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Simutrans Help Center / Re: Simutrans crash
« Last post by TurfIt on October 18, 2017, 07:28:40 PM »
Simutrans 120.0.1 = makeobj 55.3
makeobj 60.0 = Simutrans 120.2.0 minimum required.
Simutrans Extended Discussion / Re: Confort-reducing ways
« Last post by Ves on October 18, 2017, 07:20:28 PM »
So, back home again! ;D
Driving around in the woods of Sweden for the last couple of days made me think more about ways, and how they affect the vehicles. For instance, as DrSuperGood points out, the roads are constantly getting small repairs when needed, but I would still say that an old asphalt road with lots of patched repairs, along with bumps and lumps coming from cold ice and heating summers, is way less comfortable to travel on, even if the way has been maintained the best way possible.

Vladki, how does friction and comfort corelate? We now drowe on both gravel and asphalt roads in Sweden, two roads which we would say have different friction, but the comfort was mainly due to the humps and lumps in the old asphalt or the old gravel. Tbh, freshly laid out gravel feels exactly like asphalt!
Otherwise, you scale was about something like I was thinking of.

Another thing which came to my mind is this:
In Simutrans, when you decide to mothball a road, the road gets mothballed instantly. I get that the point is that you stop paying maintenance on the road, the maintenance stops, and the road is untravelable as a result.
However, in the real world, you stop paying the maintenance, but the road is still there! It will decay faster, obviously, but you would still be able to drive a truck or a train on it for the first couple of months, and then it might be in too bad condition to traverse.
What if the mothball tool did not mothball the way directly, but just removes the maintenance costs of it and letting it decay, say, three or four times, faster than normal? This way, if you have to heavily save money, you can do this and still have some months to use the network before you would have to either close it down or renew the way.

And lastly, in these days, having internetconnection is also a comfort issue...
I noticed that I accidentally created three copies of this thread, due to tapatalk not having good enough connection to work on during the train ride. :o Apologizes for that!
Simutrans Extended Development / Re: Loading addons crashes the game
« Last post by Vladki on October 18, 2017, 07:00:49 PM »
I have found out that it is not just addons. In pak128.CS we have some duplicates (two authors made the same vehicle), which were long unnoticed. At leas half a year ago they did not cause any problems in extended. Now I can't start simutrans with pak128.CS due to duplicates in mail pak directory. I do not even load any addons.

Code: [Select]
Reading object data from pak128.CS/...
Message: ground_desc_t::register_desc():        setting raster width to 128
Warning: vehicle_builder_t::register_desc():    Object CD_380_Messerschmitt was overlaid by addon!
Message: ground_desc_t::register_desc():        setting raster width to 128
Message: register_desc():       Notice: obj Outside already defined
Warning: vehicle_builder_t::register_desc():    Object Karosa_SL_11 was overlaid by addon!
Warning: vehicle_builder_t::register_desc():    Object Karosa_SD_11 was overlaid by addon!
Warning: vehicle_builder_t::register_desc():    Object Karosa_SM_11 was overlaid by addon!
Warning: vehicle_builder_t::register_desc():    Object Karosa_B_731 was overlaid by addon!
Neoprávněný přístup do paměti (SIGSEGV)
Simutrans Extended Development / Re: Removing contracts from factories
« Last post by Vladki on October 18, 2017, 06:57:57 PM »
I have tested with standard. XML save/load worked fine for pak128 and pak128.CS, but not for pak128.Britain - it saved as binary, and crashed on loading one 2,5 years old save.

Tried pak.sweden with simutrans-extended and it fails with the same error as pak.britain.
Pak128.German / Re: Screenshots of PAK128.german
« Last post by pumuckl999 on October 18, 2017, 06:56:32 PM »
Fright-menu from rail with all wagons, some new modern wagons for wood... or more? I´ve forgotten :).

Patches & Projects / Re: Add "All Go Home" button in schedule list window
« Last post by HyperSim on October 18, 2017, 04:44:38 PM »
Thank you for reviewing.  I will check my code again.

The patch removes a lots of stuff which can cause troubles, like wanting a convoi in a depot to send to one. When sending it out, it may be return to the depot after one round, because it can have the entry twice in its schedule.

I'm sorry but I can not understand well.  What do you mean "it can have the entry twice"?

Finally, what happens, if I have all_go_home, then sent out new convois, then want to send them back all agin. The go_home state will stay untill all convois are in the depot, you could not trigger the button before.

I want to use "All go home" button as "Withdraw all" button.
When I want to sell "almost all" convoi in the line, just press "Withdraw all". Then open convoi info window and cancel "Withdraw".
I suppose a situation that buses(or train) and mail van(or mail car) share the same schedule line and the situation is not so rare.
Then, how about sending almost all convoi in the line to depot?
I think "All go home" button should work as "Withdraw all" button does.
(You can cancel sending depot/selling for each/all convoi any time.)

As already mentioned, there are some problems with the images.

I made google photo album for who cannot see images I attached before.
I hope that now you can see how it works.
Simutrans Help Center / Re: Simutrans crash
« Last post by Ters on October 18, 2017, 04:37:08 PM »
It might be easier to look into the crash if we had the working and the non-working pak file(s) for comparison.
Pak128 Add-ons and Graphics / Re: new trailers and paintings for pak128
« Last post by sheldon_cooper on October 18, 2017, 03:33:22 PM »
I tried to make the most similar, but the colors were not compatible with the 128 pixel zoom, so I modified the paint, for a stronger color.
This is the original truck.
Simutrans Extended Development / Re: Slow passenger generation when a new line is made
« Last post by fam621 on October 18, 2017, 02:57:03 PM »
Okay, when can I get a rough date of when passenger generation will be fixed?
Patches & Projects / Re: Sort Vehicles in Depot Window
« Last post by Leartin on October 18, 2017, 02:09:37 PM »
Did zou check this with anz smaller pak? The dialoge is narrower in smaller pak sizes, like 96 or 64 ...
No, the dialog has the same width, only the height changes (Though I'm pretty sure that was not always the case)
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