Recent Posts

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Simutrans Extended Discussion / Re: No passengers and mail
« Last post by jamespetts on Today at 09:09:37 AM »
Splendid, thank you very much for your help.
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Simutrans Extended Discussion / Re: No passengers and mail
« Last post by grivlad0 on Today at 09:05:59 AM »
Folder structure:
\ Games \ simutrans \
\ Games \ simutrans extended \
I noticed both versions of the game store the settings in the folder
\ Users \ my documents \ simutrans \
Maybe this is the reason
.
In general I am satisfied with traveling passengers, and will continue to translate
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Simutrans Gaming Discussion / Re: More players on network games?
« Last post by jamespetts on Today at 09:04:14 AM »
One also has to limit the maximum upload bandwidth that each server application instance can consume otherwise someone joining one game can cause all games to lag and potentially disconnect everyone from them due to the poor synchronization model currently used by Simutrans (no safety frames).

Interesting, thank you for the tip. Do you know how to do this in Linux? Incidentally, is this something that is known to happen from testing, or is this something that you predict will happen? If the latter, it might be worthwhile testing this.
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This map is not one that has developed during online play, but rather a large map intended approximately to replicate the UK network that I uploaded to the server to see how it copes with running a large and well developed map.

This is supposed to represent the old Great Central mainline, I think.
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[FR]Français (French) / Re: Matériel Français
« Last post by Lieven on Today at 08:53:21 AM »
Concernant les constraints, j'ai limité le nombre de caisses intermédiaires car il y a toujours la possibilité de faire des UM en illimité, mais si vous pensez que la liberté d'ssemblagz totale est mieux alors je les virerai ;)

Théoriquement, oui. Après, bien qu'elles soient calquées sur la trame SNFOS et que la voiture de tête n'aie aucune constraint, on n'est jamais à l'abri qu'une loco du pak soit dessinée sur une trame différente...

C'est frai qu'il y a comme un air de famille... ;) après, il y a quand même pas mal de changements non plus (positionnement des fenêtres, couleur de la bande peinte, liserai TER, face de la voiture d'extrémité non pilote, toit, et j'ai également dessiné les "vagues" des parties inox des flancs...)

Bien vu, je corrige ;)
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[FR]Français (French) / Re: Menu sauver
« Last post by Lieven on Today at 08:27:56 AM »
C'est la que la magie du forum prend toute son ampleur ;)
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[FR]Français (French) / Re: Simutrans 64 bit ???
« Last post by Lieven on Today at 08:18:22 AM »
Ok merci beaucoup tout le monde c'est bon ! ;)

[close]
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Going back to the topic of the Bridgewater-Brunel server, I noticed a very long stretch of abandoned railway diverging from the in-game equivalent of the Chiltern Main Line north of London and continuing north through several abandoned stations to Manchester Picadilly. Some stretches of track are still being autorenewed whereas others are mothballed, and one section in the snowy hills east of Manchester is electrified with old DC catenaries. Do you know what this line was used for and when services were terminated?
Thanks,
Passengerpigeon.
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Simutrans Gaming Discussion / Re: More players on network games?
« Last post by DrSuperGood on Today at 12:46:39 AM »
Quote
I should note that it is possible to run multiple instances of a Simutrans server on a single virtual server provided that the server has enough threads. I am contemplating doing this for Simutrans-Extended once it is in a more advanced state of development and if it proves popular enough with players so that there is always a game running in different eras for players who prefer different eras to enjoy.
One also has to limit the maximum upload bandwidth that each server application instance can consume otherwise someone joining one game can cause all games to lag and potentially disconnect everyone from them due to the poor synchronization model currently used by Simutrans (no safety frames).
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Extension Requests / Re: Multiple Tiles Inner City Building
« Last post by jamespetts on Yesterday at 11:47:09 PM »
It's something that's been on my personal Todo list for years now but these days don't really have time for any serious coding :( absolutely hope that the same code can be used in Standard and Extended though.

It will take me quite a while to get around to town growth, I expect, so if it is implemented in Standard before then, it should be able to be the same, so long as the implementation in Standard is compatible with what I seek to do with local growth for towns and fully assimilating the system for building town based industries and attractions with the system for building city buildings.
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