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Enhancement Harbor area and extensions

Started by mEGa, February 26, 2013, 04:13:04 PM

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mEGa

Well,
A long time ago I ask me about uggly effect when ships are waiting near harbor terminal. Boats seems to enter through platform.
So i Decided to improve that by correcting pak :
platforms are now on background and mooring buoys mark location of stop point.
See the difference :
- left new template with mooring buoys (lightning by night)
- right : old set with boat into platform.
Notice : I designed also winter aspect with snow.

What are your thoughts ? Can I continue another harbor set ?

EDIT :
png file :
Current projects in progress : improvements of few designed french paks

Combuijs

Very nice, but still ugly...  8)

The ship still seems to go through the roof of the loading area. Or am I interpreting the picture in the wrong way? You would like to have an open area there with only some mooring?
Bob Marley: No woman, no cry

Programmer: No user, no bugs



mEGa

Quote from: Combuijs on February 26, 2013, 04:19:17 PM
Very nice, but still ugly...  8)

The ship still seems to go through the roof of the loading area. Or am I interpreting the picture in the wrong way? You would like to have an open area there with only some mooring?
Yes you're right for old pak... New pak is on left background with mooring buoys.
See new snapshot with explanation
Current projects in progress : improvements of few designed french paks

Combuijs

Ah, brilliant!

Did you change the .dat file as well? (Planning to copy this to my own pak...)
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Sarlock

Very nice idea!  It makes it look much more organized.
Current projects: Pak128 Trees, blender graphics

Raiser

#5
Hi mEGa, this is a very interesting aspect. I would support your idea. Maybe it would be nice to add docks on left and/or right?

I found this solution from MHZ:

Or this Pier from pak128 japan:


We definitely need more than the existing Harbour-Tools. I thought some time ago about some addons which are missing. There are some japanese addons, but i think there is much more potential in Harbour-Tools.


Ideas for example:

- Marina (Curiosity)
- Beach (Curiosity)
- Ship mooring
- Pier
- Buoyes (http://forum.simutrans.com/index.php?topic=6893.msg66673#msg66673)
- Embankment
- Levee (Way)
- Container Harbour (http://forum.simutrans.com/index.php?topic=10615.msg101677#msg101677)
- Harbour Buildings (Station Extensions)

Some Examples for Brainstorming:

Marina

Pier  

Simcity    


greenling

Hello Mega
your work looks good out.
Excuse me how have the modern containercran bs download?
Opening hours 20:00 - 23:00
(In Night from friday on saturday and saturday on sunday it possibly that i be keep longer in Forum.)
I am The Assistant from Pakfilearcheologist!
Working on a big Problem!

Raiser

Quote from: greenling on February 26, 2013, 08:49:49 PM
Excuse me how have the modern containercran bs download?

You can download it from japanese simutrans:

Port Container Terminal set



http://japanese.simutrans.com/index.php?Addon128%2FOthers

mEGa

#8
Quote from: Raiser on February 26, 2013, 08:29:12 PM
Hi mEGa, this is a very interesting aspect. I would support your idea. Maybe it would be nice to add docks on left and/or right?
Thank's. I thought about docks too. But when ships arrived it goes sometimes on parallel way, cutting this type of docks. For passengers terminal set as you found it will be possible.
One notice : we need this area on water to define the point of stop. Players don't have to forget it.Then I prefered mooring buoyes for this reason.

Quote from: Raiser on February 26, 2013, 08:29:12 PM
We definitely need more than the existing Harbour-Tools. I thought some time ago about some addons which are missing. There are some japanese addons, but i think there is much more potential in Harbour-Tools.


Ideas for example:

- Marina (Curiosity)
- Beach (Curiosity)
- Ship mooring
- Pier
- Buoyes (http://forum.simutrans.com/index.php?topic=6893.msg66673#msg66673)
- Embankment
- Levee (Way)
- Container Harbour (http://forum.simutrans.com/index.php?topic=10615.msg101677#msg101677)
- Harbour Buildings (Station Extensions)

you read in my thoughts ;)
At first, I'm just going to modify existent harbour element to accordate them. But we could design together this ambitious project

EDIT : the sources of first improvement (long_good_dock)
http://www.mosaiques44.fr/simutrans/lib/exe/fetch.php/long_goods_dock.zip
Current projects in progress : improvements of few designed french paks

wlindley

Excellent!

Nitpicks: Could you correct "habour" to "harbour" in the .dat -- the proper spelling has been supported for many years.  Also, the plural of "buoy" is "buoys" -- no 'e'. 

I wonder whether we could have a parameter that says whether to dock ships alongside a quay that extends into the water (the ship resting perpendicular to the shore), or conversely to have ships rest next to a wharf (ship parallel to the shore).

mEGa

#10
Quote from: wlindley on February 27, 2013, 01:09:58 PM
Nitpicks: Could you correct "habour" to "harbour" in the .dat -- the proper spelling has been supported for many years.  Also, the plural of "buoy" is "buoys" -- no 'e'. 
done... (harbour and buoys ;) ) Many thanks
modified sources here : http://www.mosaiques44.fr/simutrans/lib/exe/fetch.php/long_goods_dock_src.zip
Quote from: wlindley on February 27, 2013, 01:09:58 PM
I wonder whether we could have a parameter that says whether to dock ships alongside a quay that extends into the water (the ship resting perpendicular to the shore), or conversely to have ships rest next to a wharf (ship parallel to the shore).
I hope too. it will be more realistic.

So new "shipstop" now :

sources file here : http://www.mosaiques44.fr/simutrans/lib/exe/fetch.php/shipstop_src.zip

EDIT:

New post_dock :

sources file here : http://www.mosaiques44.fr/simutrans/lib/exe/fetch.php/post_dock_src.zip
Current projects in progress : improvements of few designed french paks

greenling

Opening hours 20:00 - 23:00
(In Night from friday on saturday and saturday on sunday it possibly that i be keep longer in Forum.)
I am The Assistant from Pakfilearcheologist!
Working on a big Problem!

The Hood

Quote from: Raiser on February 26, 2013, 10:46:21 PM
You can download it from japanese simutrans:

Port Container Terminal set



http://japanese.simutrans.com/index.php?Addon128%2FOthers

Does anyone know how they got the ship to dock side on? That would be a huge improvement graphically rather than the typical nose-on dockings we often get!

Zeno

Probably that active crane (note it's different from the other two, which are up with so don't have shade) is the "real" dock, an everything else may be just extensions... not sure though.

Fabio

We should have also some long pier (2+ tiles) harbor on Pak 128, other paksets have them already ;)

mEGa

Quote from: The Hood on February 27, 2013, 05:55:04 PM
Does anyone know how they got the ship to dock side on? That would be a huge improvement graphically rather than the typical nose-on dockings we often get!
Quote from: Zeno on February 27, 2013, 06:00:25 PM
Probably that active crane (note it's different from the other two, which are up with so don't have shade) is the "real" dock, an everything else may be just extensions... not sure though.
they are only extension harbour. I used them  more times ago and I saw same uggly effect. Ships go through pier.
In this snapshot, I mean ships navigate along pier and not stopped.

After first improvement of existent elements, I would try to create this type of pier for pak128 as Raiser suggested. Perhaps use existent last platforms, last cranes and loading frame. Some help is welcome :-)
Current projects in progress : improvements of few designed french paks

Raiser

Quote from: mEGa on February 28, 2013, 09:18:15 AM
they are only extension harbour. I used them  more times ago and I saw same ugly effect. Ships go through pier.
In this snapshot, I mean ships navigate along pier and not stopped.

After first improvement of existent elements, I would try to create this type of pier for pak128 as Raiser suggested. Perhaps use existent last platforms, last cranes and loading frame. Some help is welcome :-)

Yes, you are right. Ships go trough pier as like they do by the other harbours. Should we also try to align new piers to the top tile border? It would be possible to combine them with station extensions, roads, etc. on land then?

Next question: Is it possible to build Extensions on water, for example a Levee, which are not crossed/hit by ships?




mEGa

#17
Well, I continued to improve harbour set. Here a new test to resolve some graphic bugs :


You can see now that slope of beach is respected. this set are composed by 2 elements (1 = main & 2 = extended).
Quote from: Raiser on February 28, 2013, 11:10:21 AM
Should we also try to align new piers to the top tile border? It would be possible to combine them with station extensions, roads, etc. on land then?
As you can see I voluntarily kept a small height for piers by creating steps to arrive at the top of the tile. Because if we align this new piers to the top tile border, I'm afraid that difference between height of ships and piers is too high.
Have you any different idea to correct it ? We can also raise height of step to align them with top of platform...
Current projects in progress : improvements of few designed french paks

VS

How about 1/2 of tile height? Then it would be easier to adapt to future lower slopes, too...?

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

greenling

Hello mega
The Harbor on the photo looks very goood out.
Opening hours 20:00 - 23:00
(In Night from friday on saturday and saturday on sunday it possibly that i be keep longer in Forum.)
I am The Assistant from Pakfilearcheologist!
Working on a big Problem!

Sarlock

Clearly we just need bigger ships to scale up to the docks ;)

That aside, I agree with VS... maybe 1/2 height docks, adding another step or larger step in the process.
Current projects: Pak128 Trees, blender graphics

Raiser

#21
Quote from: Sarlock on March 03, 2013, 08:02:49 PM
Clearly we just need bigger ships to scale up to the docks ;)

That aside, I agree with VS... maybe 1/2 height docks, adding another step or larger step in the process.

To work together, we will need a precise 1x1 tile template with full-height & half-height slopes. I'm trying to build one - but I'm not shure if it's correct?

Would someone check this template?

http://simutrans-germany.com/files/upload/2x2_tile_template.7z

IMHO it would at first be useful to create 2-3 standard-pavements and harbour-walls (wooden, concrete, rusty, etc.) for common use?

Next question: Is it possible to build Extensions on water, for example a Levee, which are not crossed/hit by ships?


mEGa

#22
Quote from: Raiser on March 04, 2013, 03:30:49 PM
To work together, we will need a precise 1x1 tile template with full-height & half-height slopes. I'm trying to build one - but I'm not shure if it's correct?
It's correct for me.
Quote from: Raiser on March 04, 2013, 03:30:49 PM
IMHO it would at first be useful to create 2-3 standard-pavements and harbour-walls (wooden, concrete, rusty, etc.) for common use?
Good idea. I'll use them, sure.

there is a link of all testing sources to share my work :
http://www.mosaiques44.fr/simutrans/lib/exe/fetch.php/long_dock-tests_all_src.zip
Current projects in progress : improvements of few designed french paks

Raiser

Hi, i finished the harbour-template. Everyone is welcome to work with it to build new Harbours  :D

As next step i try to paint some wall/pier patterns



http://simutrans-germany.com/files/upload/2x2_tile_harbour_template.7z

mEGa

Thank you Raiser. I'm going to try to create new pier with it.
May be, we can delete ocean texture, because, imho, transparent tile is better ?
Current projects in progress : improvements of few designed french paks

mEGa

#25
Well,
I come back with new version (under half-tile) and a new designed crane :



Pier : a background wall offers a border
Crane  is coloured with color player and appears since 1942 (like date of original pak) It freely inspired by real crane used in Saint Nazaire (Harbour of France)


A simple pier can be create without any crane but with containers for example to complete this set.
What are your thoughts ?
Current projects in progress : improvements of few designed french paks

Combuijs

Bob Marley: No woman, no cry

Programmer: No user, no bugs



greenling

Hello Mega
The Cranes they you have be paint look s very good out. :thumbsup:
Opening hours 20:00 - 23:00
(In Night from friday on saturday and saturday on sunday it possibly that i be keep longer in Forum.)
I am The Assistant from Pakfilearcheologist!
Working on a big Problem!

Sarlock

Very nice cranes!  They make the shops look small... if only we could make to-scale ships :)
Current projects: Pak128 Trees, blender graphics

mEGa

Quote from: Sarlock on March 11, 2013, 10:57:54 PM
They make the shops look small... if only we could make to-scale ships :)
Yes, size of ships is the main problem I mean. They are probably too small, IMHO.
So, question is :
- make to scale crane to ships and cranes will are too small compared with another items (platforms, gantries, buildings)
or
- Keep cranes like that and maybe later enlarge the scale of boats
I don't know how to do.
Current projects in progress : improvements of few designed french paks

Raiser

Quote from: mEGa on March 12, 2013, 08:39:00 AM
Yes, size of ships is the main problem I mean. They are probably too small, IMHO.
So, question is :
- make to scale crane to ships and cranes will are too small compared with another items (platforms, gantries, buildings)
or
- Keep cranes like that and maybe later enlarge the scale of boats
I don't know how to do.


Hi mEGa, i knew that you would something plot during the last days :)

The Cranes are very Cool - maybe add some more details by reducing the due of the player colour? In addition i think its better to use new pavements and pier walls. That industrial pavement looks not really good at harbour embankments. Rusty Sheetpiles in combination with the cranes would look more realistic.

IMHO ships are certainly too small, they are even smaller than planes! It would be better to enlarge the scale of boats later. Perhaps "Zeno" still have the sources and the blender files from his ships, so it would be easy to rescale a large number??? I would keep cranes like that.

Here is a link to Zeno's website: http://simutrans-creations.blogspot.de/search/label/ships

Example:

Sarlock

Yes, I've seen those ships from Zeno, they are fantastic!  The problem is that they look crazy when going up canals/small waterways, especially when they turn around and the front and back of the ship swing through the ground/harbours, etc.

That said, for me it's worth the compromise to have ships that are more to scale.  To really be at scale, though, the large ships would have to be massive... but we have to draw the line somewhere :)  (and we're limited to 255x255 pixels)

Probably best kept as addons.
Current projects: Pak128 Trees, blender graphics

greenling

We can not make the Ships bigger than 255 pixels more can Makeobj.exe not support.
Opening hours 20:00 - 23:00
(In Night from friday on saturday and saturday on sunday it possibly that i be keep longer in Forum.)
I am The Assistant from Pakfilearcheologist!
Working on a big Problem!

mEGa

#33
Well a little sleep before continuing this project.
I'm agree Raiser, new crane will be a part of new pakset of harbor extended. And then, I will apply new pavements for pier.
I don't want to replace existent harbours set, but only improve them.

So I submit you this improvement :



To morrow I'll finish bulk_dock.

This improvements include winter views, water stop area and addons are built over half tile. IMHO I corrected all graphic bugs as possible.

For example : Crate_goods_dock :


Old version New version
 



Paks for testing (name of building is with number 2 at end) :
http://www.mosaiques44.fr/simutrans/lib/exe/fetch.php/long_goods_dock_2a.pak
http://www.mosaiques44.fr/simutrans/lib/exe/fetch.php/shipstop2.pak
http://www.mosaiques44.fr/simutrans/lib/exe/fetch.php/post_dock_2.pak
http://www.mosaiques44.fr/simutrans/lib/exe/fetch.php/crate_goods_dock_2.pak


Current projects in progress : improvements of few designed french paks

Zeno

All ships are rendered in a tile size of 250px, although a big amount could fit in 192px. Anyway, I used 250 only because that was a size where *all* ships could be rendered "inside", so it would be a matter of picking another standard and redrawing all.
Np resizing as I keep all sources in safe place :)

Edit: Moreover, IIRC, there was a pak (was it 192?) where ships were coded in 2 or 3 parts, allowing huge ships. They looked really odd when turning around though...