I know it's been almost 2 years, but since someone else quite recently resurrected this thread anyway, I decided to drop a line or two as well...
I've recently spent some time trying to improve the current airport designs to a be a bit more realistic. Most paksets have currently taxiways that don't cover the entire tile, creating airports that have small areas of grass between the different routes. The result is even worse if you try to avoid the overlapping of wings by spacing the airstops/gates further away from each other. A screenshot showing the James Clerk Maxwell international airport in all it's former ugliness: [...]
As we all know, real airports don't have separate taxiways but large, continuous tarmacs with service roads, fuel tanks and vehicles lying around and grass being present only between terminals and runways, as you can see from this view from JFK.
So made a new gapless taxiway, added asphalt under some existing objects to test my approach and coded an empty asphalt tile as a high-demand attraction to make passenger demand more realistic as well. I also painted a new airport-road, that makes eg. airports with terminals being separate stations much more plausible. I think the result is much more realistic, and altought the new "airport-set" needs work, the basic principle is well displayed in these screenshots:
Any ideas or feedback would be appriciated.
Actually you've just discovered the difference between "taxiway
" and "apron
" on real airports. Both exist, and the original version with room for grass was called "taxiway" for a reason - because it is just that and not
an apron (which is what you have actually created there).
But let's face it: most people just build the bare minimum airport in simutrans to work, most of the time not even closely resembling a real airport. Minimum size (e.g. those "gorgeous" three-tile-length runways I see all the time), etc. Even you
didn't bother to put all the realistic lighting stuff (i.e. PAPI, ALS, etc. - which is already provided in the pak128 version) into your (otherwise great-looking) build up. Also the markings and the lights on the runways themselves aren't really correct on your version anymore, I'm afraid. (Same is true for your taxiways, since they're actually supposed to have not just a centerline, but outer markings and lights as well - unless the way is on the apron
The version I made for pak128 a couple of years ago (the one you criticize), is - when built correctly - to the best of my knowledge 100% realistic and correct on all
markings and all
the lighting (even up to some details, most people probably never even realized). I checked all that quite thoroughly back then. For some things, there exists an alternative version in reality, but even those are tightly regulated by the same rules.
I still can't decide if it's sad or funny, that people who try to improve realism
, often tend to throw half the existing realistic details out when adding their own... but maybe I'm just to keen for some tiny details which nobody else cares about... or maybe I'm just a little upset for having the work I did to improve the old airports to be called ugly and unrealistic (again), so I better shut up now.