Author Topic: pak192.comic - Graphics  (Read 7145 times)

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Offline Michael 'Cruzer'

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pak192.comic - Graphics
« on: March 15, 2009, 01:42:14 PM »
How to crate Graphics

pak192.comic is developed by only two or three people, so it would be very helpfull if some other people also create graphics for pak192.comic.
If you want to draw new graphics you can find templates on the official pak192.comic homepage
To get a feeling for the pak192.comic make a screenshot of the game or look at the attachments of this post.


If you don't know something to draw look at the following ToDo-List:

ToDo (3/15/2009):
  • Industrie Graphics
  • Factories
  • Predistrans
  • Citycars
« Last Edit: May 24, 2009, 04:16:45 PM by Cruzer »
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Hiren

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Re: pak192.comic - Graphics
« Reply #1 on: April 06, 2009, 09:22:58 AM »
The current graphics are very beautiful and look clean and more than playable.
However,when will MAGLEV vehicles and tracks be included?At present there is just a Monorails/Maglev toolbar with a button to remove monorails.
Or is any add-on available for the same?I checked the official add-ons site but did not find any for pak192 maglev.
Also,not just citycars but also planes and ships are missing.

Offline Michael 'Cruzer'

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Re: pak192.comic - Graphics
« Reply #2 on: April 06, 2009, 11:23:47 AM »
The maglev track and the airport would be in the next release in a few weeks.
A plane and a maglev train is in work. (You can look on it in the German Forum, Goggle Translator would help you)
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Offline Michael 'Cruzer'

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Re: pak192.comic - Need Graphics
« Reply #3 on: May 24, 2009, 09:51:21 AM »
The pak192.comic needs horses or ox, but I haven't any rendering skills and for pixeling horses in 8 views im not good enough...

Could some body render a standalone/ox horse for 192*192? I would make it to comic stil myself...
For looking how big it had to be, look at the attacht bus template.


Thank you, without your help pak192.comic can't start in the 19th century...



Thanks to The Hood who render me some nice horses!
« Last Edit: June 04, 2009, 01:57:53 PM by Michael 'Cruzer' »
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Offline Mac_#71

Re: pak192.comic - Graphics
« Reply #4 on: June 06, 2009, 03:19:14 PM »
i'm trying to compile a pak192 betacirrus from the pak128
i will let you know about it
EDIT: I can't... the pak I created doesn't work
« Last Edit: June 06, 2009, 03:42:58 PM by Mac_#71 »
La supposizione è la madre di TUUUTTE le stronzate...
Ricordatevelo!

The assumption is the mother of ALL the **** ...
Remember!

Offline Michael 'Cruzer'

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Re: pak192.comic - Graphics
« Reply #5 on: June 06, 2009, 05:50:46 PM »
To you mean you have drawn a image and you can't make it to a pak file?

Probably the image is not 24bit, because simutrans can't handle 32bit images.
For making a 24bit image out of 32bit image use GIMP and click "Layer" -> "Transparency" -> "Remove Alphachannel".
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Offline Mac_#71

Re: pak192.comic - Graphics
« Reply #6 on: June 07, 2009, 02:44:27 PM »
no, I mean I tried to use a pak128 PNG image resized for the pak192 with the pak128 DAT file...
La supposizione è la madre di TUUUTTE le stronzate...
Ricordatevelo!

The assumption is the mother of ALL the **** ...
Remember!

Offline MoTw

Re: pak192.comic - Graphics
« Reply #7 on: June 07, 2009, 06:39:50 PM »
If you resize a 128 image to 192, it'll get pixelized. You should better draw an own image - remember the Copyright if you re-use an image created by anotherone!
world is like a parachute: it works better when it's open
whenever you feel lost and alone, always remember your calculator is something you can count on
pak96.comic addons

Offline Matthi205

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Re: pak192.comic - Graphics
« Reply #8 on: July 09, 2009, 02:32:23 PM »
It's possible,but only for private use. ;)
The Green Mage of Darkness living in the summer hell and in the country where it snows till May with -21 *C  ;D