Author Topic: pak192.comic Release v0.3  (Read 15677 times)

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Offline Flemmbrav

pak192.comic Release v0.3
« on: October 20, 2013, 12:22:27 PM »
New Version of p[size=78%]ak192comic is here![/size]

What's New?
- new user interface
- new infrastructure
- many new city building
- many new Vehicles


Full Changelog (German Forum by set maintainer PappeTeeMaster)

I tried to make some Screenshots, you can see, I'm not the best in this :S





DOWNLOAD

Important! this Version is NOT completely compatible with old Savegames, please keep your old Pakset on your PC!
Note: This Pakset have only a german translation!
And: This Pakset is in early development, so there will be some issues

please forgive my English

1. Bugfix
2. Bugfix
« Last Edit: February 28, 2014, 08:06:22 PM by Michael 'Cruzer' »

Offline jamespetts

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Re: Pak192.comic Version 0.3
« Reply #1 on: October 20, 2013, 12:35:38 PM »
That looks good!

Is Pak192.Comic an open or closed source pakset?
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Offline Flemmbrav

Re: Pak192.comic Version 0.3
« Reply #2 on: October 20, 2013, 12:48:53 PM »
thank you!

at all, it is closed source, but some artist build opensource, the sources are all anywhere in the german Forum,
But I think, If anybody ask for some sources, he will get they ;)

Offline PappeTeeMaster


Offline Yona-TYT

Re: Pak192.comic Version 0.3
« Reply #4 on: October 20, 2013, 07:22:43 PM »
Congratulations, amazing looks :thumbsup:

Offline Max-Max

Re: Pak192.comic Version 0.3
« Reply #5 on: October 20, 2013, 09:20:52 PM »
I have always been a big fan of the Comic pak-set. This looks amazing :thumbsup:
- My code doesn't have bugs. It develops random features...

Offline An_dz

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Re: Pak192.comic Version 0.3
« Reply #6 on: October 21, 2013, 11:19:15 PM »
Amazing work on the menus, you all rock.

You should reduce the chance level for LD_hochstand, there are too many of them.
The water and slopes should get some texturing. Something alike 96comic.

Offline sdog

Re: Pak192.comic Version 0.3
« Reply #7 on: October 21, 2013, 11:50:17 PM »
do you have a couple of screenshots under a free license (creative commons usw.)?

i should like to illustrate news postings about the new pakset with such.



ps.: the new theme/icon set is stunningly beautiful
« Last Edit: October 22, 2013, 05:50:41 AM by sdog »

Offline Flemmbrav

Re: Pak192.comic Version 0.3
« Reply #8 on: October 22, 2013, 10:35:46 AM »
thank you very much! :)

the thing about the license is a joke, isn't it?
just sign here and there, there have to bee a date, and, oh, you need to pay only thirty dollar a month :D

of course, you can use my (the two ones in the toppic, and the one after this sentence) screenshots...



Yes, a watertexture will bee nice, wee need only some one, who do this ;)

Offline Alex. Brose

Re: Pak192.comic Version 0.3
« Reply #9 on: October 22, 2013, 11:22:17 AM »
sdog, you can also use all "screenshots" in the pak192.comic Screenshot Topic.

Offline sdog

Re: Pak192.comic Version 0.3
« Reply #10 on: October 22, 2013, 04:11:26 PM »
the thing about the license is a joke, isn't it?
just sign here and there, there have to bee a date, and, oh, you need to pay only thirty dollar a month :D




No, it was meant seriously. There's nothing you need to do to put something under a cc licence except to say so. The only thing is, you cannot revoke it. Ie if someone used it as allowed in the license already you can't tell them to stop doing so at a later time.

Went in asking: using might also mean changing a picture, for example cropping it or putting together a collage.

It also means someone else posting the same news does not have to ask to do so.


CC explained:
http://creativecommons.org/licenses/?lang=en

Auf deutsch:
http://creativecommons.org/licenses/?lang=de

Offline kierongreen

Re: Pak192.comic Version 0.3
« Reply #11 on: October 22, 2013, 04:30:55 PM »
There are various CC licences though - not all permit modification.

Offline Yona-TYT

Re: Pak192.comic Version 0.3
« Reply #12 on: October 26, 2013, 05:26:46 PM »


When I try to rotate the map gives me an error ... (shift +  r)
Simutrans r6853


Offline PappeTeeMaster

Re: Pak192.comic Version 0.3
« Reply #13 on: October 26, 2013, 07:15:27 PM »
pak192.comic V3.0 was made for the last stable-version of simutrans.
i don't use nightly-versions (because of this kind of errors) so i can't reproduce the error

Offline Yona-TYT

Re: Pak192.comic Version 0.3
« Reply #14 on: October 26, 2013, 09:05:49 PM »
The strange thing here is that only present in pak192.comic
That's why post this here

Offline An_dz

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Re: Pak192.comic Version 0.3
« Reply #15 on: October 26, 2013, 09:30:53 PM »
I noticed this too, I was about to report it. Maybe it's an issue with it being 192px, maybe there's a bug with large images.

Offline Yona-TYT

Re: Pak192.comic Version 0.3
« Reply #16 on: October 26, 2013, 10:02:48 PM »
In simutrans 112.3 works well
This is a problem of night, I guess

Offline prissi

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Re: Pak192.comic Version 0.3
« Reply #17 on: October 26, 2013, 11:22:23 PM »
Now should work again also on the nightly.

Offline Flemmbrav

Re: Pak192.comic Version 0.3
« Reply #18 on: November 01, 2013, 12:43:09 PM »
sorry, second Bugfix
Download

can also anyone Add the new Version with both Bugfixes here?

Offline An_dz

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Re: Pak192.comic Version 0.3
« Reply #19 on: November 01, 2013, 03:11:54 PM »
can also anyone Add the new Version with both Bugfixes here?
Done.

I have done the update before, but forgot to upload to the server. ;D

Offline Max-Max

Re: pak192.comic Release v0.3
« Reply #20 on: March 09, 2014, 09:39:48 PM »
Where do I download this pakset?
The "Download now" button on the Pakset page only takes me to this thread.

Is it supposed to take me here to browse and find a link to the pakset, or is it supposed to actually start the download?
- My code doesn't have bugs. It develops random features...

Offline An_dz

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Re: pak192.comic Release v0.3
« Reply #21 on: March 09, 2014, 10:36:24 PM »
The download is in the first post. Right below the images.

Offline Max-Max

Re: pak192.comic Release v0.3
« Reply #22 on: March 09, 2014, 11:36:19 PM »
The download is in the first post. Right below the images.
Duh  :o
I forgot I had my post sorted on newest post first... Found the link at the bottom... thanks  :thumbsup:
- My code doesn't have bugs. It develops random features...

Offline An_dz

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Re: pak192.comic Release v0.3
« Reply #23 on: March 10, 2014, 03:45:18 AM »
Duh
I forgot that this option exist, should have linked the first topic itself rather the thread.

NikP

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Re: pak192.comic Release v0.3
« Reply #24 on: October 29, 2014, 09:14:50 PM »
Hm. I'm a big fan of the comic-paksets, but on Ubuntu Simutrans (111.3.1) crashes at startup with this pakset. This is, what the terminal says:
Code: [Select]
nik@nik-ubuntu:~$ simutrans
Use work dir /usr/share/games/simutrans/
Reading low level config data ...
parse_simuconf() at config/simuconf.tab: Reading simuconf.tab successful!
Preparing display ...
Screen Flags: requested=10, actual=10
Loading font 'font/prop.fnt'
font/prop.fnt successfully loaded as old format prop font!
Init done.
parse_simuconf() at pak192.comic.0.3/config/simuconf.tab: Reading simuconf.tab successful!
Reading compatibility sound data ...
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/bus.wav to sample 0.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/truck.wav to sample 1.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/diesel.wav to sample 2.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/steam.wav to sample 3.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/boat-horn.wav to sample 4.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/comet-jet.wav to sample 5.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/planelow.wav to sample 6.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/click.wav to sample 7.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/boing.wav to sample 8.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/jackhammer.wav to sample 9.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/gavel.wav to sample 10.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/dock.wav to sample 11.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/explosion.wav to sample 12.
Loaded /usr/share/games/simutrans/pak192.comic.0.3/sound/cash.wav to sample 13.
could not load wav (Mix_LoadWAV_RW with NULL src)
could not load wav (Mix_LoadWAV_RW with NULL src)
could not load wav (Mix_LoadWAV_RW with NULL src)
could not load wav (Mix_LoadWAV_RW with NULL src)
could not load wav (Mix_LoadWAV_RW with NULL src)
could not load wav (Mix_LoadWAV_RW with NULL src)
could not load wav (Mix_LoadWAV_RW with NULL src)
could not load wav (Mix_LoadWAV_RW with NULL src)
could not load wav (Mix_LoadWAV_RW with NULL src)
could not load wav (Mix_LoadWAV_RW with NULL src)
Loading BDF font 'font/Prop-Latin1.bdf'
Loading BDF font font/Prop-Latin1.bdf with 256 characters
Reading city configuration ...
Reading speedbonus configuration ...
Reading menu configuration ...
Reading object data from pak192.comic.0.3/...
Speicherzugriffsfehler (Speicherabzug geschrieben)

Is there any option for further debugging or has anyone a solution for my problem? All other paksets work fine.

Edit:
I just think my Simutrans Version is too old. Downloaded the newest: It couldn't find libbz2.so.1.0 although its installed. Why?

Edit 2:
Simutrans just works fine right now. I had to install the :i386 versions of the missing packages.
« Last Edit: October 29, 2014, 09:53:01 PM by NikP »