Recent Posts

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91
Extension Requests / Re: global addon directory
« Last post by Ters on March 25, 2017, 07:24:02 AM »
I think the comment refers to how Simutrans operates when running as a single directory installation. That is when each user has their own separate Simutrans installation. In that case, everything is in the Simutrans main directory.
92
Took a month off working on this - went on holiday for a week and since then have been engrossed in Path of Exile, Elder Scrolls Online, and Caves of Qud. Back to Simutrans now though!

Here's the updated savegame. Dropbox killed all its public links this week, so previous links may not work. I've updated a few of the recent ones, but I'm not going to go through all 30 pages of the thread!

Screenshot of Southend and Rochford. At Southend,the lines from Fenchurch Street (heading west) and Liverpool Street (heading north then west) almost meet.


Full changelog:
- Class 321 (Greater Anglia) graphics (major update)
- Updated Class 357 Graphics (minor update)
- Gravesend & Gravesham rebuilt (+1 bus line)
- Tilbury and docks rebuilt
- Southend & south east Essex rebuilt (+5 bus lines)
- Clacton-on-Sea rebuilt (but not its surrounds, yet)

I've left Kent behind for now. It's all been rebuilt except for the areas surrounding London. As I mentioned above, I'm giving London a fairly wide berth for now as it will be the trickiest area to rebuild. So I've covered up to and including Gravesend and Tonbridge, but have left Dartford and Sevenoaks for later. Now it's time to fill in the gaps in Essex, and then move up to Suffolk.


Nice work on the DMUs, Lewis!
93
Patches & Projects / Re: Wayobj 255 (Decoration way)
« Last post by THLeaderH on March 25, 2017, 02:40:05 AM »
I got it! Thanks ;)

Can I use decoration way as a marker of overtaking_info? (in OTRP project)
94
Patches & Projects / Re: Wayobj 255 (Decoration way)
« Last post by An_dz on March 25, 2017, 02:33:11 AM »
You need to add wayobj(255) in the menuconf.tab so they show in any or some of the menus.
95
Simutrans Gaming Discussion / Re: Is Simutrans dying?
« Last post by HaydenRead on March 25, 2017, 01:59:30 AM »
What are player numbers on steam, does anyone speak with Hayden on a regular basis? How does it look on steam fora? I suppose steam is capable to draw a lot of players to it, and then it is the first place to talk about it.
Steam Numbers are:
Installs: 93,198
At any given time there are generally between 10 and 40 players actually playing the game (this does not count players playing with Steam offline).
That is normally 1-2 Mac Users, 1-2 Linux users, and the rest Windows users.

I generally look in on these forums a couple of times a week...
96
Patches & Projects / Re: Wayobj 255 (Decoration way)
« Last post by THLeaderH on March 25, 2017, 01:45:04 AM »
Thank you for making a nice patch.
I made a way-object whose waytype is "decoration". However, it seems that the icon of decoration way appear in nowhere. How can I use decoration way in simutrans?

Here is a part of dat file
Code: [Select]
obj=way-object
name=test-dec
copyright=teamhimeH
#
waytype=decoration
own_waytype=decoration
#
cost=45700
maintenance=10000
topspeed=999
...
97
Extension Requests / global addon directory
« Last post by susnux on March 25, 2017, 12:16:51 AM »
It would be nice if it would be possible to install addons globally.
At the moment addons are only searched in ~/simutrans/addons, but searching programdir/addons (or if enabled workdir/addons) would be very nice.

This would allow to install addons one time and then all users can use them. Also if you package simutrans for e.g. linux distributions this would be useful.
It seems that this was already planed because in the source code (simmain.cc) I found this comment:
Code: [Select]
// load with private addons (now in addons/pak-name either in simutrans main dir or in userdir)
Regards,
susnux
98
For reasons entirely beyond explanation at this juncture, this problem appears to have become worse: now, the MinGW build will not stay in sync with the Linux build even if no other clients are connected, whereas a Linux build will stay in sync with a Linux build and a MinGW build will stay in sync with a MinGW build. This is a new manifestation of this issue since I last tested (apparently in early February), but it is entirely unclear what sort of thing could cause this behaviour and how this change from the previous less faulty behaviour could have occurred.

Fixing this is likely to take many weeks if not months, during which time I will not be able to work on other issues. If anyone has any thoughts as to how best to track this down, that would be much appreciated, as it could potentially save a gargantuan amount of time.
99
Bug Reports / 120.2.1 source package: Missing uncommon.mk
« Last post by susnux on March 24, 2017, 11:55:13 PM »
In the current source package, downloaded from sf.net, the uncommon.mk is missing so building makeobj fails.

Regards,
susnux
100
Simutrans Gaming Discussion / Re: Is Simutrans dying?
« Last post by isidoro on March 24, 2017, 11:21:38 PM »
[...]and even with my on and off trying for more than a year I have found a way to confidently build a company up past a few lines before ending up bankrupt...
[...]

To find the key to economical success in the game, dear padawan, you should follow the statement of famous character Mr. Micawber in Charles Dickens' David Copperfield:
Quote
Annual income twenty pounds, annual expenditure nineteen [pounds] nineteen [shillings] and six [pence], result happiness. Annual income twenty pounds, annual expenditure twenty pounds ought and six, result misery.

Or, to put it in other words: it doesn't matter how much money you have, but how much money you make and spend in a period of time.  In the player's information window you can find a lot of financial data.  In particular, one line labeled Margin.  If that is small, you should cut expenses, no matter how much money you have or you will end broke.
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