Visually change now that simutrans world is floating as a cut out earth and stations show estimated times until the next transport to a destination. Gamewise more player statistics have been added, and of course additional bug were fixed. (If scripts do not work, you may have somehow retained a old version of scenario.nut during extracting.)ATTENTION:
Addons now reside inside a folder "addons" in the simutrans folder. Please move your addons into that folder! Scenario folder also has changed!Installer for Windows
MS Windows user should use the Online-Installer
Those versions do not support IPv6 on windows for largest compatibility down to win98. If needed I can provide IPv6 builds.
If you want to download manually
, you will need an executable and a pakset.Executables
(Haiku support broken for the moment)Windows native
(new) (you may need unicows.dll
for Win9x)Window with SDL
(new)Linux with SDL and SDL_mixer
(new) Mac OSX/PowerPC with SDL
(new)PakSets - graphic packages
112.3 (new)pak64 Basics64pak food chainPak64.german
110.0cpak64.german 110.0cpak64.german addons (mostly for tourists) 110.0cpak64.german industry addons 110.0cPak64.Classic
102.2.2pak64 Classic for 102.2.2Pak64.japan
112.0pak64 japan (beta)Pak64.contrast
V 2.3pak128 2.3Pak128.japan
110.0.1pak128 Japanfor 110.0.1Pak128.britain
0.13pak128 Britain v0.13Pak128.german
0.6Pak128 German 0.6 (new)pak192.Comic
V0.2 RC1pak192 Comic 102.3 V0.2 RC1
0.18pak84 Excentriquepak64 SciFipak64 SciFi 0.2
102.0pak32.comic for 102-0Makeobjmakeobj 55.2
Release of 112.3: (r6520 on 17-May-2013):
CHG: Removed the restriction of having border heights at water level. Forces a savegame version step, new maps can't be properly shown in previous versions.
CHG: Raise and Lower tools interact with the grid now, not with tiles.
ADD: (jk271/Dwachs) finance history distinguishes transport type
CHG: Added a new setting to simuconf.tab, background_color. Allows to change the color of the background.
ADD: Depature and arrival times can be shown in the halt dialoge
CHG: Updates to the in-game pointer mechanics, updates its position after using a tool, and hides when the pointer is outside the world.
ADD: (neroden) clustering of houses, set "cluster_factor" in cityrules.tab to about 10 times the typical distribution weight
ADD: Displaying the natural slope at the map border if requested (default on)