Author Topic: Incomplete Industry Chains  (Read 597 times)

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Offline MobRules

Incomplete Industry Chains
« on: March 19, 2017, 03:10:10 AM »
Are incomplete industry chains a known/intentional thing?

For instance, I have an iron works and two coal merchants asking for coal, but no coalierys. Also, I have a china shop, but no potter and no clay pit.

Offline jamespetts

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Re: Incomplete Industry Chains
« Reply #1 on: March 19, 2017, 11:52:04 AM »
Thank you for your report: there generally should not be incomplete chains, but there might be if there was not enough space to put the completing industries when the map was generated.

Does this occur in industries that exist from the outset, or in industries generated after the start of the game?
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Offline MobRules

Re: Incomplete Industry Chains
« Reply #2 on: March 19, 2017, 03:18:17 PM »
This was industries present at the outset. (I thought I had set to freeplay mode & was spending accordingly. But had not, so that game died well before new industries started appearing. )

(It looked like there should be room for the additional industries, but that may be because I don't know what algorithm it uses to decide how close which can be to what. Actually, I  had boosted the number of industries from the default settings, so perhaps those additional industries caused the crowding out?)

Offline jamespetts

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Re: Incomplete Industry Chains
« Reply #3 on: March 19, 2017, 04:24:10 PM »
You can always set freeplay after the game has started in the players menu. Can you let me know what your starting settings were so that I can see whether this can be reproduced?
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Offline MobRules

Re: Incomplete Industry Chains
« Reply #4 on: March 20, 2017, 03:46:20 PM »
You can always set freeplay after the game has started in the players menu.

Yup I know :). I absent-mindedly thought I already had.  :P

Quote
Can you let me know what your starting settings were so that I can see whether this can be reproduced?

I think I brought the number of industries up to 30 and brought the number of attractions down to 10. Slightly larger map -- 384 x 384 I think. Two city clusters instead of zero. Median citizens per city ratcheted down to 200, to allow it to grow from there over the next 300 years. Greatly reduced the number of rivers (It's really hard to get a river-algorithm to look realistic with only four or five height levels to work with.)

Offline MobRules

Re: Incomplete Industry Chains
« Reply #5 on: March 20, 2017, 04:40:49 PM »
Here's an especially egregious example :).

Slightly different settings than above.

the save

Offline Jando

Re: Incomplete Industry Chains
« Reply #6 on: April 21, 2017, 03:49:14 PM »
Are incomplete industry chains a known/intentional thing?

For instance, I have an iron works and two coal merchants asking for coal, but no coalierys. Also, I have a china shop, but no potter and no clay pit.

I have observed this as well. It happens when you make multiple new maps in one game session, i.e. without restarting the game from the OS. After 4 or 5 new maps I start to see incomplete industry chains, after more new maps all industry chains can be incomplete, up to the point that no industry at all has a supplier any more.