Regarding the tutorial, we must ensure that the players find him.
It makes sense to start a window that says, "You want to start with the tutorial? Yes / No", but this does not go with the style of simutrans. Although it may be limited only to the version on Steam I guess.
Definitely sounds like an idea worth looking into for Steam.
Also, I have found that I can put the Windows and Linux version of Simutrans on Steam no problem, but it seems a Mac is required to upload the Mac version (and I don't have access to a Mac).
I am also currently testing the automatic uploading of the nightly versions to Steam (in the beta branch) (running 8am UTC time, as from what I can see the builds are created at 7am UTC time - once the script is all ironed out, it may be worth seeing about moving it to the server that generates the nightly builds if possible, so it is updated at the same time).
Was also wondering about getting a couple of 'beta' testers for the Steam version. (I have tested it on my own Windows and Linux machines with Dev rights...) If anyone wants to beta test the Steam version, they could PM me for the beta key - probably limit it to about 5 - 10 testers for the moment.
There are also a variety of images that I need to organize generating for Steam... Game page image, Community page image, 3 different sized 'Marketing' images, and 5+ Screenshots (of size 1920x1080 or larger).
Another issue is if someone can translate the text from the promotional video (on the store page, as opposed to the Greenlight page, separate videos can be uploaded for different languages). If it can be translated, I will upload separate versions, otherwise I will stick with the current English version. Languages that would be good to have if possible are 'English (existing), French, Spanish, German, Japanese, Hungarian, Czech'. (I will post this on the Video thread as well).