Author Topic: Fifty's Simutrans Servers  (Read 25561 times)

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Offline Fifty

Fifty's Simutrans Servers
« on: June 17, 2013, 04:38:42 PM »
Servers Currently Down (long term)

Below are the servers I'm currently running. I’m running these off of an old box I had lying around, so don’t expect really fast sync speed, but please let me know if you have any issues with lagging or desyncing. 
The servers will be only very lightly moderated, but the first two will be for long-term play (6+ weeks) so if you only play on the first few days I may remove your player. I won't be as active as usual this round, so please PM me if there are any issues so I get an email.

Pak 64 + Food Server: (fiftyservers.no-ip.org:13353)
  • Simutrans 120-1 and the corresponding version of pak 64 and the food chain addon (you can download it on the download links page, and install it in the Simutrans directory for savegames, maps, and screenshots in addons/pak)
  • 768 X 1024
  • Start 1921
  • 21 bits per month (months twice as slow as normal pak 64)
  • Industry_increase_every = 2000 (default)
  • Toll 12% of running costs
  • City buildings 5X as expensive to demolish
  • Terraforming cost 2500-3000
  • 25x factory input storage can be in transit
  • paused when no clients connected

Pak 128 Server (fiftyservers.no-ip.org:13354)

  • Simutrans 120.1 and pak 128 2.5.2 (NOTE: Must download pak128 from here, not the main download page)
  • Brand new, handcrafted map! (Chesapeake & Appalachians).
  • 924 x 1246
  • Start 1939
  • 21 bits per month (months four times as slow as normal pak 128)
  • Industry_increase_every = 5000 (default)
  • Toll 12% of running costs
  • City buildings 5X as expensive to demolish
  • Airport infrastructure very expensive
  • No air freight allowed
  • paused when no clients connected
(fiftyservers.no-ip.org:13355)
Coming soon, I hope!

Simple Rules:
-Respect and be courteous to your fellow players
-No bridges longer than 10 tiles (64) or 15 tiles (128)
-Repair breaks to roads and rivers
-(128 Only) NO FREIGHT PLANES.

Have fun!
 
« Last Edit: July 12, 2015, 11:05:13 PM by Fifty »
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Offline Combuijs

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Re: Fifty's Simutrans Servers
« Reply #1 on: June 17, 2013, 05:29:28 PM »
When I read the title, I thought that you would introduce a huge number of Simutrans Servers. When I reread it, I realized my mistake...  :o
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Offline IgorEliezer

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Re: Fifty's Simutrans Servers
« Reply #2 on: June 17, 2013, 07:35:01 PM »
Combuijs, there are two servers, so the plural form for the word "server" still applies. ;)

Offline paichtis

Re: Fifty's Simutrans Servers
« Reply #3 on: June 17, 2013, 09:10:30 PM »
Hmmm, it seems like it's a good time to come back to simutrans :)

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #4 on: June 18, 2013, 02:07:06 AM »
Combuijs, there are two servers, so the plural form for the word "server" still applies. ;)

It's a little unclear what the correct lexography is in this situation, since I am running 2 instances of the Simutrans game as a server on one physical server. Of course, with so few servers running I am hugely increasing the number of active servers. Doubling from 2 to 4 :)

Hmmm, it seems like it's a good time to come back to simutrans :)

Welcome back, I remember you!
Why do we park on the driveway and drive on the parkway?

Offline Combuijs

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Re: Fifty's Simutrans Servers
« Reply #5 on: June 18, 2013, 08:22:19 AM »
I read "fifty simutrans servers". Which is quite a lot! It's almost disappointing to see there were "only" two...

Keep up the good work, Fifty!
Bob Marley: No woman, no cry

Programmer: No user, no bugs



kumi

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Re: Fifty's Simutrans Servers
« Reply #6 on: June 28, 2013, 09:01:08 PM »
pak64 server is down.

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #7 on: June 29, 2013, 01:04:48 AM »
Hi, sorry, both 128 and 64 are down because of a power outage here. I'll get them back online tomorrow afternoon, US Eastern Time.

EDIT: they're back
« Last Edit: June 29, 2013, 10:27:17 PM by Fifty »
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Zutiiq

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Re: Fifty's Simutrans Servers
« Reply #8 on: July 05, 2013, 05:25:07 PM »
Ah lovely, I'll join this server and see how I go.

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #9 on: July 07, 2013, 02:11:55 AM »
It appears that the Pak 128 server crashed today. I assume the culprit was someone building a powerline bridge to a straight slope, but if anyone has any info I would appreciate it. I will not be able to restart this server until Tuesday, sorry!

EDIT: 64 server down due to another power outage. Will restart Tuesday...

Edit 2: Servers Back.
« Last Edit: July 09, 2013, 06:53:05 PM by Fifty »
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Gabrui

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Re: Fifty's Simutrans Servers
« Reply #10 on: July 17, 2013, 04:12:04 PM »
Goods servers, I played a lot in then. ;)

It's a pity they are down.

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #11 on: July 17, 2013, 06:11:21 PM »
Back up!

I'm hoping to put a new map online for the 128 server tomorrow, and I will be using a nightly (on 128 only) to avoid crashes from powerline bugs.  provided that new nightlies are available (they don't seem to be for me right now??)

So everyone knows, my servers will only stay up for about another month, and then I will have to take them down semi-permanently. It's not that difficult to run these servers if you have an old computer lying around and a decent internet connection, so please contact me if I can be of any help with maps or info about operating servers; I don't want to see all the servers going away!

EDIT: not a power outage, for once.
« Last Edit: July 17, 2013, 06:53:56 PM by Fifty »
Why do we park on the driveway and drive on the parkway?

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #12 on: July 18, 2013, 07:19:33 PM »
(Intentional Double-post)

I have restarted my pak 128 server today: please see the top post for details about the new server.

This 128 server is using a nightly version, but the 64 server will continue to use 112-3. If you have any problems with the nightly please let me know.

The new 128 map is designed to be very hard; do not be discouraged if you go bankrupt!

Have fun!
« Last Edit: July 18, 2013, 07:28:07 PM by Fifty »
Why do we park on the driveway and drive on the parkway?

Offline rapheous

Re: Fifty's Simutrans Servers
« Reply #13 on: August 03, 2013, 05:42:54 PM »
Have the settings on the 128 server been reset? Game time seems to be moving very fast now.

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #14 on: August 03, 2013, 07:01:26 PM »
I have not made any changes; I checked settings, and it's still 21 bits per month in the settings for me (this equals about a 35 minute month). Since the server pauses when there are no clients, likely people have just been playing for more hours lately.
Why do we park on the driveway and drive on the parkway?

Offline irtea

Re: Fifty's Simutrans Servers
« Reply #15 on: August 11, 2013, 03:58:05 AM »
very nice pak64 server, but it sometimes did not respond from yesterday.

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #16 on: August 11, 2013, 05:22:42 PM »
Crashed yesterday, I restarted last night and it crashed again. Should be back up now.
Why do we park on the driveway and drive on the parkway?

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #17 on: August 14, 2013, 02:25:14 PM »
For the pak 128 Server, you'll need pak 128 2.3 which you can download from here, as well as nightly r6585, which you can download from http://nightly.simutrans-germany.com/. I modified a variety of settings to make the game challenging, please ask or look in simuconf.tab about specific settings you may be confused about.

Please be aware that my servers will only be up for one more week.
Why do we park on the driveway and drive on the parkway?

Offline rapheous

Re: Fifty's Simutrans Servers
« Reply #18 on: August 16, 2013, 09:31:42 PM »
Thanks for the 128 server Fifty :)

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #19 on: August 17, 2013, 05:50:43 PM »
My servers are still up, but because I can't restart them right now, they won't appear if you try to connect. You'll need to manually enter or copy and paste the web address into the bar and query the server manually.

Pak 64: fiftyserver.no-ip.org
Pak 128:
fiftyserver.no-ip.org:13354

My servers will go down August 21. Thanks everyone for playing!
Why do we park on the driveway and drive on the parkway?

Offline IgorEliezer

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Re: Fifty's Simutrans Servers
« Reply #20 on: August 18, 2013, 05:21:30 PM »
Please be aware that my servers will only be up for one more week.
Just to inform you I've removed the post you replied to... I have a slight impression he was a spammer: dead topic bumps, advertise in the signature and the spamdatabase returned positive. Hope it doesn't look weird after I've removed the post. ^^

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #21 on: August 22, 2013, 03:11:40 AM »
My servers are officially down semi-permanently. Thanks everyone for playing! These servers have been very well developed by some expert netgamers!

Unfortunately, I don't have time to post screenshots, but these server saves are quite impressive! Below are savegames for you to view. The 64 save requires 112-3, pak64 + food chain, The first 128 save requires 112-3, pak 128 2.3, and the second 128 save requires r6585 or higher, pak 128 2.3.

http://simutrans-germany.com/files/upload/Fifty_64-1_final.sve
http://simutrans-germany.com/files/upload/Fifty_128-1_final.sve
http://simutrans-germany.com/files/upload/Fifty_128-2_final.sve
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Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #22 on: December 24, 2013, 06:06:41 PM »
Hello everyone! I have put my pak 64 + food chain server back up for a little less than a month again with another new map. I don’t plan to put the 128 server up this time, but if several people are interested I can start it with an old map. See the first post for map info and rules. Please let me know if there are any issues. Have fun and Happy holidays!
Why do we park on the driveway and drive on the parkway?

Offline ger

Re: Fifty's Simutrans Servers
« Reply #23 on: January 13, 2014, 03:48:55 PM »
Hello.

Yesterday i was playing the pak64 game.
I was realigning some road tunnels when it crashed, so i wanted to inform this issue.

Sorry for the inconvenience.


Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #24 on: January 15, 2014, 07:19:03 PM »
Server back up, sorry for the delay.

Ger -- don't worry about causing the crash -- this is actually the second time someone has said that road tunnels crashed the game. Could you please tell me what player you are, the coordinates of where you were building, and, if possible, what you were doing specifically? Since this has happened several times I would like to see if the bug is reproduceable offline in some way.
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Offline ger

Re: Fifty's Simutrans Servers
« Reply #25 on: January 15, 2014, 11:21:57 PM »
Yes, i was the green player (FMC Corp)

Fortunately i have a savegame in my computer, so the coordinates were (210,282,-1 or 211,282,-1)

At this point there was a heavy traffic, so i was trying to build more tunnels to diverge transit and alleviate congestion.
But when i destroyed that section of tunel it crashed. Probably because there was a truck passing that stretch of tunel.


Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #26 on: January 17, 2014, 09:44:33 PM »
ger, thanks for this info.


It appears that the server has crashed again. Unfortunately, this will be the end of this round of gaming, as I need to take my server offline. Thanks everyone for playing, I will put a savegame up tomorrow.
Why do we park on the driveway and drive on the parkway?

Offline paichtis

Re: Fifty's Simutrans Servers
« Reply #27 on: January 18, 2014, 01:15:32 AM »
Haha, I played the last day. Just in time to be in the savegame  :D

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #28 on: January 18, 2014, 09:45:26 PM »
Well, not everything may have made it into the .sve; loading the server savegame seems to crash Simutrans... Here is a slightly older save that is the best I can do.

http://simutrans-germany.com/files/upload/Fifty_64_final_winter_14.sve

Thanks everyone for playing!
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Offline Dwachs

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Re: Fifty's Simutrans Servers
« Reply #29 on: January 29, 2014, 06:18:56 PM »
Could you please upload the buggy savegame for debugging?
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Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #30 on: January 30, 2014, 01:24:39 AM »
Here you are: http://simutrans-germany.com/files/upload/Fifty_64_bugged_winter_14.sve. Happy debugging and thanks for your work!
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Offline Dwachs

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Re: Fifty's Simutrans Servers
« Reply #31 on: February 07, 2014, 12:22:11 PM »
This savegame was created with the 112.3 stable and pak64?
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Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #32 on: February 07, 2014, 03:16:00 PM »
Yes, created in 112-3. It uses the 112-3 release of pak 64 and the food chain add-on.
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Offline Dwachs

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Re: Fifty's Simutrans Servers
« Reply #33 on: February 07, 2014, 07:59:17 PM »
I repaired the savegame, kind of:

http://simutrans-germany.com/files/upload/Fifty_64_bugged_winter_14_repaired.sve

You need a nightly to load it. There was a tunnel tile at (342,13,-2) without any objects on it. It belongs to the tunnel network below Northberg. Any ideas what happened to this tile?
Parsley, sage, rosemary, and maggikraut.

Offline Fifty

Re: Fifty's Simutrans Servers
« Reply #34 on: February 11, 2014, 04:16:55 PM »
Hmm, it's still crashing for me with r7062 (Windows 7, SDL). I tried both using the 112-3 pakset and the latest nightly pakset.

I have no idea what was going on with that tile; it seems pretty normal in the earlier savegame I released. Perhaps something just got corrupted?
Why do we park on the driveway and drive on the parkway?