Author Topic: Introduce yourself to the community  (Read 86181 times)

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Offline michaelgibbs

Re: Introduce yourself to the community
« Reply #315 on: January 14, 2016, 05:21:37 AM »
Hi,

My name is Michael Gibbs. I am new member of the community and i like to say hello to all members.

Offline vzrenggamani

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Re: Introduce yourself to the community
« Reply #316 on: January 14, 2016, 06:45:05 AM »
Hi,

My name is Michael Gibbs. I am new member of the community and i like to say hello to all members.

Hi, Nice To Meet you . i Am From Indonesia

SIMUTRANS INDONESIA WEBSITE  <<< Indonesia Simutrans Addons Center And Web
HOPE YOU UNDERSTAND MY ENGLISH

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #317 on: January 14, 2016, 10:11:43 AM »
Hello. Welcome to Simutrans!
Download Simutrans-Extended.

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Offline Davis Patch

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Re: Introduce yourself to the community
« Reply #318 on: January 14, 2016, 11:31:41 AM »
Hello and welcome!
I'm from Leeds
Love this forum
Courage is what it takes to stand up and speak; courage is also what it takes to sit down and listen.
Winston Churchill

Offline HaydenRead

Re: Introduce yourself to the community
« Reply #319 on: January 14, 2016, 07:53:38 PM »
Welcome to Simutrans, I am from New Zealand, and find this a wonderful community.

Offline Yona-TYT

Re: Introduce yourself to the community
« Reply #320 on: January 14, 2016, 09:56:30 PM »

Welcome to Simutrans, I am from New Zealand, and find this a wonderful community.
Without any doubt, is one the best communities I've seen.  :thumbsup:

Offline sdog

Re: Introduce yourself to the community
« Reply #321 on: January 15, 2016, 02:15:01 AM »
Welcome Mr Gibbs and Mr Patch, I shall look forward to enjoyable conversations about this lovely game, that appears so small, yet is so deep.

Offline mahamkhan

Re: Introduce yourself to the community
« Reply #322 on: September 19, 2016, 05:37:16 AM »
Hello Everyone, My name is Maham Khan and i am new to this community , I hope everyone is doing good here ?

Offline gauthier

Re: Introduce yourself to the community
« Reply #323 on: September 19, 2016, 05:01:20 PM »
Welcome ! We hope you will enjoy the game and the community here  ;)

Offline SamMarron

Re: Introduce yourself to the community
« Reply #324 on: October 10, 2016, 01:39:34 PM »
Hi, i'm from Berlin, nice to meet you all!

Offline kierongreen

Re: Introduce yourself to the community
« Reply #325 on: October 10, 2016, 08:39:45 PM »
And you too :)

Offline jimbolimbo9

Re: Introduce yourself to the community
« Reply #326 on: December 27, 2016, 04:10:52 PM »
Hello people, I'm James and I'm from Oxford, UK. I enjoy playing Simutrans in my spare time, and I'm a big fan of the pak128.Britain pakset! There are quite a few road and rail vehicles missing in the pak (in my opinion). I am a rail and bus enthusiast (train/bus spotter in layman's terms) and I am very willing to help improve the British pak with new vehicles, as soon as I get to grips with how to go about it!
James L

My Flickr - click here.

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #327 on: December 27, 2016, 04:43:00 PM »
Welcome! If you would like any help with producing new/adapted graphics, do ask on the Pak128.Britain forum, and we will be glad to help. With the latest methods/processes, producing new graphics should be fairly easy now once you get to grips with using Blender (and you only need to know the basics of that).
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Offline sebastien

Re: Introduce yourself to the community
« Reply #328 on: December 30, 2016, 03:04:33 PM »
Hello everyone. I'm new to the forum. My name is S├ębastien and I'm from Paris. I'm a software developer.

I discovered Simutrans thanks to a great friend who has been playing for at least 10 years and is active in this community.

I have not yet finished my first game but I already think this game is wonderful. I'd be happy to help the community improve this game or the pak128.

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #329 on: December 30, 2016, 03:12:17 PM »
Welcome! May you have much Simutrans related enjoyment.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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Offline mwang

Re: Introduce yourself to the community
« Reply #330 on: February 22, 2017, 12:54:56 AM »
Hello fellow peoples!
My name is Ming, im a 20 year old student in Canada. I've never really played Simutrans before but I am definitely going to play it now. I look forward to fixing bugs, pushing updates and being involved in this great community!

Thank you for reading  :)

Offline jamespetts

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Re: Introduce yourself to the community
« Reply #331 on: February 22, 2017, 01:24:07 AM »
Welcome to the community! Excellent to see new developers joining us. Do let me know if you would like any help in getting started.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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Offline JHSDF

Re: Introduce yourself to the community
« Reply #332 on: March 09, 2017, 10:30:12 AM »
Hello! My name is JHSDF, from Japan. I'm 21 years old.
I play Simutrans for 3 years. And recently, I make some addons with 3DCG modeling.
I'm not good at English, but I'd like to communicate with you.

Offline Combuijs

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Re: Introduce yourself to the community
« Reply #333 on: March 09, 2017, 12:35:48 PM »
Welcome to the community! Wish you lots of fun here!
Bob Marley: No woman, no cry

Programmer: No user, no bugs



Offline jamespetts

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Re: Introduce yourself to the community
« Reply #334 on: March 10, 2017, 12:29:07 AM »
Welcome!
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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Offline Kernigh

Re: Introduce yourself to the community
« Reply #335 on: March 14, 2017, 09:00:47 PM »
I'm Kernigh. I'm teaching myself to play Simutrans with Pak128 after having played OpenTTD. My computer runs OpenBSD. I was able to download the source code of Simutrans from Sourceforge and build it for SDL on OpenBSD. I can't play multiplayer because the game crashes, but I can play single-player Pak128.

I played my first game of Simutrans in September 2015. I was not in beginner mode or free-play mode. I built buses and transported only passengers. I used public roads to save money. I stayed out of debt and made a small profit. I slowly expanded my bus network to get more passengers. Then profit went negative and stayed negative. I had too many empty buses losing money, and elsewhere, I had too many passengers in crowded stops. I sold some buses but failed to fix the problem. I founded the company in 1930 and abandoned it in 1955.

I stopped playing Simutrans until March 2017, when I got Simutrans 120.2.1 and Pak128 2.6. I teach myself to build trains. I buy a cheap engine, the Nabe-JNR SL C11. I add Plank Cars and make a 4-tile train. I experiment in some games that I don't save. Then I reroll new maps until I have tree plantations, and I start my second game, "Edinburgh". My trains pull lumber to a sawmill and planks to a furniture factory. I'm not transporting furniture, so the factory gets full and my company goes bankrupt.

My third game is "AI Land". I build nothing, but I start 6 passenger AIs and 6 cargo AIs. I watch as all 6 passenger AIs go bankrupt. Of the cargo AIs, 3 transport waste to an incinerator, and 3 do nothing. AIs never do the longer industry chains.

My fourth game is "Stirling". I again reroll for tree plantations. I go into debt to complete the chain of lumber to sawmills, planks to furniture factories, furniture to shopping center. I learn to ignore my big red negative account balance, and look at my net worth in the finances window. This is my first successful company in Simutrans. I almost go bankrupt when I sell my furniture trucks and buy furniture trains, but I survive. I founded the company in 1930, with 500,000 in cash. My net wealth returns to 500,000 in 1954.

The game makes .bmp screenshots. I cropped some and made .png files. They are bigger than 64K, too big for forum attachments, but I can upload them to Imgur and copy the "BBcode" from Imgur to here.



This was one of my bridges in my fourth game "Stirling". I terraformed to make the bridge, as I learned in the thread about double-height bridges. But the bridge has expensive maintenance.



So I deleted the bridge and put some elevated rail. This saves 75.40 every month in maintenance. It costs 22.00 to maintain a tile of bridge, but only 4.80 for a tile of elevated rail. Maintaining the 4-tile bridge costs 88.00, but maintaining 2 tiles of elevated rail and 2 tiles of regular rail cost only 12.60. Now I never build bridges and always build elevated rails.

Offline An_dz

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Re: Introduce yourself to the community
« Reply #336 on: March 14, 2017, 10:31:30 PM »
Very nice. You really worked it out. And it's nice to know that Simutrans can still be compiled on BSD.

Your last bit about the bridge vs. elevated way is a good point for pak maintainers to look at for pakset balancing.

Offline prissi

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Re: Introduce yourself to the community
« Reply #337 on: March 17, 2017, 03:59:02 AM »
I wonder about the crashes with network on BSD. Since we use mainly old routines, there should be very little reason for crashes.