Simutrans 101.0 (r2207)
Due to our nightly system, releases are now sparse. This is the last relase before incorporation of nework gaming support and comes with many new features and error corrections. Especially users of the 100-0 release should update.
News: https://sourceforge.net/forum/forum.php?forum_id=905705
Installing and starting Simutrans up
1. You have to download at least two files: 1) A executable compatible to your operating system; 2) a graphic package at your choice.
2. Unzip both files you have downloaded.
3. The content of both files you unzipped must be stored in one folder.
:idea: A sample of how all files must be stored in: Simutrans folder (http://pt.simutrans.com/users/IgorTekton/Simutrans_diretorio.png).
4. Start Simutrans up by double-clicking on executable, and have fun!
Executables
Download a binary compatible to your operating system.
Binaries
:arrow: Windows native (http://downloads.sourceforge.net/sourceforge/simutrans/simuwin-101-0.zip) (new) (needs unicows.dll (http://tinyurl.com/qynq) on Win9x)
:arrow: Windows with SDL (http://downloads.sourceforge.net/sourceforge/simutrans/simuwin-sdl-101-0.zip) (new)
:arrow: Linux (http://downloads.sourceforge.net/sourceforge/simutrans/simulinux-101-0.zip) (new) (requires additional libraries: SDL (http://www.libsdl.org/download-1.2.php) and SDL_mixer) (if lagging, start with "simutrans -nomidi")
:arrow: BeOS with Allegro (http://downloads.sourceforge.net/sourceforge/simutrans/simube-101-0.zip) (new)
:redx: PowerMac with SDL (#post_) (NOT COMPILED YET) (needs SDL framework (http://www.libsdl.org/release/SDL-1.2.12.dmg))
Graphic packages
Choose a graphic package of scenery you want to play. Do you want to know our available sceneries first? (http://simutrans.sourceforge.net/ufcs.htm)
pak64 basis
:arrow: pak64 Basis (http://downloads.sourceforge.net/sourceforge/simutrans/simupak64-101-0.zip) (new)
pak64.german
:arrow: pak64.german [zip] (http://downloads.sourceforge.net/simutrans/pak.german_0-101.zip) (new)
:arrow: pak64.german [ace] (http://downloads.sourceforge.net/simutrans/pak.german_0-101.ace) (new)
pak64.Hajo
:arrow: pak64.Hajo (http://downloads.sourceforge.net/simutrans/pakHAJO_0-101.zip) (new)
:arrow: pak64.Hajo 24x24 (http://downloads.sourceforge.net/simutrans/pakHAJO_24x24_0-101.zip) (new)
pak64.japan
:arrow: pak64.japan (http://downloads.sourceforge.net/simutrans/pakjapan-99-17-1.zip) (v99.17.1)
pak96.comic
:arrow: pak96.comic (http://ufpr.dl.sourceforge.net/sourceforge/simutrans/pak96.comic_0-4-5_0-101-0.zip) (new)
pak128
:arrow: pak128 1.4.4 (http://downloads.sourceforge.net/sourceforge/simutrans/pak128_1-4-4_101-0.zip) (new) (details (http://forum.simutrans.com/index.php?topic=1379.0))
pak128.japan
:arrow: Japanese Landscape pak128 (http://downloads.sourceforge.net/sourceforge/simutrans/pak128.japan_0-100-0.zip) (v100.0)
Makeobj
A tool to create add-ons for Simutrans. You don't need it to play Simutrans.
makeobj 49
:arrow: Windows (http://downloads.sourceforge.net/sourceforge/simutrans/makeobj-win-49.zip)
:arrow: Linux (http://downloads.sourceforge.net/sourceforge/simutrans/makeobj-linux-49.zip)
:arrow: BeOS (http://downloads.sourceforge.net/sourceforge/simutrans/makeobj-be-49.zip)
Release note
Release of 101.0 (r2207)
3-Jan-2009:
FIX: weg search stooped to early => not properly upgrading city road types in pak128 (z9999)
FIX: crash of passenger AI before busses were available
FIX: stop moving tool also deals with empty lines now
FIX: retire dates again ignored during map creation
FIX: no crashing when loading unavailable buildings
FIX: crashes with movingobjects during creation
FIX: planes were not always correctly decending
FIX: harbour tile layout==16 tile were not calaculated simular to stations
CHANGE: -fullscreen command flag will try to detect current resolution => no need to specify size
FIX: scrollbar text after resize now updated properly
FIX: remember last selected tool
FIX: preserve tick count after loading saved game => wait per month should be fine now
FIX: allow harbours also on trees ...
FIX: start on signal tile resp. drive thorugh closed signals when open/close schedule dialoge
ADD: multithread support for screen copy (max. 10% faster) for GDI
FIX: new timing for idle and frame => fast forward speed more closely met, less CPU needed, smoother transitions
FIX: too sensitve mouse repaired (moving during clicking)
FIX: no crashes on pwoer bridges at vertical slopes
CHANGE: much faster town renovation/town growth => faster city generation
FIX: only tools applyable in the current situation are visible
CHANGE: savegame path instead .simutrans now ~/simutrans on Linux/BeOS, and ~/Documents/simutrans on MacOS
FIX: fields next to a new station leads to crashes during name determination
FIX: correct color for stops over townhalls for labels
FIX: long block signals searched always on first leg too much and stucke trains which stop directly after them
FIX: wayremover removed (partly) bridges even without permission
FIX: bridges during removal removed too much maintenance
ADD: make tooltips configurable (show_tooltips, tooltip_background_color, tooltip_text_color) in simuconf.tab
ADD: (leopard) Native sound/midi support for MAC
FIX: rotate also coordinates of messages
ADD: target destinations in halt details now clickable
FIX: raise and lower now also ok new border, better error messages
FIX: (z9999) maglev and narrowgauge for everything, addional line symbols (MaglevStop, NarrowgaugeStop, ... ) for linemanager optional
CHANGE: speed on diagonals only 20% faster => less gain, more realistic vehicle length
FIX: no crossings on underground station tiles
FIX: wayobj ignored replacement by compat.tab for catenaries
CHANGE: now 16 syllables for town names %/&(0...9A...F)_CITY_SYLL
CHANGE: maps got an own subdirectory, and format RLE compressed (usually less than 10% of ppm)/uncompressed 8-Bit and 24-Bit BMP allowed too
FIX: trams were not using the max speed according to the trams speed table
ADD: (z9999) daylight level now adjustable
ADD: (isidoro/prissi) overtaking for road vehicles/citycars
ADD: (z9999) right mouse button to minimize windows to title bar and restore
CHANGE: payment is now only for the decrease in distance to the next transfer stop
ADD: instead a numger also a name of a menu object (with image zero) can be given for an icon in menuconf.tab
ADD: (Gerd Wachsmuth) map enlargement during the game
ADD: (VS) electric EMU/trolley bus tab added to depot
CHANGE: AI now seperate files, which would allow for a greater varienty of AIs
ADD: (Dwachs) depots remember last line
FIX: construction of four layout stations and rotation of four layout buildings were completely broken
FIX: graphic error with slopes next to bridges and tunnels
ADD: new tool to make a stop a public one (to make public stops on map without player change)
FIX: disabling sound and midi will be now saved and will disable them completely to avoid the SDL_mixer troubles
FIX: x instead y offset written by makeobj
ADD: (Dwachs) new object gui_numberinput_t for more convinient entering of numbers
ADD: (gerw) sizeable loadsave frame
CHANGE: savegame bump, no AI save state correctly, same for map extension, no koord saved anymore (up to 60% smaller savegames)
CHANGE: settings are now saved for game relevant/user relevant to prepare for multiplayer (and do proper versioning)
CHANGE: sea level now in single steps (before only double steps, but single steps in display)
FIX: handling of wrongly defined fonts and unicode characters now correct again
FIX: bridges could connect to "harbour" tunnels
CHANGE: maximu map size now 16 mio tiles
FIX: overcrowded station messages again