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Pak128 / Re: pak128 2.6 : track set completed
« Last post by gauthier on Today at 04:34:56 PM »
I will see in the next weeks if I can do some other quick changes before making a release. Please remind me to do it regularly as I'm likely to forget my todos :p

Compiling a pak is easy.

1. If you have SVN installed, you first have to checkout the paksets repository, I think it's also possible to download a snapshot of the sources directly.

2. Download makeobj, if you are under windows a binary is available on the download simutrans board. If you are under linux and cannot compile makeobj yourself, tell me.

3. Place makeobj in the pak128 directory.

4. If you are under linux, use the makefile (open a terminal and use command "make" in the pak128 directory), if you are under windows, double-click pak128.bat .

Finally you should get a fresh pak128 in the directory named "simutrans".
[FR]Français (French) / Re: Blender
« Last post by gauthier on Today at 04:28:37 PM »
A vue de nez, ton camion là va être beaucoup trop large par rapport aux autres camions du pak128. Je te conseille de prendre la largeur sur quelques camions pour avoir une idée.

Il y a un tuto de Blender sur le forum qui lui est toujours disponible et dont le lien se trouve sur la page principale du tuto de création d'addons SNFOS. Si tu veux enrichir ce tuto-là tu peux toujours entrer en contact avec l'auteur, mais je ne suis pas persuadé de l'utilité de faire un autre tuto surtout que ça prend du temps.
Thank you for your comment. Actually, in my experiment, there's no change in CPU usage with my poor linux machine [scientific linux 6.0 i686, Intel(R) Core(TM)2 Duo CPU E7400  @ 2.80GHz], and they were around 40% both with your save data while tracing the Concorde.
I think that the convoy objects above a certain tile are at most less than 5 objects, usually only 1 object, so the calculation steps of drawing objects will not increase without the limitation!
[FR]Français (French) / Re: Blender
« Last post by Eric55 on Today at 09:49:55 AM »
suite du poste précédant:
juste ou j' en suis avec gimp ( encore un peut de travail ...)
[FR]Français (French) / Re: Blender
« Last post by Eric55 on Today at 09:38:59 AM »
C' fait.
j' ai envoyé 2 fichiers différents : celui dont j'ai parlé dans mon post et celui qui contient mon travail en cours. C' est un camion Aries et je cherche de la doc (année de création ,puissance ...)
je fait simplement parce que je le trouve beau sans me soucier de savoir si il est jouable lol
il existe aussi en version non bachée

Bonne journée

Pak128 / Re: pak128 2.6 : track set completed
« Last post by Woratiklis on Today at 12:42:49 AM »
I think that it is already worthwhile to introduce a new version with current changes.
Since the last release a year and a half passed...
I do not know how to compile...
Community Discussion / Re: Linux deb Packages/Repository
« Last post by gregsharp on Today at 12:04:56 AM »
Debian requires openSource. And not all graphicsets are openSource.

Debian has a non-free section.  Maybe this would be appropriate.

And there are other distributions the deb packets use. There the Debian Repo can lead to problems.

If you improve the existing repositories, I think it will be widely used.  The independent distribution is useful in a different way.

This is only my small some idea for increasing popularity of simutrans.  I thank you for your hard work!  It is deeply appreciated by the community!!
Thank you for the report: I have now fixed this by putting its introduction date back to 1856.
Splendid, thank you for that. From what I understand, the reason for this limitation is that it is thought that, without the limitation, the graphics code would take too much CPU power. Are you able to profile the game before and after this change to check whether the CPU usage increases significantly with your change?
[FR]Français (French) / Re: Blender
« Last post by Lieven on Yesterday at 07:56:19 PM »
Un nordiste ! (du sud ;) )

tu peut mettre le fichier blender sur un hébergeur en ligne sinon...
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