IgorEliezer, DirrrtyDirk: From where you know, what the translation is absent? You checked?
Isaac.Eiland-Hall, I can send bug reports.
Quite certain since it's simply how simutrans works.
What you see there is just the object's name displayed instead of a nicer formatted text. Something the game does automatically with every object - unless a translation is present. That's basically all that translations files do: read an object name and display a certain text instead. Easy to fix - takes two simple lines of text.
I don't know who is in charge of translations etc. these days, but you could even fix it yourself:
Go into pak128\text and locate your language's translation file. Let's assume English for this example.
So you'd open en.tab with a text editor (e.g. Notepad++).
Translation files always come with paired lines:
Object name (odd line number)
Translation (even line number)
You could add your own lines anywhere (as long as you keep the odd and even lines as they are).
Your text about what the road should be called
After the next start of the game, it should be all done.
But as always: a) backup the file before you edit and b) be careful und thorough - sloppy work creates tons of problems, instead of solving just one. Edit:
This appears to be the solution:Also simutrans is case sensitive, so "Road" is not the same as "road".
Why object names and translation files are all out of sync... I don't know.
Oh and maybe the translation is not entirely missing but simply has that text with the underscores in it to be displayed - which would still be sub-optimal.