The maglevs made between 2,83 and 3,42 cr/tile fully loaded or 750 per 8 car train on a ~100 tile trip. But it may feel too low. Still, a maglev line for a single train will never be profitable (and it is not intended to be too). Maglev are internally balance like airplanes, which are also barely profitable. Anyway, I reduced the cost so a 8 car train running fully loaded twice a month gets its maintance back in 2040.
There are no maglev in pak64 as far as I can tell. All the engines under the "Maglev" section are "Monorail".
The problem is that they cannot make any money end game in Pak64. This is due to the following problems...
1. The fastest engine, "Concept 2" cannot obtain its maximum speed when fully loaded in a passenger configuration. The smallest possible convoy (3 units) can only obtain 584/590 km/h. This is made worse with convoy length with a maximum size (24 unit) only obtaining 540/590. It should be noted that most of that speed loss comes about with the first few units. Maximum speed can still be obtained when not fully loaded but with the run costs that is not something you want to do. The solution is to raise power per unit from 4000 kW to 5000 kW which would suffice. However looking at the units in detail you will realise that the front engine has gearing yet the rest of the coaches do not. If all coaches had the gearing the train would easily reach maximum speed without any issues at all. Is the lack of gearing on all but the front units intentional or just an oversight (makes no sense why front unit should be more powerful than rest)? If it was an oversight this would certainly explain a lot.
2. None of the engines are "Maglev" they are all "Monorail" as far as I can tell (they all have waytype "monorail_track"). In fact I do not think there are any true "Maglev" engines in pak64, they are all Monorail engines. Monorail has an awful speed bonus compared with Maglev. Assuming that the trains can reach their maximum speed (if issue 1 is resolved) the following is the per unit per tile revenue.
Kirayami X-1 : 160 km/h : P 0.11 M 0.13
Concept 1 : 300 km/h : P 0.26 M 0.32
Concept 2 : 590 km/h : P 0.59 M 0.72
Kirayami X-1 : 160 km/h : P 0.06 M 0.07
Concept 1 : 300 km/h : P 0.18 M 0.22
Concept 2 : 590 km/h : P 0.42 M 0.51
Assuming it is monorail (since I cannot see it declaring the engines as maglev anywhere?) and that the engines can reach their intended top speed. A 24 unit Concept 2...
2150 passengers @ 590 km/h for 840.00 money/km (now 672.00 money/km).
Total income from passengers is
2150 * 0.42 = 903
So it did make money! Oh wait it never reached the 590 km/h speed bonus in the first place... Again problem 1 makes a huge difference (and explains everything?).
Per passenger profit...
Old = 0.02930232558139534883720930232558, yeh a tram/plane makes more so this is not very good.
New = 0.10744186046511627906976744186047, not bad. However...
By Plane: RvG A380 = 0.06447058823529411764705882352941 so yes, it makes more profit than a plane!
By Tram: Autocar GT-6 = 0.11043478260869565217391304347826, so why use a maglev when you will make more profit sending them by tram... Tram infrastructure and tunnels is dirt cheap compared with monorails.
3. There is a huge problem with restrictions on construction of the rails for the high speed monorail engine. There are no monorail tunnels and no elevated maglev. You are basically forced into building them above ground at ground level. Maybe raise the elevated maglev maximum speed to 750 as well just to open elevated lines as an option?
4. Why is the way type limited to 750 km/h yet the best engine to 590 km/h? Harmless I admit but still does not look very polished. Until a 750 km/h engine is added lower the rail speed to 590 km/h. Or is this so they can go very fast down hill?
So what is the result of all this?
1. Fix the speed issue as a result of gearing, reaching maximum speed helps a lot! Before they could not make profit at their actual speeds.
2. Either lower running cost even further to like 25 per car or raise running cost of trams. Considering you are paying 200 per tile you would expect them to make more money than paying 80 per tile trams.
3. Increase the maximum speed of elevated maglev track to that of ground level maglev to open up new construction options. Some kind of maglev tunnel would also be nice but at least elevated ways would allow above ground freedom of construction.
4. Decrease the maximum speed to that of the fastest engine until a faster engine is added so people do not expect a faster engine to eventually be available.
In any case the run cost reduction is a huge improvement. Next release I will actually try using them as the difference between trams might just be worth it for the speed.
I will discuss the high speed rail trains tomorrow.