Recent Posts

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91
Extension Requests / Re: Changing Buildings
« Last post by Ters on August 19, 2017, 04:24:44 PM »
I don't think age in itself has anything to say. It is when people suddenly realize that a particular building style is about to be wiped from existence that they hurry to preserve some of the few that are left. Sometimes the scope is entire neighborhoods, and not just individual buildings, but I didn't think of bringing that into Simutrans.
92
Patches & Projects / Highlight consumers and/or suppliers of a factory
« Last post by hreintke on August 19, 2017, 03:52:00 PM »
I always have trouble to find/visualize the consumers and suppliers of  a factory.

This patch adds two buttons to the factory_info window.
These are "toggle buttons" which, when pressed, highlight either the consumers or the suppliers of the factory.

The text in the supplier button has an additional ":".
I do not know why that is displayed, needs to be removed.

attached the diff for the patch, based on simutrans trunk

Comments welcome


93
[FR]Français (French) / Chaines snfos (ubuntu)
« Last post by Eric55 on August 19, 2017, 03:09:32 PM »
bonjour
soucis: les grappes de raisin et les œufs ne sont pas visibles dans mes parties
Wineyard et poulter farm sont presente

de fait je ne peut pas produire ni vin ni gateaux

tout est bien installé:
extrait sortie console:
dir /usr/share/games/simutrans/pak128

factory.Agricultural_Coop.pak
factory.Grocery_Delicatessen.pak
factory.Pastry_LU.pak
factory.Wine_Producing_Castle.pak
good.Eggs.pak
good.Grape.pak

94
Simutrans Extended Discussion / Re: Portals
« Last post by jamespetts on August 19, 2017, 03:03:53 PM »
Wrapping would be achieved for such algorithms by translating all wrapped points and connections into non wrapped form. For example you test which direction a point is closest from the city and then place it at that point for any algorithms. The results of this translation can be cached in the save file, and at most may need update every time the map is expanded, or every time the points change (possibly with time?).

Are you aware of any known algorithms that do this?

Quote
As far as the local pathfinder is concerned, it just needs to get the convoy to the appropriate portal. Once at the portal, the convoy can be removed off the playable field and added to another system which deals with "off world" convoys. Such system would be nothing more than a timer queue where once the convoy reaches the portal it is added to the queue to arrive back at a certain time and with certain results. The advantage of such system is you could have potentially thousands of off world convoys and they would have practically no computational overhead.

This is still assuming that we have actual portals, rather than convoys just leaving the map and carrying on. The difficulty with actual portals, as discussed above, is that choosing the appropriate portal is not easy. Do you think that having actual portals (rather than seamlessly integrated foreign destinations) would have a major advantage?
95
Incorporated Patches and Solved Bug Reports / Re: Patch to Shift-constriction mode
« Last post by prissi on August 19, 2017, 03:00:23 PM »
Yes, but it reduced the otherwise even larger check for readiness for places. Not sure how one could get away without duplication in some place.
96
Extension Requests / Re: Multiple Tiles Inner City Building
« Last post by prissi on August 19, 2017, 02:58:23 PM »
The cityrules does not force building next to a road. It is very easy to add a rule to fill holes or inner rows.
97
Simutrans Extended Discussion / Re: Portals
« Last post by DrSuperGood on August 19, 2017, 02:56:52 PM »
Quote
Thank you for your interesting thoughts. I have not yet resolved finally how to implement this, but my current leaning is towards a system that does not really involve portals, as such, at all, but rather a range of points on a hypothetical super-map of which the real game map is in the centre delineated by co-ordinates. I had not considered having the map wrapped, as I am not sure whether there is an algorithm that can do this efficiently with lots of pathfinding using only co-ordinates as nodes and simulated edges between those nodes. If wrapping can be done without too much difficulty, this would be preferable to simulating Flatland.
Wrapping would be achieved for such algorithms by translating all wrapped points and connections into non wrapped form. For example you test which direction a point is closest from the city and then place it at that point for any algorithms. The results of this translation can be cached in the save file, and at most may need update every time the map is expanded, or every time the points change (possibly with time?).

As far as the local pathfinder is concerned, it just needs to get the convoy to the appropriate portal. Once at the portal, the convoy can be removed off the playable field and added to another system which deals with "off world" convoys. Such system would be nothing more than a timer queue where once the convoy reaches the portal it is added to the queue to arrive back at a certain time and with certain results. The advantage of such system is you could have potentially thousands of off world convoys and they would have practically no computational overhead.
98
Extension Requests / Re: Changing Buildings
« Last post by prissi on August 19, 2017, 02:56:34 PM »
That is a very eurocentric view. Most building here in Japan are rather considered worthless, when they reach 30 years of age. Just last month they cleared an old farm house near a river surrounded by cherryh trees to make place for a parking lot.

So there must be a threshold, i.e. the building must survive a certain time after their retirement date. Then it can be just make owned by the public player and then be protected as well.
99
Stories, Screenshots, Videos & Saves / MOVED: Scape of Modern Tokyo Japan
« Last post by prissi on August 19, 2017, 02:50:58 PM »
100
Pak128.Britain-Ex Bug Reports / Re: market meat
« Last post by kittens45 on August 19, 2017, 02:29:20 PM »
yes it will demand meat, but meat isn't being delivered and slauhgerhouses not accepting cattle
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