Recent Posts

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Simutrans Help Center / Re: Personal modification in Simutrans
« Last post by DrSuperGood on October 19, 2017, 05:11:02 AM »
If you want to modify the game data, paksets, then you just need the make object tool. This turns text files and images into pakset files that the game loads. No programming knowledge required!

If you want to modify the game engine itself, you will need extensive C/C++ knowledge. Download the source code from the svn and then build it. If on Linux you might need to download a few packages for GCC. If on Windows it may be more tricky and either require a Windows GCC port or using Microsoft Visual Studios C++ (community edition available free). Some of the dependencies might need to be built separately from their source codes.
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Simutrans Help Center / Personal modification in Simutrans
« Last post by ROCAMBOLER529 on October 19, 2017, 04:15:54 AM »
Hello!

Im interested to modificated and add some think for my Simutrans. I red in the principal page that this game its ope-source so its possible to modificate the game but i dont know how to do it. I draw some thing for simutrans but i need the codes to add it so i think that will be better to ask how to do this changes.

The Argentian (Argentina Empire).
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Simutrans Extended Development / Re: Removing contracts from factories
« Last post by TurfIt on October 19, 2017, 12:12:51 AM »
XML saving/loading works fine, if hideously slow...XML_zipped much more tolerable.  (in Standard)
Pak128.Britain's issue is malformed simuconf inappropriately containing "system" settings like the save format.
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Simutrans Extended Discussion / Re: Confort-reducing ways
« Last post by jamespetts on October 18, 2017, 11:31:43 PM »
As to mothballing ways, things are a little more subtle. Maintenance is not just about doing repairs from time to time, but carrying out regular inspections to make sure that the ways are safe. This is perhaps more important for things like railways than roads, but it is relevant to roads, too. If one stops spending any money on looking after a way at all, it will no longer be safe to use, not because it has definitely deteriorated, but because nobody is inspecting it regularly to make sure that it is safe to use.

Note that you can, of course, set the upgrade to a mothballed way so as to continue basic regular maintenance, but then refuse to renew the way when the time for renewal come, and let it descend to a mothballed status in any event.
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Simutrans Extended Development / Re: Removing contracts from factories
« Last post by jamespetts on October 18, 2017, 11:27:48 PM »
Thank you for testing the XML saving/loading and noting the CTRL+click feature of which even I was unaware respectively - that is most helpful.

It seems as though XML saving is really not working properly even in Standard - I think that it is virtually deprecated.
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Okay, when can I get a rough date of when passenger generation will be fixed?

There is no sensible way of predicting that, I am afraid.
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Simutrans Extended Development / Re: Removing contracts from factories
« Last post by Vladki on October 18, 2017, 10:41:29 PM »
as to original topic: Already exists, does it not? Clicking one industry and then another with the Link Industries tool (at least in the Britain pak) creates a contract; doing the same with Ctrl+Click cancels that contract.

Wow! It really works! Another hidden ctrl-click feature, thanks for the hint
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Simutrans Extended Development / Re: Removing contracts from factories
« Last post by wlindley on October 18, 2017, 09:15:30 PM »
as to original topic: Already exists, does it not? Clicking one industry and then another with the Link Industries tool (at least in the Britain pak) creates a contract; doing the same with Ctrl+Click cancels that contract. 
29
Simutrans Extended Discussion / Re: Confort-reducing ways
« Last post by Vladki on October 18, 2017, 09:03:31 PM »
Another thing which came to my mind is this:
In Simutrans, when you decide to mothball a road, the road gets mothballed instantly. I get that the point is that you stop paying maintenance on the road, the maintenance stops, and the road is untravelable as a result.
However, in the real world, you stop paying the maintenance, but the road is still there! It will decay faster, obviously, but you would still be able to drive a truck or a train on it for the first couple of months, and then it might be in too bad condition to traverse.
What if the mothball tool did not mothball the way directly, but just removes the maintenance costs of it and letting it decay, say, three or four times, faster than normal? This way, if you have to heavily save money, you can do this and still have some months to use the network before you would have to either close it down or renew the way.

I second that suggestion.
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Incorporated Patches and Solved Bug Reports / Re: Windows Unicode File Path Support
« Last post by TurfIt on October 18, 2017, 07:34:22 PM »
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