rails must remain flat, from my testing I never had any problems with traffic being held up or stuck.
Title: Re: Junction design challenge - Brainstorming
Post by: merry on September 03, 2012, 02:13:47 PM
@superxpdude
This would be my base (most obvious) solution, although I have used AEO's rather elegant 'loop' (without bridges) at times, depnding on the traffic flows. The 'loop line' solution is more economic to build if traffic density is not high. SuperXPdude's solution will handle reasonably high traffic levels.

Question: is the train allowed to reverse in the platform? if so, i can offer a very simple option.
Title: Re: Junction design challenge - Brainstorming
Post by: Superxpdude on September 03, 2012, 03:16:41 PM
This is mostly a joke, but I thought, why not?

(http://i.imgur.com/vAT3k.png)
Title: Re: Junction design challenge - Brainstorming
Post by: AP on September 03, 2012, 06:15:06 PM
@J4ridan - that's a 90/90/180 degree junction (although adaptable to one with diagonal approaches I'll agree). It's the diagonals which 'complicate' the puzzle though... :-)

Quote from: merry on September 03, 2012, 02:13:47 PM
Question: is the train allowed to reverse in the platform? if so, i can offer a very simple option.

Maybe! Those of us playing Simutrans Experimental will know that it features greatly increased (ie more realistic) reversing times, so having trains reversing is to be avoided. Less of an issue for Standard.