As I will need some cargo planes to complete my plane pak for pak128, I was wondering (as I haven't seen similar questions in denied requests nor the "never will hapen" topic) if it could be possible to have multiple categories of cargo on same vehicle. I can find only application to planes, because IRL is the same plane used for refrigerated, goods, mail, etc., but I have to code them as if they were different planes (one for each category). It could be great to allow multiple categories of cargo for the same plane (even if I had to select one in the purchase moment), because I would not have 4 planes wich are identical side by side upfilling my air depot...
This is more a discussion than a request, because I'd like to know other ways to see this, and how other people like or not having three or four identical models of each cargo plane in depot. I personally don't like it at all... but I can live with it ::)
I don't know how difficult to implement it would be to allow different cargo types for a plane (specifying them at DAT coding), but I don't know which difficulties it would represent; so some expert's opinion would be fine here :P
Currently it is not possible to have more than one cargo type. However, you may have insible planes trayling with the other cargoes.
Quote from: prissi on September 14, 2008, 07:00:14 PM
However, you may have insible planes trayling with the other cargoes.
Can you explain this, please? I don't get a word :-[
Well, you can end a mandantory trailer (Contrain[next]=postflug
and so on, up to three trailer. If mandantory, they will all be bought together. I think pak128 did this for a ship or so, or was it pak.abo?
Quote from: prissi on September 14, 2008, 07:08:53 PM
Well, you can end a mandantory trailer (Contrain[next]=postflug
...
this is not possible for planes; planes is single vehicle
or changed this in last versions?
EDIT
not work in r2021
Pak128 has an envelope trailer that can be attached to a ship to represent carrying passengers and mail. Future.pak had a large saucer ship that could have multiple "pods" to carry various goods. The pods were made as a single dot that was the same color as the ship because (at least back then) a vehicle had to have at least one pixel to work. You didn't actually see the pod, but the goods it could carry were listed.
I was thinking that planes can have "trailers", but I don't remember for sure.
@Zeno - think of the plane as a truck with no capacity, with a few trailers for the selected goods. But when you make the trailer invisible, or just icon... look at the "envelope" in 128's ships, it works exactly that way.
Quote from: VS on September 14, 2008, 07:56:28 PM
@Zeno - think of the plane as a truck with no capacity, with a few trailers for the selected goods. But when you make the trailer invisible, or just icon... look at the "envelope" in 128's ships, it works exactly that way.
Sure. Now I understand what you mean. Anyway, I don't think it's a good solution for planes, as each model has different capacities, so I think all it would be a little confusing.
In short term I will keep my current strategy: use same graphics for mail, cool and goods; the only bad thing is
you have to look for the cargo because the planes are identical. The problem is "only" annoying, but not critical as I don't plan to make planes to transport any other cargos.
Edit: Nonsense. I differ them by the name (C=Cool, F=Freight, P=Post). The bad thing is you see 3 planes identical together in the depot.