Author Topic: Dims x,1,16 for harbours  (Read 673 times)

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Offline Leartin

Dims x,1,16 for harbours
« on: February 06, 2016, 08:16:48 PM »
After a long time of trying out what I could do wrong, I come to the conclusion that dims x,1,16* for harbours are not supported, because of three issues:
1) harbours which would stretch out to the north or west will stretch out over the land instead. This only affects placing such harbours, if you place them to the east or south and rotate the map they work.
2) already placed harbour tiles in the ocean will not change graphics when another harbour is placed next to them, while the freshly placed tiles will.
3) if two harbours are placed next to each other, deletion does not work properly. You can sometimes delete only the land-part or only the sea-part of these harbours.

Especially the first one seems like a minor issue, and the second one could be removed by only allowing the land-tiles to connect, not the sea tiles (still much better than using 1,x,4), which might remove the third issue as well.


*it should actually be 1,x,16 since it's 1,x,4 that works - but this results in harbours parallel to the coastline, not even close to the desired result.


Offline prissi

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Re: Dims x,1,16 for harbours
« Reply #1 on: February 06, 2016, 10:30:03 PM »
More than four dimensions will not always work as expected on any building larger than 1x1.

Offline Leartin

Re: Dims x,1,16 for harbours
« Reply #2 on: February 07, 2016, 08:19:30 AM »
No, and nobody ever said they do, which is why this is an extension request. Though it acts more like a bug, since it almost works, as if it should work but somehow does not.

By the way, there are no other objects that can handle multiple tiles and can handle 16 dimensions, just not both. The only other object with 16 dimension is a normal station which can only ever be one tile, and all other multitile objects only have four rotations and wouldn't even know what to do with more. In that sense, harbours are very special in that regard and can't be compared to other objects.