Well, I have played this game for a long time, but I have never felt a need for posting anything on this forum, cuz, simply, everything I have ever needed was added in every new version. But, personally, I think that this game needs a new style, new look and new design. Old isometric system is now totally obsolete, and 3D is its future. With this so many addons and features that none game on market has ever had, I think that Simutrans project could rise in something very very big. And how to do that. I see that there is really a lot of quite capable people who would be able to do this. What? To convert this game in real 3D.
Well, how to do that. My first idea was to make a team composed by people from this forum, and divided in teams. So, if someone knows how to design in 3D, he will belong to design group. I think it is clear. So basically we will need three groups in beginning. Design, Programming and Ideas. We have to find open-source 3D engine, the easiest one, or one that is abandoned. Then we have to start everything from scratches, we have to begin making a base of the game. OFc it will take some time, but in the end, we will have workin engine, working game mechanics, and then, we will have Design and Ideas team, who will start converting, adding and suggesting old and new features and addons. When we make that game core, we will be able to continue developing it in every single way we want. I'm telling WE, cuz this game will probably be opensource, and free for all. Unless We decide opposite. What do you think, could we do this? And yes, I know a little bit of C and C++, and I am workin in 3dsMax actively... what do u think. Should we do this, but all of us, who plays this game, and develop it.
3D engine : Irrlicht http://irrlicht.sourceforge.net/