Author Topic: Screenshots of PAK128.german  (Read 13757 times)

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Offline An_dz

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Re: Screenshots of PAK128.german
« Reply #35 on: May 15, 2017, 09:26:14 PM »
I have no time to play other games :).

And the models are not real good: Sometimes faces missed, you can´t see in simutrans, for 3D-games I would spend more time for creating the textures and more details in mesh and the scale for our pakset is not 1:1.
I've asked because there are some details in the texture of the 3D model that are already very small.

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #36 on: May 16, 2017, 12:56:15 AM »
That are (texture)parts from different templates. For a better 3D Model I would create myself (not only) signs in the photoeditor. In every case one vehicle has one texture, not two or more textures with different resolutions (for material, often I use also specular, normal map and/or Ambient Occlusion).

For example this BR101: I think for a good model I would need ~3 days or more, only for the loco.
With the lower resolution parts of texture and lower polycount I have created today this loco and the wagon. And in simutrans, in a 128.pakset the difference between the renderings of this models and a better version is insignificant... I hope :).



Offline ampersand

Re: Screenshots of PAK128.german
« Reply #37 on: May 16, 2017, 06:01:49 PM »
Keep high quality models for Pak1024.German

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #38 on: May 16, 2017, 10:15:39 PM »
Today,....I don´t know the right translation, is it cauldron wagons?


Offline Vladki

Re: Screenshots of PAK128.german
« Reply #39 on: May 16, 2017, 11:15:33 PM »
I think that "tank wagons" is what you are looking for. Anyway, very nice models. 👍




Offline An_dz

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Re: Screenshots of PAK128.german
« Reply #40 on: May 17, 2017, 02:20:38 PM »
You can also call it a tanker, though you can call any liquids carrying vehicle that way. (planes, trucks, ships etc.)

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #41 on: May 17, 2017, 10:54:36 PM »
Thank you - school is out too long :) - if I hear "tank" I suggest a military vehicle.

Here comes two wagons for cereals:



Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #42 on: May 18, 2017, 11:30:40 PM »
Night is too short, to create no vehicles :).



Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #43 on: May 19, 2017, 05:49:45 PM »
I have to play some days, but I need a mail-Wagon therefor :):



Offline ampersand

Re: Screenshots of PAK128.german
« Reply #44 on: May 21, 2017, 12:23:51 PM »

Is it view angle, perspective, or locomotives are always shorter on game screenshots than on models you attach here?

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #45 on: May 28, 2017, 08:01:30 PM »
More than enough played, time to create new stuff :).



Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #46 on: May 31, 2017, 01:00:47 AM »
Sry, have not seen before: Yes, rail-vehicles (not only locos) ingame are shorter than the 3D-models. The scale of the vehicles ingame is so high, that in other case long vehicles would be too long for one field. Before Rendering for Simutrans I scale the lenght to 3/4. And width is a liitle more than 1:1.
Older vehicles from TonyBz use an other scale...

Rail car for fright: You could attach every wagon, but the engine is not very powerful.


Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #47 on: June 01, 2017, 11:11:31 PM »
You can also attach a few wagons:


Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #48 on: July 07, 2017, 08:47:05 PM »
A park for green cities - works like a fence (no pax, no mail):



Offline ampersand

Re: Screenshots of PAK128.german
« Reply #49 on: July 08, 2017, 05:40:51 PM »
Looks elegant. And requires large buildings with lots of passenger and mail around to be affordable 2¢ per month - as much as track or road.

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #50 on: July 08, 2017, 09:24:52 PM »
Yes, but it´s cheaper as the wall. And maybe michelstadt or NNW want to change the costs. It´s only my suggestion.

Here an other one, a skater-park:



Offline ampersand

Re: Screenshots of PAK128.german
« Reply #51 on: July 09, 2017, 03:25:52 PM »
Much better than Johannisburg.

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #52 on: July 09, 2017, 11:26:36 PM »
But it´s also not a curiosity, works like the park as wall/ fence.

Here a new Headquarter:



Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #53 on: July 10, 2017, 09:43:10 PM »
Elavated track for 210km/h:



Offline ampersand

Re: Screenshots of PAK128.german
« Reply #54 on: July 11, 2017, 04:31:00 PM »
I like the track, but wonder if there is not too much contrast on the white/green barrier at sides of the bridge when sun lights it directly.

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #55 on: July 12, 2017, 12:02:40 AM »
In my max-model it´s lightblue, the green will come from the ground. It´s the rendering, only some parts missed and I fixed this part in my fotoeditor. Maybe some day I can change the contrast of the barrier. At the moment makie from the german forum has any wishes to complete the timeline, I try to came true.

For example a shipdepot and quay for the earlier years:



Depot is animated, ship above turns about 360 degrees in seven steps.

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #56 on: July 26, 2017, 11:59:32 PM »
Some new locos, Alstom H3 and Vossloh G400B:




Offline ampersand

Re: Screenshots of PAK128.german
« Reply #57 on: July 29, 2017, 03:01:52 PM »
Alstom H3 and Vossloh G400B:
Great replacements for V100 and V36

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #58 on: July 31, 2017, 10:16:13 PM »
A new habour for 256 passengers:



But you don´t need it atm, you are playing version 0.10.2 ;).

Offline ampersand

Re: Screenshots of PAK128.german
« Reply #59 on: August 01, 2017, 07:43:51 PM »
For retro or current?

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #60 on: August 01, 2017, 08:43:42 PM »
For both, has no retire_year, intro_year is 1903. A fright-habour is meanwile also finished with intro_year 1900.

And a new ship exist:



I have to remember myself, that some ships need a better alignment....

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #61 on: August 04, 2017, 01:21:57 AM »
Old little ugly bookstore:


Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #62 on: August 07, 2017, 12:01:35 AM »
Cargosprinter with different freight images:




I´m not shure, if my translation is right/ same as ingame:

green for:
books
cams
paper
textile
wafer

light blue for:
chemical
drugs

brown for:
printing ink
varnish
plastic

darker blue for:
machines
computer

yellow for:
bakery products
beer
tinned food
eggs
marzipan
flour
fruits
southern fruits
wine
wool
sugar

purple for:
concrete component
glass
furniture
cement
« Last Edit: August 07, 2017, 12:24:16 AM by pumuckl999 »

Offline ampersand

Re: Screenshots of PAK128.german
« Reply #63 on: August 07, 2017, 08:48:07 AM »

Offline Leartin

Re: Screenshots of PAK128.german
« Reply #64 on: August 07, 2017, 11:05:07 AM »
Will this vehicle be introduced?
You are linking to the 690/691 - I'd say those are the vehicles on both ends in the screens? So I'd say yes, both forward and backward.

Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #65 on: August 07, 2017, 05:22:15 PM »
As I started, I didn´t know, that existing two versions, one from Windhoff, other from Talbot. But during modelling I was confused, because I found some differences between used drawing and some images...

We have now the version 690,5 :D. Ingame it also named only "cargosprinter" without version-number.

Didn´t know, if this is also interesting:

I found also little difference between front-wagon and endwagen. But in my model and in the png I use only the front-wagen (endwagon is created by jumping four imagenumbers in the dat and a little offset).

Middlewagon is not a new creation. It´s an existing bulk-wagon with little changing in texture and scale.

I´ve used 144 single images for all rotations in all colors.
We could increase that to [27(kinds of bulk)+1(empty)]*8(rotations)*2(frontwagon+middlewagon)+32(8rotations for frozen and liquid goods on FW and MW)=480 single images, if we want separate color for every bulk good.
Or 720, if we also want a real endwagon with own graphics in the png.

But I have to finish a new wagon, maybe for animals, bulk and cereals:


Offline pumuckl999

Re: Screenshots of PAK128.german
« Reply #66 on: August 09, 2017, 07:10:12 PM »
Gleiskraftwagen SKL26 (i will not try to translate with my english-knowledge :)):