Author Topic: More Cargo Bays  (Read 17248 times)

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Offline Aquin

Re: More Cargo Bays
« Reply #35 on: February 01, 2015, 06:23:55 PM »
Darker roof and darker sands for the other stop.

Offline The Hood

Re: More Cargo Bays
« Reply #36 on: February 01, 2015, 06:33:44 PM »
Nice. The sand still looks too yellow though. Try reducing the saturation value (make it more grey)...

Offline jamespetts

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Re: More Cargo Bays
« Reply #37 on: February 01, 2015, 06:39:44 PM »
Very nice progress!
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Offline Aquin

Re: More Cargo Bays
« Reply #38 on: February 01, 2015, 07:45:50 PM »
That color proves more difficult than I thought, I got somewhat close to the stuff at the pottery and the brickworks.

Offline jamespetts

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Re: More Cargo Bays
« Reply #39 on: February 01, 2015, 08:24:47 PM »
Definitely better.
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Offline The Hood

Re: More Cargo Bays
« Reply #40 on: February 01, 2015, 08:28:27 PM »
Looking great now :)

Offline Milko

Re: More Cargo Bays
« Reply #41 on: February 02, 2015, 08:11:33 AM »
Splendid!!!!!! Nice job.

Giuseppe

Offline Aquin

Re: More Cargo Bays
« Reply #42 on: February 02, 2015, 07:08:04 PM »
The last stop in my series. And an overview over the truck stops that will be in the addon.
Now I have to start working on the winter images.
« Last Edit: February 02, 2015, 07:29:26 PM by Aquin »

Offline Milko

Re: More Cargo Bays
« Reply #43 on: February 03, 2015, 11:03:56 AM »
Hello Aquin

[...] And an overview over the truck stops that will be in the addon.
[...].

These loading areas, will be an addon or can be inserted directly into the pak?

Giuseppe

Offline Aquin

Re: More Cargo Bays
« Reply #44 on: February 03, 2015, 12:56:21 PM »
I would love to see them in the official pak, but until then they should already be available as addon.

Offline The Hood

Re: More Cargo Bays
« Reply #45 on: February 03, 2015, 07:06:41 PM »
I would like to include them in the official pak - have you done snow images? If so then it's probably ready to roll, but otherwise I'll wait until you've had time to do these.

Offline Aquin

Re: More Cargo Bays
« Reply #46 on: February 03, 2015, 08:50:15 PM »
I haven't found the time to look into making snow versions of the stops. But they will come.

Offline Aquin

Re: More Cargo Bays
« Reply #47 on: February 14, 2015, 12:40:43 PM »
I finally found some time to get the first snow version done. I finally had the good idea to basically copy in the snowy patches on the gate side from some road, and then just do a little pixel finetuning.

Offline The Hood

Re: More Cargo Bays
« Reply #48 on: February 14, 2015, 04:33:52 PM »
Looks perfect!

Offline jamespetts

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Re: More Cargo Bays
« Reply #49 on: February 14, 2015, 04:48:50 PM »
Splendid!
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Offline Aquin

Re: More Cargo Bays
« Reply #50 on: February 14, 2015, 05:17:21 PM »
And now that I know what and how to do, snowing in the second stop went a lot faster :-)

Edit:
So fast indeed, that number 3 is done already.

Edit 2:
Number 4, it got a pile of snow in one corner as well.

Edit 3:
And another one.

Edit 4:
Winter is coming to the 1920ies!

To test my stops I load them as an addon in standard. Is there a similar possibility in Ex? So that I could playtest them there?
« Last Edit: February 15, 2015, 01:02:35 PM by Aquin »

Offline Isaac.Eiland-Hall

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Re: More Cargo Bays
« Reply #51 on: February 15, 2015, 01:58:15 PM »
I'm sorry to say I haven't taken the time to figure out the addon folder structure, BUT... you can put any pak file in a pak directory. Just make sure it has a unique name so you can later pull it back out if needed. :)

Offline Aquin

Re: More Cargo Bays
« Reply #52 on: February 15, 2015, 03:27:16 PM »
That's about as complicated as for standard where you can just drop any .pak file in an addon-folder. But don't try to drop a standard pak into experimental, it will refuse to start. But once I compiled with an experimental makeobj everthing works just fine :-).

Edit:
And the snow continues to fall.
« Last Edit: February 15, 2015, 05:54:03 PM by Aquin »

Offline Aquin

Re: More Cargo Bays
« Reply #53 on: February 17, 2015, 06:44:27 PM »
Almost done now

Offline jamespetts

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Re: More Cargo Bays
« Reply #54 on: February 17, 2015, 07:44:13 PM »
Splendid! However, would that last loading bay not have a somewhat snowier road?
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Offline wlindley

Re: More Cargo Bays
« Reply #55 on: February 19, 2015, 02:16:47 PM »
All these excellent new cargo bays are making me wonder if the little buildings in them ought to become one- and two-storey versions of "Goods Warehouses" to match? 

p.s., in looking at all James's blends I realize most of the buildings I created were done "the wrong way" (entirely in Gimp with bitmap layers) and I really need to figure how to re-do them. *sigh*

Offline Aquin

Re: More Cargo Bays
« Reply #56 on: February 23, 2015, 08:33:56 PM »
So I think now I have all the stops, and all have a snow version. All the source files, as well as a pak-file for both experimental and standard are on github: https://github.com/Aquin13/Simutrans-truck-stops And of course if you think they might suit pak128 or pak128german, feel free to include them there as well.

So please have a look at them in-game and tell me where I missed the odd pixel, or where you think that some texture needs a revamp.

@wlindley: I'm not quite sure what you want, if you wanted these stops to look like the "goods warehouse", that's not going to happen for several reasons:
1. the goods warehouse is quite boring as a stop, the truck vanishes in there.
2. there is not much variation possible.
3. put little warehouses next to the "road" part of the stop doesn't work as there is not enough space.
4. I like my stops as they are.

@james: no I think they knew how to operate a snowplow in the 1970'ies, so they have every right to clean their yard ;-)

Edit:
 the paks can be found on http://simutrans-germany.com/files/upload/truck-stops-pak128britain.zip as well.

Offline jamespetts

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Re: More Cargo Bays
« Reply #57 on: February 23, 2015, 11:16:41 PM »
What a splendid collection! Incidentally, what is the URL of your Github repository from which I can download the sources?
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Offline Aquin

Re: More Cargo Bays
« Reply #58 on: February 24, 2015, 07:12:38 AM »

Offline wlindley

Re: More Cargo Bays
« Reply #59 on: February 24, 2015, 10:04:14 AM »
if you wanted these stops to look like the "goods warehouse"

The reverse: I was wondering whether we might have a few new goods warehouses to match these excellent stops.

Offline Aquin

Re: More Cargo Bays
« Reply #60 on: February 24, 2015, 08:20:01 PM »
In that direction it might happen. As it seems there is no warehouse for long goods or containers. And maybe a cold storage house. I'll see if I can find motivation and time to do some.

Offline The Hood

Re: More Cargo Bays
« Reply #61 on: December 14, 2015, 03:29:29 PM »
Added to standard finally. Thanks for your work here.