Recent Posts

Pages: 1 2 3 [4] 5 6 7 ... 10
It may be way renewal. Ways wear out and are automatically renewed if your finances allow it.
Simutrans Extended Development / Odd infrastructure maintenance increases
« Last post by Jando on Yesterday at 10:59:19 AM »
And hello all again!

I'm seeing some odd increases in monthly infrastructure maintenance. I'm unsure whether it's a bug or a feature, thus I thought I'd ask. What happens is that infrastructure maintenance costs increase twice after expanding the network. Now, the first increase at the start of the month after construction is obviously very right: I build new stuff (roads and road stops in this case), thus maintenance costs go up.

What happens is that 1-3 months after this increase maintenance costs go up again (without building any new stuff). Bug or feature?
I agree, a time tolerance on goods and a comfort system like Vladki describes (and have been suggested before) sounds like interesting ideas. I don't think it matters if some factories are on the edge of possibility to travel to within the timeframe, as that would only make an incentive to the player to buy more modern rolling stock.

Also, your suggestion for the catering car sounds nice! I wonder though, how would you specify the values? Will a meal in the 1850 cost the same as it does in 2017?

The traveling post office, what are your plan on post offices in the first hand? It would be so cool if mail had to be sent first to the post office before it is sent to its receiver. Then I would love the traveling post offices to fill the same role, but just... traveling :)
But in case that is a bit too much, then I fail to make a better suggestion than the existing: that the traveling post office just generates more money.
Pak192.Comic / Re: Airline Liveries for Pak 192
« Last post by Bassem_90 on Yesterday at 07:21:32 AM »
hi thank you so much for your comments, I will take them into consideration and try to improve them :) I have more projects done to be posted soon :)
I welcome the idea of time tolerance for goods. In that case the limit on max distance of industries could be removed. Also I would like to see some sort of comfort for the cooled goods (cooling/freezer capabilities) that will allow the goods to travel longer.

Also suggestions on catering revenue are nice. Is there a percentage of travelers who will use catering at all?

On a similar note, traveling post office may be relevant only for priority mail (recommande).

One more thought that I would like to share. I'm still trying to figure out better pathfinder that would allow for taking cheaper but slightly longer route and similar cases. I thought that the path cost could be not pure time (with higher class routes completely omitted), but time*price, or even time*price/comfort.
But I don't know how to adjust it for different classes. How to put more weight to time or price...

[CS]Tvorba / Re: Česká návěstidla a traťové objekty
« Last post by Vladki on Yesterday at 06:46:18 AM »
Stahni si cerstvou verzi mela by umet i double block.

[CS]Tvorba / Re: Česká návěstidla a traťové objekty
« Last post by Lubak91 on Yesterday at 05:56:41 AM »
Děkuji, takže klasická simupředvěst.

Zkoušel jsem včera signalbox zapakovat, ale zase mi nějak zlobí makeobj, dělá moc velké soubory a navíc nějaké poškozené, protože i když napíše, že byl bez problémů zapakován, tak po přidání hra při načítání padá...
[CS]Tvorba / Re: Parametry pro simutrans-extended - strucny prehled a preklad
« Last post by Lubak91 on Yesterday at 05:17:06 AM »
Tak uvidíme jak se to změní.

No když jsem někdy před půl rokem jel z Bratislavy Csardásem, tak v Kútech nás stálo na představku u kol kolem 40.

Ono se nejde moc dobře od něčeho odrazit. Jedině od brzdících procent a ty jsou také spíše orientační.
One or two additional thoughts on this issue, if I may.

Firstly, given that the speed bonus is to go, I wonder whether we might introduce a journey time tolerance per class of goods. This was considered before as an alternative to maximum distance between factories but rejected on the ground that there would be too many unconnectable industries. If the maximum distance and the journey time tolerance are calibrated correctly, the number of unconnectable industries would be much reduced, but it would be very hard to eliminate them entirely. I am undecided on whether this would be acceptable and should appreciate feedback on this matter.

Secondly, I am still quite unsure as to what to do about travelling post offices for mail. Currently, they give a revenue bonus, but it is not clear how that would work with the new system. Some consideration would be needed for this. Ideally, these might work as a means of picking up bags of mail from a moving train, but this would take a lot of very difficult work to implement, so cannot be done soon.

Thirdly, some consideration will have to be given to the operation of catering revenue, which is currently fairly crude. The existing comfort boost for catering can be retained, but the additional element of catering revenue warrants consideration One possibility is this: each level of catering might correspond to a level of wealth of passengers. Passengers of a lower level of wealth can still use a higher level catering facility, but will only spend as much money as they would spend at a lower level catering facility (it would be assumed that all of the catering facilities would have the option to sell small quantities of basic items, so that one could buy a single cup of tea in a Pullman car, for example). Also, even for passengers of higher wealth, they would only spend a sum commensurate with a higher level of catering if they were on a journey long enough to justify it. Thus, each of the levels of catering (and it might be that allowing more flexibility with the numbers of these would be required) would simply have a fixed price for a meal/snack, which could be based on historical data for different levels of meal. Passengers on short journeys would not generate any catering revenue. Passengers on longer journeys would generate one of the fixed number of fixed sums of catering revenue each, capped both by wealth level and journey length. For example, a level 5 passenger (supposing 5 classes be introduced) would pay a level 5 catering fee only if the convoy had a level 5 catering facility and the journey were of a length (e.g. 3 or more hours) set in the pakset to call for level 5 catering. If the passenger travelled for a shorter period (e.g. 2 hours) that warranted only level 4 catering, then only level 4 catering revenue would be generated from that passenger no matter her or his wealth and the level of catering on board the convoy. Likewise, a level 1 passenger would only ever pay up to level 1 for catering no matter the length of the journey and the level of catering facility provided.

Fourthly, there may be something to be said for tracking the delivery time and success rate of sending/receiving mail for each building in a similar way to the way in which passenger success rates are tracked. These data could, as with the passenger success rates, come in time to be used in the city growth algorithm, and could perhaps be weighted so that the delivery times of the first class mail has greater importance than of second class mail.
Thank you very much for your feedback: this is most helpful. Firstly, I should note that the Standard version of this pakset is currently not being maintained as the last of the maintainers retired a little while ago. However, I still maintain the Extended (formerly Experimental) version of the pakset, and your feedback is most helpful in that context.

I note that, in the Extended version, the greengrocer is indeed introduced in 1818 rather than 1750; I suspect that the retention of the year 1750 in the Standard version is an oversight.

The historical information and understanding set out is very helpful, I think, and your ideas seem very sensible: I should gladly incorporate them into Pak128.Britain-Ex. I am most grateful for your interest in producing the .dat files and graphics for these additions. For reference, you may wish to note that the work-flow for producing graphics for the pakset has changed somewhat since you last worked on Simutrans: details can be found here.

For adding types of goods to Pak128.Britain-Ex (for Extended), you will need to look carefully at the existing pricing systems and set sensible values based on the historical data reproduced in goods.dat for cheese, bread, etc., taking into account the different pricings at different distances. I imagine that spirits would have quite a high value for transport, but quite low quantities, as you suggest.

One small note: I suspect that there may well already be a shop with a yellow and white awning (a grocer, I think, although I have not had time to check) in the pakset, so you might want to consider a different colour scheme for the cheesemonger; alternatively, you might just have the grocer selling cheese in the later years.

Thank you very much for your helpful thoughts and willingness to implement them.
Pages: 1 2 3 [4] 5 6 7 ... 10