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[ES]Español (Spanish) / Re: Con cuales configuraciones de mapas juegas?
« Last post by Maxsantana on April 25, 2017, 02:36:58 PM »
Siempre eh usado mapas muy grandes, de mas de 2000x2000 puesto que me gusta manejar ciudades grandes, de algunos 7000 edificios, en el clima el de tundra en mi preferido, en cuestión de industria no dejo que la genere el ordenador al azar, yo hago complejos industriales en las ciudades y luego las conecto con otra ciudad.
Simutrans Extended Discussion / Re: New Signalling Feedback Thread
« Last post by Spenk009 on April 25, 2017, 02:22:50 PM »
So in essence, the token block is the same as a staff cabinet, with the exception that the engine doesn't need to stop to pick up the staff. Thank you very much for the help, the image helps most. I tend to worry about the fact that precious time and momentum is lost on the pick-up of the staff.

Simutrans Extended Discussion / Re: Nightly .deb packages for Linux
« Last post by jamespetts on April 25, 2017, 02:06:54 PM »
This is odd - it looks as though the binary version in the nightly .deb builds is a much older version, and is now incompatible with the latest pakset version. I will have to look into this when I get a chance. Thank you for the report.
Simutrans Extended Discussion / Re: Nightly .deb packages for Linux
« Last post by ras52 on April 25, 2017, 01:48:40 PM »
Are the nightly .deb builds still supposed to be working?  The simutrans-experimental binary in the 25 April build (filename simutrans-ex_12.9000.14.deb) is dying on start up with the message: "Incompatible pak file version for Simutrans-Ex, number 3".  This happens with all three paksets that are supplied in the .deb: pak128.Britain-Ex, Pak128.Britain-Ex and Pak128.Sweden-Ex.  (I assume there are not supposed to be two copies of pak128.Britain-Ex, differing only in their capitalisation.) In case it's of help debugging, the title bar gives the simutrans version as "Simutrans 120.1.2 Experimental Nightly development build 12.9000 - rb565bf4". 
Pak64 Add-ons and Graphics / Re: requesting for a citycar
« Last post by chickenx4 on April 25, 2017, 12:16:17 PM »
thanks in not really good at pixel art but i could use some help
Interesting - may I ask what the modifications are?
Scripting Scenarios and AI / Re: [Code] Show windows.
« Last post by Yona-TYT on April 25, 2017, 11:00:40 AM »
What is wrong with gui.add_message and add_message_at?
Because I'm sure a novice player will not know how to configure the window for to be displayed on the screen. This also ensures that the player will not lose the message since the window does not close.

Pop-ups can be quite annoying.
This window is not so annoying by the following rules:

1- It has a fixed position in the lower right corner.
2- Only one window is displayed at a time.
Simutrans Extended Discussion / Re: Discussion of new signalling system
« Last post by Vladki on April 25, 2017, 06:21:37 AM »
Wooooow, looking forward to that.

Just a quick note, if testing games on, use the Pakset provided there. It has a few modifications.

Scripting Scenarios and AI / Re: [Code] Show windows.
« Last post by Dwachs on April 25, 2017, 06:12:19 AM »
What is wrong with gui.add_message and add_message_at? At least, these will respect player's setting about messaging. Pop-ups can be quite annoying.
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