My priority would be a working tutorial; you can leave it to the user, or even check the tool selection and give hints. ("No, further down the tools", "getting closer ...", "Yes, great. Now ...") That is even better than an image, which might change at the next big revision again.
I am starting work on a tutorial now. Placing labels when a user seems to be 'struggling' to find the right place to put things... I will also look at messages around tool selection.
Another issue I was just looking at is Translations.
I was looking at listing languages as:
English, Czech, Danish, Dutch, Finnish, French, German, Hungarian, Italian, Japanese, Korean, Polish, Romanian, Russian, Spanish, Swedish, Traditional Chinese, Turkish, Norwegian, Portuguese, Ukrainian (as those were the options I was given when I first ran the game).
But just took a look at SimuTranslator
and realised that alot has not been translated.
If we just go with listing languages with at least:
80% translation of the Base Texts, Help files, and pak128, we get Czech, and English.
70% translation of the Base Texts, Help files, and pak128, we get Czech, English and Spanish.
60% translation of the Base Texts, Help files, and pak128, we get Czech, English, German, and Spanish.
If we just go with Base Texts, and Help files, and ignore any given pak set we get:
90% Czech, English, and German
80% Czech, English, German, and Portuguese
70% Czech, English, German, Portuguese, and Spanish
If we do go with this option, possibly pak64 should be used as it has a high level of translation for these languages, or alter the pak that is included by default, based on language...
I was thinking of placing something like this near the end of the description:Languages
Simutrans offers a range of languages, translated on a volunteer basis
. Languages will be listed on the steam page when they reach at least 80% translation of Base Texts, Help Files, and 70% translation of pak128.
Also, with the video
sorted do I publish the game on Greenlight to start the process rolling while working on the Manual & Tutorial?Edit
Separate Topic now created in Patches forum
In regards to including the '<img src="" />' tag, I have created a patch file that will allow embedding of .bmp files (With no encoding, RLE8, or BITFIELDS encoding, and a range of color formats).
It searches scenario folder first, then pak folder, then application folder for the image requested.
It is definitely a hack at the moment, and I will be working on cleaning it up and commenting the code.
I am also looking at the possibility of loading (as an example) img0.bmp img1.bmp img2.bmp at timed intervals to give an effect similar to Yona-TYT's suggestion.Issues with it at the moment (apart from lack of comments) include the fact that it reloads the image each time the dialog is closed and reopened, and never frees the image, and I have not yet checked through for other memory leaks.
NOW PUBLISHED ON GREENLIGHT
As previously noted, it will not be Published on Steam until the Tutorial and Manual are complete, and a decision has been made on where to direct users for further information (separate forums, sub forum, or the same forums).