Author Topic: Pak128 Scenario Tutorial  (Read 9431 times)

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Offline Yona-TYT

Re: Pak128 Scenario Tutorial
« Reply #70 on: May 17, 2017, 01:07:57 AM »
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2.B: "if the road under the tank is electrified", tank != depot !
It is fixed.

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2.D: Editing the schedule, if I remove a stop from the list, it stays "OK" in the tutorial window.
I've improved a bit, but it's not possible to be perfect.
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2.F.6/7: Set the last stop at 100% but the tutorial does not take to the next step although it took to the next step after closing the schedule window and dispatching the bus. I don't know how to reproduce this.
If you advance after pressing the start button, I have added more information here. ;)
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3.B: Still needs to specify that track tools are in railroad toolbar.
What do you think of this ?: "Select" Railroad Tools "from the toolbar and choose the track tool to connect the two points between {w1} and {w2}.
 
"
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3.D: A small paragraph to tell the player how to know if a station accepts goods or anything else would be nice, something like "To know if a station accepts goods, let your cursor on the button and a tooltip pops up. A whole station accepts goods if at least one of its buildings does."
Ok.

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3.F: Would it be possible to hide elevated tracks buttons in this step ? Confusion with bridges is likely to happen.
The id of the tracks and the elevated tracks are the same, not with us another way of differentiating them I am afraid.

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3.H: The piece of track prebuilt on the steep slope is, in itself, a glitch but is not necessary to start the tunnel, everything would work great without it.
The problem is that the track and the entrance of the tunnel are not automatically logged when the track belongs to the public service.

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3.H.2/5: Should mention that "lowering the terrain" here means using the down flat artificial slope tool in the landscaping tools. A paragraph explaining how to use these tools to lower or raise underground tracks would be helpful.
That can be explained very well using images (I still hope that the patch is incorporated).

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During the whole tutorial, player can do stuff unrelated to the tutorial and is likely to break the tutorial at any point (nobody knows how a beginner thinks :p ). Would it be possible to implement things so that a player can only do the expected action ? I mean, instead of forbiding any other actions we can think of, forbid anything that is not a precise action ? That would make coding the scenario much easier and the scenario itself will be much more resistant to bugs.
Without doubts that yes, but this is not implemented in the script, nor do I believe that some developer willing to implement it I fear. :-[

Offline Yona-TYT

Re: Pak128 Scenario Tutorial
« Reply #71 on: May 17, 2017, 02:43:14 AM »
Here is another version to continue extending the list. :P

Scenario: tutorial-v4.5.zip

Most changes are for Chapter 2.

Changes:
[Chapter 2] New step that allows to start three vehicles.
[Chapter 2] "LIAZ 677" buses are now being used.
Some corrections in the texts.

Capture:



Offline gauthier

Re: Pak128 Scenario Tutorial
« Reply #72 on: May 22, 2017, 07:24:40 AM »
I noticed that you made player unable to pause the game, nice :p

Chapter 2 [1/3][4,5,6,7,8,9,10] : are all the same instruction.
Chapter 2 [1/3][11] : At the end, there are only two stops in the line, no point of using "copy backward".
Chapter 2 [1/3][12] : At closing the schedule window, I get an error popup about a waypoint not in place. The line remains empty after that.
Chapter 2 [1/3] : "when all vehicles are in circulation." what "all" vehicles ? There's no instruction about buying several ones or copying the one I bought.

Stuck there.

I'm confused as I often run into problems like this, and please forgive me if I get a little offensive ... do you actually test your scenario before uploading it ?

Offline Yona-TYT

Re: Pak128 Scenario Tutorial
« Reply #73 on: May 22, 2017, 08:26:47 PM »
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Chapter 2 [1/3][4,5,6,7,8,9,10] : are all the same instruction.
It is fixed.

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Chapter 2 [1/3][11] : At the end, there are only two stops in the line, no point of using "copy backward".
I do not understand, why not use this button? ... It seems useful to me that the vehicle travels all the stops to the return. ???

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Chapter 2 [1/3][12] : At closing the schedule window, I get an error popup about a waypoint not in place. The line remains empty after that.
I can not replicate its error, in fact I have tried many times and nothing.
Try updating your version of simutrans, and try again.
I would also like to check out a savegame.

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Chapter 2 [1/3] : "when all vehicles are in circulation." what "all" vehicles ? There's no instruction about buying several ones or copying the one I bought.
Stuck there.
In this step try to teach to use the lines, it is not allowed to copy the vehicles so that the player is forced to use the lines. What you should do is buy a vehicle, assign the line you just created and start it.
I thought this was a good idea, but if you do not think so then I change it.

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I'm confused as I often run into problems like this, and please forgive me if I get a little offensive ... do you actually test your scenario before uploading it ?

Offended? No, not at all, but I'm happy that somebody help me to test this, since this scenario is extremely complicated.

The truth is I have to do a lot of testing before releasing a new version, but for some reason some errors always escape.  :o

Offline Yona-TYT

Re: Pak128 Scenario Tutorial
« Reply #74 on: May 31, 2017, 03:21:53 AM »
Tutorial-v5.0

Scenario  -->  tutorial-v5.0.zip  (Needs the r8242 or higher).


Very happy to announce two major changes in this version:  ;D ;D ;D
1-Now can be recovered vehicles deleted:
If for some reason you delete a vehicle in circulation or send it to the deposit, the scenario will return the chapter / step so that you can recover it.

2-A link to advance in passing (chapters 1 and 2 only):
It works like the links towards coordinates, but in this one execute functions that allow to complete and to advance of step ...  thanks to dwachs http://forum.simutrans.com/index.php?topic=17135.msg163121#msg163121.





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Chapter 2 [1/3][12] : At closing the schedule window, I get an error popup about a waypoint not in place. The line remains empty after that.
@gauthier
I can not replicate the problem, but I suspect it may be caused by this: http://forum.simutrans.com/index.php?topic=17140.0
« Last Edit: May 31, 2017, 03:32:46 AM by Yona-TYT »

Offline gauthier

Re: Pak128 Scenario Tutorial
« Reply #75 on: June 06, 2017, 08:43:38 PM »
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I do not understand, why not use this button? ... It seems useful to me that the vehicle travels all the stops to the return. ???
I had only two stops in the line. I suspect there should be more.
As soon as I test your v5.0 I tell you if I run again into this.

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During the whole tutorial, player can do stuff unrelated to the tutorial and is likely to break the tutorial at any point (nobody knows how a beginner thinks :p ). Would it be possible to implement things so that a player can only do the expected action ? I mean, instead of forbiding any other actions we can think of, forbid anything that is not a precise action ? That would make coding the scenario much easier and the scenario itself will be much more resistant to bugs.
This solution should really be considered. It's obvious that achieving a bug-proof tutorial will be a long and painful way. If implementing an "only-one-permitted-action" logic is not possible in the tutorials as they are coded currently, that is probably not so difficult to implement. You could ask developers about that.

Offline Yona-TYT

Re: Pak128 Scenario Tutorial
« Reply #76 on: June 07, 2017, 05:24:47 AM »
Yes, I have seen this in tutorials of other games, and I really would like this.
Unfortunately I do not think this is implemented, because of the following:
1- Complication of the code: We all know how complicated is the simutrans code.  :o 
2- Availability of the developers: I think we only have a single developer in the script part and its availability is very limited (in fact a few days ago I expect answers to some problems).  :-[ 
3- Do developers like the idea ?: If they do not like it just will not happen, even in some cases I have provided codes for implementation, but nothing ... you can see here that most of the themes are mine. --> http://forum.simutrans.com/index.php?board=143.0
Either way, I think it's always worthwhile to post an idea.  ;)

Offline Yona-TYT

Re: Pak128 Scenario Tutorial
« Reply #77 on: July 13, 2017, 02:46:26 PM »
Version 6.0 is ready !.  ;D ;D ;D ;D

The most important thing is that you can now skip steps in Chapter 3.

I have also solved some problems with the convoys in the process.

Scenario --> tutorial-v6.0.zip


Offline Yona-TYT

Re: Pak128 Scenario Tutorial
« Reply #78 on: August 25, 2017, 03:38:11 AM »
I leave here the final version of Tutorial, hopefully it will be included in the next release of pak128. :P

Scenario -> tutorial-v6.2.zip

The only major change is the support for the  button: "Promote to line -> http://forum.simutrans.com/index.php?topic=17140.0".

I hope you like it, greetings!!. ;D

Offline gauthier

Re: Pak128 Scenario Tutorial
« Reply #79 on: August 28, 2017, 07:14:38 PM »
Hey ! Don't worry, I have not forgotten your tutorial. I will test this as soon as possible and if it's newbie-proof enough, it will surely be included in pak128's next release ... wait ... what next release ? :p

Offline Yona-TYT

Re: Pak128 Scenario Tutorial
« Reply #80 on: August 29, 2017, 10:33:48 PM »
it will surely be included in pak128's next release ... wait ... what next release ? :p




Well I hope to be alive to see the next version of pak128.  :P

Offline gauthier

Re: Pak128 Scenario Tutorial
« Reply #81 on: August 31, 2017, 07:31:22 PM »
Yes, I know. It's been a long time. I did some things which are commited to the SVN since the next release but now I feel bad releasing a new version, ages after the previous one, with only little fixes and .dat improvements  :-[