Author Topic: pak.ironhorse  (Read 14623 times)

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Offline Spartanis

pak.ironhorse
« on: July 07, 2012, 10:17:32 AM »



A new pakset by MRPHarvey (a.k.a. Spartanis)
For all the Simutran Coders, Patchers, Pakset creators and of course.. the players...



Pakset Project
Started: 1st July, 2012
Completed: TBA
Progress: estimated 5%


Watch this space for a series of sneak preview images!!
Original Post will be updated each week with new sets of images and Current progress status.


First Sneak Peak:


   


Waytype canal and canal retaining wall buildings (two types of concrete, two ht tiled dirt banks)





Sub-Project 1

Restructuring the Menuconfig and creating new sets of Icons.
Note: Changed Icon size from 48x48 to 32x32 due to the fact that it takes up so much screen room. Also, removing Text field in the icons, since not every player speaks English....

Progress:
(1) MenuConfig Restructuring: 100% Completed 19/7/2012
(2) Icon Image set: 50%
(3) MenuConfig Cleanup: 100% Completed 22/7/2012


Completed: No
Special Thanks to Dwach for patience and understanding!

Example Images:



This is the MAIN MENU icons.
Please do not use these icons as part of your pakset. I worked VERY hard to get these done for mine....
The images (such as magnifying glass) are all from the internet. The Buttons I editted out of Fruity Loops (Music software) Dialogs




Sub-Project 2

Redesigning Mouse Cursors.


Progress:
(1) Cursor Image set: 0%



Sub-Project 3

Landscaping: To create simple slopes and textures. They are not to be detailed.
Note: Waiting on next release nightly that has Kiero's Double height features...


Progress:
(1) Slopes set: 0%
(2) Texture set: %0

« Last Edit: July 29, 2012, 12:01:41 AM by Spartanis »

Offline jamespetts

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Re: pak.ironhorse
« Reply #1 on: July 07, 2012, 11:34:04 AM »
Interesting. What is the theme of this set?
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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Offline Spartanis

Re: pak.ironhorse
« Reply #2 on: July 07, 2012, 12:40:47 PM »
To be honest with you? i have no idea what kind of theme its called. I suppose it be similar to your pak128.Britain (which i dearly love btw!) but a little more.... eyecandy ... i think....

we shall see.. :)

Offline Yona-TYT

Re: pak.ironhorse
« Reply #3 on: July 07, 2012, 12:48:24 PM »
64px or 128px..?

Offline Spartanis

Re: pak.ironhorse
« Reply #4 on: July 07, 2012, 11:33:03 PM »
I think the theme would be Historical through to realistic future. I have plans to allow players to start merely at stone age through to intergalactic spaceports! lol

Yeah thats right, stone age would have people walking instead of trucks.. carrying 40kg load.. and a creep of 1kph!... earning 1/16th of a load of meat! lmao

I dont know if that would work as a GAME but only way to find out but to test it. For example.. Pak Exp provides weight restrictions, as an idea, its brilliant, but as a gameplay, its bluddy difficult

OR.... i could do what the name of the pak suggest...Wild West of USA.. from 1800-1900's....... Who knows what my creative sparks would bring.

It is a pak64 type game, but fools you to think its a pak128 (or perhaps it might look like a pak192)

I did a quick map:


Graphical error are found, i think its to do with the ground lightmapping....
« Last Edit: July 07, 2012, 11:55:39 PM by Spartanis »

Offline Yona-TYT

Re: pak.ironhorse
« Reply #5 on: July 08, 2012, 12:24:44 AM »
I like to 192px more detailed

Offline Yona-TYT

Re: pak.ironhorse
« Reply #6 on: July 08, 2012, 12:26:54 AM »
I think the theme would be Historical through to realistic future. I have plans to allow players to start merely at stone age through to intergalactic spaceports! lol

Yeah thats right, stone age would have people walking instead of trucks.. carrying 40kg load.. and a creep of 1kph!... earning 1/16th of a load of meat! lmao

I dont know if that would work as a GAME but only way to find out but to test it. For example.. Pak Exp provides weight restrictions, as an idea, its brilliant, but as a gameplay, its bluddy difficult

OR.... i could do what the name of the pak suggest...Wild West of USA.. from 1800-1900's....... Who knows what my creative sparks would bring.

It is a pak64 type game, but fools you to think its a pak128 (or perhaps it might look like a pak192)

I did a quick map:


Graphical error are found, i think its to do with the ground lightmapping....


that idea more great
to the style "Age of Empires"

Offline Spartanis

Re: pak.ironhorse
« Reply #7 on: July 10, 2012, 11:11:00 AM »
Current Sub Project: Restructuring the MENUCONFIG


Purpose:

(1)  to allow easier way of finding tools as well as allowing user to add multiple addon's. Therefore, does not clutter up the toolbar's

Example: Roads. basic set would have 4 types, Dirt, Cobblestone, Tar and Highjways... .. Imagine you have 15 other types of road surfaces as well? Not to mention a number of tunnels, and bridges as well as Elevated ways. The tool bar would probably fill up your screen!!!

Example New Menu structure:

MAINMENU --> INFRASTRUCTURE --> ROAD --> Surfaces --> List of available Surfaces
MAINMENU --> INFRASTRUCTURE --> ROAD --> Bridges   --> List of available Bridges
MAINMENU --> INFRASTRUCTURE --> ROAD --> Tunnels   --> List of available Tunnels
MAINMENU --> INFRASTRUCTURE --> ROAD --> Elevated   --> List of available Elevated

etc etc.

THis method would allow players to have many different style of objects into the game (eg: Dirt road, Gravel Road, Gray Asphalt, Dark Gray Asphalt, Concrete HWY, coloured Asphalt (bus lane) and so on and so on. As well as each unique speed limits



(2) To include many features as possible that are hidden from the game


example: an Icon in the main menu would have a JUMP_TO_LOCATION icon to bring up relevant dialog. Before you can only use they keystroke to bring it up. I suspect not many players were aware of this feature


(3) Redesigning the Icons


To create a set of consistent icons with easier understanding of what it represent. I will be trying two different ways of this. The first would be the standard 32x32 set of icons. The second is something like a 30x48 icons that would contain a small image and a text. (Problem with this, this may create a rather long horizontal toolbar. This method is probably best for a Vertical Toolbar, a feature that not implemented into the SIMUTRANS code, but i will give it a try to see how it looks)

Progress:
see first post
« Last Edit: July 14, 2012, 07:23:33 AM by Spartanis »

Offline Fabio

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Re: pak.ironhorse
« Reply #8 on: July 10, 2012, 11:21:25 AM »
32x48 icons would be taller than wide, so they wouldn't enlarge toolbars at all.

Offline Spartanis

Re: pak.ironhorse
« Reply #9 on: July 10, 2012, 12:08:06 PM »
32x48 icons would be taller than wide, so they wouldn't enlarge toolbars at all.
oops.. i meant 48x32 :P lol.. i tend to mix them up :P

Offline colonyan

Re: pak.ironhorse
« Reply #10 on: July 10, 2012, 02:30:13 PM »
Dirt Canal reatain wall looks quite nice.
Given you named it ironhorse, are you going to have focus on steam locomotives?

Offline prissi

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Re: pak.ironhorse
« Reply #11 on: July 10, 2012, 02:36:01 PM »
Icons autimatically scaled according to a target size are on my todo list. I suspect nobody will draw so many icons to cover all kind of monitor resolutions.

Offline Spartanis

Re: pak.ironhorse
« Reply #12 on: July 11, 2012, 08:49:10 AM »
Dirt Canal reatain wall looks quite nice.
Given you named it ironhorse, are you going to have focus on steam locomotives?

Yup. The good old Classical Days. at first, after the initial pakset is done, i would add some modern ones as well... but at first i will focus on the 1800-1900's otherwise, if i tackle everything.. i probably have a meltdown lol..

Hence im taken Jamespett's advice: do one bit at a time....


Offline Spartanis

Re: pak.ironhorse
« Reply #13 on: July 11, 2012, 08:51:14 AM »
Icons autimatically scaled according to a target size are on my todo list. I suspect nobody will draw so many icons to cover all kind of monitor resolutions.

I agree.. Its either no one bothered to create every icons available, or no one knew they were existed to make them draw one.

As I intensely studied and rewrite the MENUCONFIG, i noticed alot of features that I wasnt aware of. Hence I will include creating Icons for every possible thing as a sub-project into my pakset.

Offline Spartanis

Re: pak.ironhorse
« Reply #14 on: July 13, 2012, 12:20:04 PM »
While im slowly working on the MENUCONFIG...

I thought I ask what sort of ICON styles are most suited?  Should we have a 3d look feel? or a simple 2d (flat) look. 2 colour? or many colours? Standard Button Background? or fancy Button Background?

I simply wish to make it simple and effective. One that everyone can easily identify and understood what the button is.

What I DONT want, is mismatched fancy buttons that is difficult too look at! lol

Anyone have ideas or suggestions?

Offline colonyan

Re: pak.ironhorse
« Reply #15 on: July 13, 2012, 01:03:25 PM »
In my case, I decided I will not rush on button looks since it is very important visual element. I add game content first then seek something would match that later. Until then I will use something simple.

Offline Spartanis

Re: pak.ironhorse
« Reply #16 on: July 13, 2012, 01:42:04 PM »
In my case, I decided I will not rush on button looks since it is very important visual element. I add game content first then seek something would match that later. Until then I will use something simple.

Thats prbably a good idea. I will create a set of SIMPLE icons (never to be released) to work with, until ii get around to designing a decent icon pack...

Offline Spartanis

Re: pak.ironhorse
« Reply #17 on: July 14, 2012, 04:54:41 AM »
I Have a Question:

WKZ_CHANGE_GAME_SPEED=7

THis is,, obviously, changes the game speed.

I wish to make two sets of ICON buttons one that Decreases and One that Increases.

Can I state in the Menuconfig?:

simple_tool[7]=7,,+   (increase speed)
simple_tool[7]=8,,-    (decrease speed)


and

#Increase Speed
toolbar[0][7]=simple_tool[7],7

#Decrease Speed
toolbar[0][8]=simple_tool[7],8

Offline Dwachs

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Re: pak.ironhorse
« Reply #18 on: July 14, 2012, 08:50:47 AM »
simple_tool[7]=7,,+   (increase speed)
simple_tool[7]=8,,-    (decrease speed)

This will not work. You have to add both tools (with different parameter and key binding) to a toolbar. If no icon is provided, then the tool is not shown in the toolbar, but the key-bindings still work.

Quote
#Increase Speed
toolbar[0][7]=simple_tool[7],7

#Decrease Speed
toolbar[0][8]=simple_tool[7],8

Parsley, sage, rosemary, and maggikraut.

Offline Spartanis

Re: pak.ironhorse
« Reply #19 on: July 14, 2012, 09:09:56 AM »
Sorry Dwach, could you whip up a simple example of what would work?

Offline Dwachs

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Re: pak.ironhorse
« Reply #20 on: July 14, 2012, 03:32:18 PM »
This snippet of pak64's menuconf.tab shows what to do:
Code: [Select]
# invisible tools (here because they need a parameter or are added twice)
toolbar[0][31]=simple_tool[7],,.,+1
toolbar[0][32]=simple_tool[7],,COMMA,-1
You have to add these tools to a toolbar, without icon, but with correct key-bindings and parameters.

Does this help?
Parsley, sage, rosemary, and maggikraut.

Offline Spartanis

Re: pak.ironhorse
« Reply #21 on: July 14, 2012, 11:44:24 PM »
Dwach,

yes is does, The last value after the KeyStroke, defines the zooming in/out number.

I found there's something similar set up for the sliced underground as well. I understand now.. THank you

Offline Spartanis

Re: pak.ironhorse
« Reply #22 on: July 15, 2012, 02:38:51 AM »
Ok, I Found my OLD thread regarding TOOLBAR ordering, but it doesnt explain my query. Or maybe it does, but neverthanless

If I set a list of Toolbars like so

toolbar[4][0]=toolbar[20]
toolbar[4][1]=toolbar[21]
toolbar[4][2]=toolbar[22]
toolbar[4][3]=toolbar[23]
toolbar[4][4]=toolbar[24]
toolbar[4][5]=toolbar[25]
toolbar[4][6]=toolbar[26]
toolbar[4][7]=toolbar[27]
toolbar[4][8]=toolbar[28]

toolbar[5][0]=toolbar[10]
toolbar[5][1]=toolbar[11]
toolbar[5][2]=toolbar[12]
toolbar[5][3]=toolbar[13]
toolbar[5][4]=toolbar[14]
toolbar[5][5]=toolbar[15]
toolbar[5][6]=toolbar[16]
toolbar[5][7]=toolbar[17]
toolbar[5][8]=toolbar[18]


Would the second set of toolbars (10-18) by incorrect? should THAT be 30-38???
Can we also leave a gap of numbering between toolbars?


eg:


Toolbar[1][0]
toolbar[1][1]

tooolbar[10][0]
.....

Also:

can this be possible?

toolbar[0]=toolbar[200]
toolbar[1]=toolbar[201]
« Last Edit: July 15, 2012, 02:50:27 AM by Spartanis »

Offline Spartanis

Re: pak.ironhorse
« Reply #23 on: July 15, 2012, 04:44:13 AM »
Sheesh,, never knew MenuConfig takes so much of my spare time! lol.. *sigh* Upwards and onwards!

Offline Dwachs

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Re: pak.ironhorse
« Reply #24 on: July 15, 2012, 09:53:44 AM »
Afaict, toolbars should have increasing numbers in the order they are referenced. No gaps.

This:
Code: [Select]
toolbar[4][0]=toolbar[20]
toolbar[4][1]=toolbar[21]
toolbar[4][2]=toolbar[22]
toolbar[4][3]=toolbar[23]
toolbar[4][4]=toolbar[24]
toolbar[4][5]=toolbar[25]
toolbar[4][6]=toolbar[26]
toolbar[4][7]=toolbar[27]
toolbar[4][8]=toolbar[28]

toolbar[5][0]=toolbar[10]
toolbar[5][1]=toolbar[11]
toolbar[5][2]=toolbar[12]
toolbar[5][3]=toolbar[13]
toolbar[5][4]=toolbar[14]
toolbar[5][5]=toolbar[15]
toolbar[5][6]=toolbar[16]
toolbar[5][7]=toolbar[17]
toolbar[5][8]=toolbar[18]
will not work, as toolbar 20 is referenced before toolbar 10. etc.
Parsley, sage, rosemary, and maggikraut.

Offline Spartanis

Re: pak.ironhorse
« Reply #25 on: July 15, 2012, 10:12:44 AM »
Ok.. So..

toolbar[28]
toolbar[28]

toolbar[30]
toolbar[30]


where as toolbar[29] is not used

Is NOT a good thing?





ok.. what about DUMMY ones? without ICON numbers.. that wont SHOW on the toolbar...



#Dummy Tools
toolbar[8][9]=toolbar[69]
...
...
...
toolbar[69]=-,0
« Last Edit: July 15, 2012, 10:26:09 AM by Spartanis »

Offline Dwachs

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Re: pak.ironhorse
« Reply #26 on: July 15, 2012, 01:20:34 PM »
Try it :)
Parsley, sage, rosemary, and maggikraut.

Offline Spartanis

Re: pak.ironhorse
« Reply #27 on: July 17, 2012, 10:15:21 AM »
97 icons made.... 91 known icons to go... *beep*ing hell... lol

Offline Spartanis

Re: pak.ironhorse
« Reply #28 on: July 17, 2012, 10:18:26 AM »
Try it :)

I will.. once i done writing the preliminary menuconfig. I havnt got around to TEST it yet since i started this lil sub project.. I wanted to get it done before i test it, and fix any little errors found.

Offline Spartanis

Re: pak.ironhorse
« Reply #29 on: July 21, 2012, 05:41:00 AM »
Did a quick dirty ICON set, pakked it, and begin testing my MENUCONFIG.


Everything went well.. according the progress bar, but when it reaches the end, it stuck there, and SIMUTRANS spat out  "sim.exe Not working"


This is the sim.exe I used (the latest one, from a thread that includes pak128 updates links)


I wondered if there's something wrong with my menuconfig?

Offline Spartanis

Re: pak.ironhorse
« Reply #30 on: July 21, 2012, 05:41:37 AM »
##############################################################
## MENU CONFIGURATION                                        #
##############################################################
# To suit pak.IRONHORSE
# Author: M.R.P.Harvey
##############################################################
#=======================
# Set Icon Size
#=======================

icon_width = 48
icon_height = 48

##############################################################
#=======================
# General Tools
#=======================

general_tool[0]=0,0,9,a
general_tool[1]=1,1,14,r
general_tool[2]=2,2,11,u
general_tool[3]=3,3,11,d
general_tool[4]=,4,11
general_tool[5]=5,4,11
general_tool[6]=6,5,9,M
general_tool[7]=7,6,,b
general_tool[8]=8,7,11,g
general_tool[9]=9,8,11,C
#general_tool[10]=      #Change City Size -->
general_tool[11]=11,9,9,§
general_tool[12]=,10
general_tool[13]=,10
general_tool[14]=,,11
general_tool[15]=,,12
general_tool[16]=,,9
general_tool[17]=,1,11
general_tool[18]=,,11
general_tool[19]=,,11
general_tool[20]=,,11
general_tool[21]=,,11
general_tool[22]=,12,11
general_tool[23]=,12,11
general_tool[24]=,12,11
general_tool[25]=,12,11
general_tool[26]=26,14,,
general_tool[27]=27,12,,h
general_tool[28]=28,7,,
general_tool[29]=29,15,,
general_tool[30]=30,9,,
general_tool[31]=31,11,,
general_tool[32]=32,13,,
general_tool[33]=,,11,
general_tool[34]=,,11,
general_tool[35]=35,,11,K
#general_tool[36]=36,36
general_tool[37]=,,11,
general_tool[38]=,,11,

##############################################################
#=======================
# Simple Tools
#=======================

simple_tool[0]=0,p
simple_tool[1]=1,W
simple_tool[2]=2,c
simple_tool[3]=3
simple_tool[4]=4,z
simple_tool[5]=5,P
simple_tool[6]=6
#simple_tool[7]=         #Change Game Speed
simple_tool[8]=7,>
simple_tool[9]=8,<
simple_tool[10]=10,v
simple_tool[11]=11,!
simple_tool[12]=12,#
simple_tool[13]=13,%
simple_tool[14]=14,"
#simple_tool[15]=15,U,U
simple_tool[16]=16,R
simple_tool[17]=17,X
simple_tool[18]=18
#simple_tool[19]=19
simple_tool[20]=,/
# WKZ_TOOGLE_PAX=21
# WKZ_TOOGLE_PEDESTRIANS=22
# WKZ_TRAFFIC_LEVEL=23
# WKZ_CONVOI_TOOL=24
# WKZ_LINE_TOOL=25
# WKZ_DEPOT_TOOL=26 (internal use)
# WKZ_PWDHASH_TOOL=27 (internal use)
# WKZ_SET_PLAYER_TOOL=28 (internal use)
# WKZ_TRAFFIC_LIGHT_TOOL=29 (internal use)
# WKZ_CHANGE_CITY_TOOL=30 (internal use)
# WKZ_RENAME_TOOL=31 (internal use)
# WKZ_ADD_MESSAGE_TOOL=32 (internal use)
# WKZ_TOGGLE_RESERVATION=33
simple_tool[34]=34,O
#simple_tool[35]=35

##############################################################
#=======================
# Dialogue Tools
#=======================

dialog_tool[0]=0,?
dialog_tool[1]=1,Q
dialog_tool[2]=2,m
dialog_tool[3]=3,w
dialog_tool[4]=4,B
dialog_tool[5]=5,f
dialog_tool[6]=6,k
dialog_tool[7]=7
dialog_tool[8]=8
dialog_tool[9]=9
dialog_tool[10]=10
dialog_tool[11]=11,J
dialog_tool[12]=12,^O
dialog_tool[13]=13,^S
dialog_tool[14]=14,H
dialog_tool[15]=15,V
dialog_tool[16]=16,T
dialog_tool[17]=17,G
dialog_tool[18]=18,F
dialog_tool[19]=19,A
dialog_tool[20]=20
dialog_tool[21]=21
dialog_tool[22]=22
dialog_tool[23]=23
dialog_tool[24]=24
dialog_tool[25]=25
#dialog_tool[26]=    #Climates?
#dialog_tool[27]=    #Game Settings?
dialog_tool[28]=28,n

##############################################################
#=======================
# TOOLBARS
#=======================
#~~~~~~~~~~~~~~~~~~~~~~~
# MAIN MENU
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[0][0]=toolbar[1],1
toolbar[0][1]=dialog_tool[0]
toolbar[0][2]=-,200
toolbar[0][3]=toolbar[2],2
toolbar[0][4]=-,200
toolbar[0][5]=simple_tool[0]
#Need New Icon
toolbar[0][6]=simple_tool[7],194,.,+1
toolbar[0][7]=simple_tool[7],194,#44,-1
toolbar[0][8]=simple_tool[1],195
toolbar[0][9]=-,200
toolbar[0][10]=dialog_tool[5]
toolbar[0][11]=toolbar[3],3
toolbar[0][12]=-,200
toolbar[0][13]=toolbar[4],4
toolbar[0][14]=toolbar[5],5
toolbar[0][15]=toolbar[6],6
toolbar[0][16]=toolbar[7],7
toolbar[0][17]=toolbar[8],8
toolbar[0][18]=toolbar[9],9
toolbar[0][19]=-,200
toolbar[0][20]=general_tool[1]
toolbar[0][21]=-,200
toolbar[0][22]=dialog_tool[11]

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[1]: Options
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[1][0]=dialog_tool[1]
toolbar[1][1]=-,200
toolbar[1][2]=-,200
toolbar[1][3]=dialog_tool[12]
toolbar[1][4]=dialog_tool[13]
toolbar[1][5]=-,200
toolbar[1][6]=dialog_tool[4]
toolbar[1][7]=dialog_tool[7]
toolbar[1][8]=dialog_tool[8]
toolbar[1][9]=dialog_tool[9]
toolbar[1][10]=-,200
#dialog_tool[26]
toolbar[1][11]=-,200
#dialog_tool[27]
toolbar[1][12]=-,200
toolbar[1][13]=dialog_tool[6]
toolbar[1][14]=dialog_tool[10]
toolbar[1][15]=-,200
toolbar[1][16]=dialog_tool[28]
toolbar[1][17]=-,200
toolbar[1][18]=dialog_tool[24]
toolbar[1][19]=-,200
toolbar[1][20]=toolbar[10],10
toolbar[1][21]=-,200
toolbar[1][22]=-,202
toolbar[1][23]=toolbar[11],11
toolbar[1][24]=-,202
toolbar[1][25]=toolbar[12],12

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[2]: View
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[2][0]=general_tool[0]
toolbar[2][1]=simple_tool[8]
toolbar[2][2]=simple_tool[9]
toolbar[2][3]=-,200
toolbar[2][4]=dialog_tool[2]
toolbar[2][5]=-,200
toolbar[2][6]=simple_tool[2]
toolbar[2][7]=-,200
toolbar[2][8]=simple_tool[12]
toolbar[2][9]=simple_tool[10]
toolbar[2][10]=simple_tool[11]
toolbar[2][11]=simple_tool[13]
toolbar[2][12]=simple_tool[14]
toolbar[2][13]=simple_tool[34]
toolbar[2][14]=simple_tool[35]
toolbar[2][15]=-,200
toolbar[2][16]=simple_tool[15],9,^U,K
toolbar[2][17]=simple_tool[15],,(,I
#196
toolbar[2][18]=simple_tool[15],,),D
#197
toolbar[2][19]=simple_tool[16]
toolbar[2][20]=-,200
toolbar[2][21]=dialog_tool[11]
toolbar[2][22]=-,200
toolbar[2][23]=simple_tool[19],,+,+
#198
toolbar[2][24]=simple_tool[19],,-,-
#199

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[3]: Lists
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[3][0]=dialog_tool[3]
toolbar[3][1]=dialog_tool[14]
toolbar[3][2]=dialog_tool[15]
toolbar[3][3]=dialog_tool[16]
toolbar[3][4]=dialog_tool[17]
toolbar[3][5]=dialog_tool[18]
toolbar[3][6]=dialog_tool[19]
toolbar[3][7]=dialog_tool[25]

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[4]: Infrastructures
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[4][0]=toolbar[13],20,,ROADTOOLS,roadtools.txt
toolbar[4][1]=toolbar[14],21,,RAILTOOLS,railtools.txt
toolbar[4][2]=toolbar[15],22,,TRAMTOOLS,tramtools.txt
toolbar[4][3]=toolbar[16],23,,NARROWGAUGETOOLS,railtools.txt
toolbar[4][4]=toolbar[17],24,,MAGLEVTOOLS,maglevtools.txt
toolbar[4][5]=toolbar[18],25,,MONORAILTOOLS,monorailtools.txt
toolbar[4][6]=toolbar[19],26,,SHIPTOOLS,shiptools.txt
toolbar[4][7]=toolbar[20],27,,AIRTOOLS,airtools.txt
toolbar[4][8]=toolbar[21],28

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[5]: Depots
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[5][0]=toolbar[22],30
toolbar[5][1]=toolbar[23],31
toolbar[5][2]=toolbar[24],32
toolbar[5][3]=toolbar[25],33
toolbar[5][4]=toolbar[26],34
toolbar[5][5]=toolbar[27],35
toolbar[5][6]=toolbar[28],36
toolbar[5][7]=toolbar[29],37
toolbar[5][8]=toolbar[30],38
toolbar[5][9]=toolbar[31],39

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[6]: Stops
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[6][0]=toolbar[32],40
toolbar[6][1]=toolbar[33],41
toolbar[6][2]=toolbar[34],42
toolbar[6][3]=toolbar[35],43
toolbar[6][4]=toolbar[36],44
toolbar[6][5]=toolbar[37],45
toolbar[6][6]=toolbar[38],46
toolbar[6][7]=toolbar[39],47
toolbar[6][8]=toolbar[40],48
toolbar[6][9]=toolbar[41],49

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[7]: Extenstions
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[7][0]=toolbar[42],50
toolbar[7][1]=toolbar[43],51
toolbar[7][2]=toolbar[44],52
toolbar[7][3]=toolbar[45],53
toolbar[7][4]=toolbar[46],54
toolbar[7][5]=toolbar[47],55
toolbar[7][6]=toolbar[48],56
toolbar[7][7]=toolbar[49],57
toolbar[7][8]=toolbar[50],58
toolbar[7][9]=toolbar[51],59

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[8]: Fences
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[8][0]=toolbar[52],60
toolbar[8][1]=toolbar[53],61
toolbar[8][2]=toolbar[54],62
toolbar[8][3]=toolbar[55],63
toolbar[8][4]=toolbar[56],64
toolbar[8][5]=toolbar[57],56
toolbar[8][6]=toolbar[58],66
toolbar[8][7]=toolbar[59],67
toolbar[8][8]=toolbar[60],68

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[9]: Power
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[9][0]=general_tool[8]
toolbar[9][1]=ways(128,0)
toolbar[9][2]=bridges(128)
toolbar[9][3]=tunnels(128)
toolbar[9][4]=general_tool[17],70,,128

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[10]: OTHER --> Test
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[10][0]=ways(2,255)
toolbar[10][1]=simple_tool[5]
toolbar[10][2]=general_tool[9]
toolbar[10][3]=general_tool[11]
toolbar[10][4]=general_tool[30]
toolbar[10][5]=ways(128,0)
toolbar[10][6]=bridges(128)
toolbar[10][7]=tunnels(128)
toolbar[10][8]=general_tool[8]
toolbar[10][9]=general_tool[6]
toolbar[10][10]=general_tool[31]
toolbar[10][11]=general_tool[14],,l,128
toolbar[10][12]=general_tool[32]
toolbar[10][13]=dialog_tool[24]
toolbar[10][14]=general_tool[29]
toolbar[10][15]=general_tool[35]
toolbar[10][16]=general_tool[10],22,,+100
toolbar[10][17]=general_tool[10],23,,-100
toolbar[10][18]=general_tool[9]
toolbar[10][19]=general_tool[11]
toolbar[10][20]=general_tool[30]
toolbar[10][21]=general_tool[14],25,,city_road
toolbar[10][22]=ways(3,255)
toolbar[10][23]=simple_tool[3]
toolbar[10][24]=dialog_tool[20],,(
toolbar[10][25]=general_tool[26]
toolbar[10][26]=dialog_tool[21],,/
toolbar[10][27]=dialog_tool[22],,&
toolbar[10][28]=dialog_tool[23],,�
toolbar[10][29]=general_tool[28]
toolbar[10][30]=simple_tool[6]

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[11]: QUIT
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[11][0]=-,201
toolbar[11][1]=simple_tool[17]
toolbar[11][2]=-,201

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[12]: EDIT MAP
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[12][0]=toolbar[61],15,,SLOPETOOLS,slopetools.txt
toolbar[12][1]=-,200
toolbar[12][2]=general_tool[11]
toolbar[12][3]=-,200
toolbar[12][4]=general_tool[9]
toolbar[12][5]=general_tool[10],25,,+100
toolbar[12][6]=general_tool[10],26,,-100
toolbar[12][7]=dialog_tool[24]
toolbar[12][8]=-,200
toolbar[12][9]=simple_tool[3]
toolbar[12][10]=dialog_tool[20]
toolbar[12][11]=general_tool[26]
toolbar[12][12]=dialog_tool[21]
toolbar[12][13]=dialog_tool[22]
toolbar[12][14]=dialog_tool[23]
toolbar[12][15]=general_tool[30]
toolbar[12][16]=-,200
toolbar[12][17]=general_tool[37],20,,-1
toolbar[12][18]=general_tool[37],20,,+1
toolbar[12][19]=general_tool[38],20,,0
toolbar[12][20]=general_tool[38],20,,1
toolbar[12][21]=general_tool[38],20,,2
toolbar[12][22]=general_tool[38],20,,3
toolbar[12][23]=general_tool[38],20,,4
toolbar[12][24]=general_tool[38],20,,5
toolbar[12][25]=general_tool[38],20,,6
toolbar[12][26]=general_tool[38],20,,7

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[20]: ROAD Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[13][0]=toolbar[62],80
toolbar[13][1]=toolbar[63],81
toolbar[13][2]=toolbar[64],82
toolbar[13][3]=toolbar[65],83
toolbar[13][4]=toolbar[66],84
toolbar[13][5]=toolbar[67],85
toolbar[13][6]=-,200
toolbar[13][7]=general_tool[17],71,,1
toolbar[13][8]=general_tool[14],,s,1

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[21]: TRAIN Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[14][0]=toolbar[68],90
toolbar[14][1]=toolbar[69],91
toolbar[14][2]=toolbar[70],92
toolbar[14][3]=toolbar[71],93
toolbar[14][4]=toolbar[72],94
toolbar[14][5]=toolbar[73],95
toolbar[14][6]=-,200
toolbar[14][7]=general_tool[17],72,,2
toolbar[14][8]=general_tool[14],,t,2
toolbar[14][9]=general_tool[18],,e,2

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[22]: TRAM Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[15][0]=toolbar[74],100
toolbar[15][1]=toolbar[75],101
toolbar[15][2]=toolbar[76],102
toolbar[15][3]=toolbar[77],103
toolbar[15][4]=toolbar[78],104
toolbar[15][5]=toolbar[79],105
toolbar[15][6]=-,200
toolbar[15][7]=general_tool[17],73,,7

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[23]: NARROW Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[16][0]=toolbar[80],110
toolbar[16][1]=toolbar[81],111
toolbar[16][2]=toolbar[82],112
toolbar[16][3]=toolbar[83],113
toolbar[16][4]=toolbar[84],114
toolbar[16][5]=toolbar[85],115
toolbar[16][6]=-,200
toolbar[16][7]=general_tool[17],74,,8

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[24]: MAGLEV Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[17][0]=toolbar[86],120
toolbar[17][1]=toolbar[87],121
toolbar[17][2]=toolbar[88],122
toolbar[17][3]=toolbar[89],123
toolbar[17][4]=toolbar[90],124
toolbar[17][5]=toolbar[91],125
toolbar[17][6]=-,200
toolbar[17][7]=general_tool[17],75,,6

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[25]: MONO Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[18][0]=toolbar[92],130
toolbar[18][1]=toolbar[93],131
toolbar[18][2]=toolbar[94],132
toolbar[18][3]=toolbar[95],133
toolbar[18][4]=toolbar[96],134
toolbar[18][5]=toolbar[97],135
toolbar[18][6]=-,200
toolbar[18][7]=general_tool[17],76,,5

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[26]: SHIP Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[19][0]=toolbar[98],140
toolbar[19][1]=toolbar[99],141
toolbar[19][2]=toolbar[100],142
toolbar[19][3]=toolbar[101],143
toolbar[19][4]=toolbar[102],144
toolbar[19][5]=toolbar[103],145
toolbar[19][6]=-,200
toolbar[19][7]=general_tool[17],77,,3
toolbar[19][6]=toolbar[104],146
#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[27]: AIR Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[20][0]=toolbar[105],150
toolbar[20][1]=toolbar[106],151
toolbar[20][2]=toolbar[107],152
toolbar[20][3]=toolbar[108],153
toolbar[20][4]=toolbar[109],154
toolbar[20][5]=toolbar[110],155
toolbar[20][6]=-,200
toolbar[20][7]=general_tool[17],78,,16

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[28]: UNKNOWN Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[21][0]=toolbar[111],160
toolbar[21][1]=toolbar[112],161
toolbar[21][2]=toolbar[113],162
toolbar[21][3]=toolbar[114],163
toolbar[21][4]=toolbar[115],164
toolbar[21][5]=toolbar[116],165
toolbar[21][6]=-,200
toolbar[21][7]=general_tool[17],79,,4

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[30-39]: DEPOTS Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[22][0]=buildings(33,1)
toolbar[23][0]=buildings(33,2)
toolbar[24][0]=buildings(33,7)
toolbar[25][0]=buildings(33,8)
toolbar[26][0]=buildings(33,6)
toolbar[27][0]=buildings(33,5)
toolbar[28][0]=buildings(33,3)
toolbar[29][0]=buildings(33,16)
toolbar[30][0]=buildings(33,4)
toolbar[31][0]=buildings(35,0)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[40-49]: STOPS Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[32][0]=buildings(34,1)
toolbar[33][0]=buildings(34,2)
toolbar[34][0]=buildings(34,7)
toolbar[35][0]=buildings(34,8)
toolbar[36][0]=buildings(34,6)
toolbar[37][0]=buildings(34,5)
toolbar[38][0]=buildings(34,3)
toolbar[39][0]=buildings(34,16)
toolbar[40][0]=buildings(34,4)
toolbar[41][0]=buildings(35,0)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[50-59]: EXT. Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[42][0]=buildings(35,1)
toolbar[43][0]=buildings(35,2)
toolbar[44][0]=buildings(35,7)
toolbar[45][0]=buildings(35,8)
toolbar[46][0]=buildings(35,6)
toolbar[47][0]=buildings(35,5)
toolbar[48][0]=buildings(35,3)
toolbar[49][0]=buildings(35,16)
toolbar[50][0]=buildings(35,4)
toolbar[51][0]=buildings(35,0)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[60-68]: FENCE Set
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[52][0]=way(1,255)
toolbar[53][0]=way(2,255)
toolbar[54][0]=way(3,255)
toolbar[55][0]=way(4,255)
toolbar[56][0]=way(5,255)
toolbar[57][0]=way(6,255)
toolbar[58][0]=way(7,255)
toolbar[59][0]=way(8,255)
toolbar[60][0]=way(16,255)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[70]: Edit Slopes
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[61][0]=general_tool[2]
toolbar[61][1]=general_tool[3]
toolbar[61][2]=-,200
toolbar[61][3]=general_tool[4],184,,36
toolbar[61][4]=general_tool[4],185 ,,4
toolbar[61][5]=general_tool[4],186,,12
toolbar[61][6]=general_tool[4],187,,28
toolbar[61][7]=-,200
toolbar[61][8]=general_tool[4],188,,72
toolbar[61][9]=general_tool[4],189,,8
toolbar[61][10]=general_tool[4],190,,24
toolbar[61][11]=general_tool[4],191,,56
toolbar[61][12]=-,200
toolbar[61][13]=general_tool[4],192,,82
toolbar[61][14]=general_tool[4],193,,83
toolbar[61][15]=-,200
toolbar[61][16]=general_tool[5],69

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[80-85]: ROAD Tools
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[62][0]=ways(1,0)
toolbar[63][0]=ways(1,1)
toolbar[64][0]=bridges(1)
toolbar[65][0]=tunnels(1)
toolbar[66][0]=wayobjs(1)
toolbar[66][1]=-,200
toolbar[66][2]=general_tool[33],168,,1
toolbar[67][0]=signs(1)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[90-95]: TRAIN Tools
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[68][0]=ways(2,0)
toolbar[69][0]=ways(2,1)
toolbar[70][0]=bridges(2)
toolbar[71][0]=tunnels(2)
toolbar[72][0]=wayobjs(2)
toolbar[72][1]=-,200
toolbar[72][2]=general_tool[33],169,,2
toolbar[73][0]=signs(2)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[100-105]: TRAM Tools
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[74][0]=ways(7,0)
toolbar[75][0]=ways(7,1)
toolbar[76][0]=bridges(7)
toolbar[77][0]=tunnels(7)
toolbar[78][0]=wayobjs(7)
toolbar[78][1]=-,200
toolbar[78][2]=general_tool[33],170,,7
toolbar[79][0]=signs(7)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[110-115]: NARROW Tools
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[80][0]=ways(8,0)
toolbar[81][0]=ways(8,1)
toolbar[82][0]=bridges(8)
toolbar[83][0]=tunnels(8)
toolbar[84][0]=wayobjs(8)
toolbar[84][1]=-,200
toolbar[84][2]=general_tool[33],171,,8
toolbar[85][0]=signs(8)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[120-125]: MAGLEV Tools
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[86][0]=ways(6,0)
toolbar[87][0]=ways(6,1)
toolbar[88][0]=bridges(6)
toolbar[89][0]=tunnels(6)
toolbar[90][0]=wayobjs(6)
toolbar[90][1]=-,200
toolbar[90][2]=general_tool[33],172,,6
toolbar[91][0]=signs(6)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[130-135]: MONO Tools
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[92][0]=ways(5,0)
toolbar[93][0]=ways(5,1)
toolbar[94][0]=bridges(5)
toolbar[95][0]=tunnels(5)
toolbar[96][0]=wayobjs(5)
toolbar[96][1]=-,200
toolbar[96][2]=general_tool[33],173,,5
toolbar[97][0]=signs(5)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[140-145]: SHIP Tools
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[98][0]=ways(3,0)
toolbar[99][0]=ways(3,1)
toolbar[100][0]=bridges(3)
toolbar[101][0]=tunnels(3)
toolbar[102][0]=wayobjs(3)
toolbar[102][1]=-,200
toolbar[102][2]=general_tool[33],174,,3
toolbar[103][0]=signs(3)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[149] PORTS
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[104][0]=buildings(11,3)
 
#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[150-155]: AIR Tools
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[105][0]=ways(16,0)
toolbar[106][0]=ways(16,1)
toolbar[107][0]=bridges(16)
toolbar[108][0]=tunnels(16)
toolbar[109][0]=wayobjs(16)
toolbar[109][1]=-,200
toolbar[109][2]=general_tool[33],175,,16
toolbar[110][0]=signs(16)

#~~~~~~~~~~~~~~~~~~~~~~~
# Toolbar[160-165]: UNKNOWN Tools
#~~~~~~~~~~~~~~~~~~~~~~~

toolbar[111][0]=ways(4,0)
toolbar[112][0]=ways(4,1)
toolbar[113][0]=bridges(4)
toolbar[114][0]=tunnels(4)
toolbar[115][0]=wayobjs(4)
toolbar[115][1]=-,200
toolbar[115][2]=general_tool[33],176,,4
toolbar[116][0]=signs(4)




EDIT: Fixed items as per post below
« Last Edit: July 21, 2012, 11:10:15 AM by Spartanis »

Offline Spartanis

Re: pak.ironhorse
« Reply #31 on: July 21, 2012, 05:47:13 AM »
Fixed:

toolbar[26][10]toolbar[148] --> toolbar[26][10]=toolbar[148]
Toolbar[25][n] Ordering numbers
Toolbar[2][n] Ordering numbers
Toolbar[0][n] Ordering numbers

Inserted toolbar[12][8]=-,200
Inserted toolbar[1][1]=-,200


Removed Dummytoolbars and re-order toolbar[n]'s



Just gotta check ordering numbers!! hehe
« Last Edit: July 21, 2012, 11:11:09 AM by Spartanis »

Offline Spartanis

Re: pak.ironhorse
« Reply #32 on: July 21, 2012, 06:05:13 AM »
New Error:

FATAL ERROR:: werkzeug_t::read_menu()
Missing Parameter for toolbar
press any key


any idea what that is?

Offline Spartanis

Re: pak.ironhorse
« Reply #33 on: July 21, 2012, 07:42:11 AM »
I half suspect its something to do with those Dummy toolbars... O.o

Offline Spartanis

Re: pak.ironhorse
« Reply #34 on: July 21, 2012, 11:04:14 AM »
Removed unneccessary DUMMY tool bars and re-ordered toolbar[n]'s ... Still same issue. So its not that.. hmmmm


Ok.. I checked, re-checked, cross-checked, upsidedown-checked, side-checked, mental-checked... still cannot find teh source of the problem...


it MUST be something simple.... O.o
« Last Edit: July 21, 2012, 11:42:39 AM by Spartanis »