Author Topic: Lightmap generator and half-height?  (Read 1566 times)

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CooLeR

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Lightmap generator and half-height?
« on: July 15, 2014, 06:46:12 PM »
Hello all,

Can lightmap generator generate lightmap for half-height too? I want to test some stuff on 192 tile size but I need it with half-height ( I don't want to paint it myself :O )

And is it produces texture-shore and and texture-slope or how must I "paint" it?

And what about cursor and borders? How can I paint it? ( I think rotations and positions) Or is it generated?


Offline Leartin

Re: Lightmap generator and half-height?
« Reply #1 on: July 15, 2014, 10:04:51 PM »
Not sure about a Lightmap Generator, but I can provide you with some files used for pak192.comic.

https://www.dropbox.com/sh/wu1ktn73ad62js3/AABkU9Y5fn0AbLq1EdUj4mKJa

Included are the lightmap, slope walls, and the tile border/marker.



Currently I don't have access to the texture-shore and texture-slope we use, but they are the same size for all paks. You could use those of pak64 - http://sourceforge.net/p/simutrans/code/HEAD/tree/pak64/ground/

CooLeR

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Re: Lightmap generator and half-height?
« Reply #2 on: July 16, 2014, 06:27:52 AM »
Thanks a lot Leartin! :) Can I use it lately as open source under artistic license (lightmap, borders and marker)?
« Last Edit: July 16, 2014, 10:01:57 AM by CooLeR »

Offline Leartin

Re: Lightmap generator and half-height?
« Reply #3 on: July 16, 2014, 11:54:15 AM »
ah, the licensing stuff... as far as I am concerned, you may apply any licence you want.

You see, there are technical requirements for these kinds of graphics. If you made them yourself, 90%* of what you'd do would be following the requirements, making it at least 90% the same as any other lightmap, border or marker in existence. I wonder if the threshold of originality could even be reached.

Offline prissi

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Re: Lightmap generator and half-height?
« Reply #4 on: July 17, 2014, 10:55:22 PM »
The lightmap generator was tested until pak256 though.