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Simutrans Extended => Simutrans-Extended gameplay discussion => Topic started by: jamespetts on January 21, 2012, 05:51:09 PM

Title: [New release] Simutrans-Experimental 10.7
Post by: jamespetts on January 21, 2012, 05:51:09 PM
A new version of Simutrans-Experimental is available to-day: Simutrans 111.0 Experimental 10.7. See here (http://forum.simutrans.com/index.php?topic=1894.0) for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Edit: Added links to Linux binaries.

Note that the Windows binaries contain the Windows version of the no-graphics server and Nettool. Neither Nettool nor Makeobj have been updated for this version. This is a bugfix version, which fixes reported issues in 10.6. I have included the version compiled with IPv4 only in the Windows binaries, as some users were reporting frequent desyncs when using Windows XP in 10.4.

Simutrans-Experimental 10.7 (together with Pak128.Britain-Ex 0.8.3) can be played online. See here (http://forum.simutrans.com/index.php?topic=8969.msg83568#msg83568) for details of the server.

A full list of changes follows.

Changes since 10.6
Feedback and testing

Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features from 10.4 (access, revenue sharing, player colour saving/transmission); (2) online play (see here (http://simutrans-germany.com/serverlist_ex/) for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.

Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this (http://forum.simutrans.com/index.php?topic=1894.0) thread.
Title: Re: [New release] Simutrans-Experimental 10.7
Post by: prissi on January 21, 2012, 10:51:57 PM
Who is public player? Do you mean unowned (orange player color?)

Removing of streets from public player was already forbidden before, or did experimental changed this?
Title: Re: [New release] Simutrans-Experimental 10.7
Post by: jamespetts on January 22, 2012, 12:22:13 AM
No - unowned streets are unaffected. Only actual public player roads. Yes, I think that I probably changed this in Experimental years ago, but with the advent of multiplayer games, it needed to be changed back, I think.