Recent Posts

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Pak128 / Re: Re-using aircraft models for Pak128.Britain?
« Last post by gauthier on Today at 07:53:03 AM »
All (or nearly all) these planes are made by Zeno. If he does not see this thread, you should try to send him a private message.
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Pak128.Britain-Ex / Re: Plastic roads
« Last post by gauthier on Today at 07:50:37 AM »
Quote
it might be difficult to differentiate the graphics.
Add a recycle logo as marking on your road :p
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Patches & Projects / Re: Long Convoy Patch
« Last post by gauthier on Today at 07:43:49 AM »
This patch is great for some articulated trains which have small vehicles, like the Z50000 addon for pak128. Then, it's up to the player to play Simutrans as he likes, with or without long convoys. As long as it does not break balancing of the game and ends up to an exploit, removing a limit like this is nice. Thanks !
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Please see the attached picture. I use this a lot.

Anyway, it looks like the game tests only if building a ramp is possible. Then it builds without ramp if possible.
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Pak128.German / We need your help to translate
« Last post by NNW on Today at 04:29:21 AM »
Please help us to translate our Pakset in your language.


Simutranslator
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[DE]Deutsch (German) / Re: Deutsches Forum
« Last post by NNW on Today at 04:16:22 AM »
Warum kann es nicht hier als Unterforum bleiben? Dass würde doch ne Menge arbeit sparen.
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Scripting Scenarios and AI / Problems with "gui.open_info_win ()"
« Last post by Yona-TYT on Today at 02:00:52 AM »
Using "gui.open_info_win ()" causes problems in some cases, this has happened for a long time.

Tests: tutorial-test5.zip

scenario.nut  (line 261)
Code: [Select]
function resume_game()
{
    point = persistent.point
    gcount = persistent.count
    gsignal = persistent.signal
    sigcoord = persistent.sigcoord
         // check for script version and compatibility, then use update
         if ( persistent.version < version )
              update()                // do update old versions
         load_chapter(persistent.chapter,0)      // load correct chapter for player=0
    chapter.step = persistent.step        // set chapter step from persistent
    chapter.step_ext = persistent.step_ext    // set chapter step from persistent
 
 
    select_option_halt = tile_x( 0, 0, select_option.z ).find_object(mo_label)
     
    //persistent.select = select_option_halt.get_name()
         //settings.set_industry_increase_every(0) // correct settings of savegame
            gui.open_info_win()            // show scenario window
 
}

Capture:
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Pak128.German / Re: Screenshots of PAK128.german
« Last post by pumuckl999 on Today at 01:16:17 AM »
You should play the new version of our pakset at the moment, but I have created some new wagons for steel transportation:



Time for me, also to play some days :).
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I've tried it and it works very well, thank you very much ... now I can continue with the tutorial.  ;D ;D ;D
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[CS]Tvorba / Re: Česká návěstidla a traťové objekty
« Last post by Vladki on Today at 12:01:30 AM »
Neco tam pred vechtrovnou stojí. Teda pokud to  neni klika od závor.

A jeste by to teda chtelo cimrmanuv zubarsky zeleznicni trakar. Speed 4 km/h pohon bio, kapacita 1 balik posty...



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