Author Topic: pak192.comic Screenshots  (Read 86055 times)

0 Members and 1 Guest are viewing this topic.

Offline PappeTeeMaster

Re: pak192.comic Screenshots
« Reply #35 on: September 08, 2010, 07:54:52 AM »
there isn't a final version, but it's playable

here you get the nightly
http://simutrans-germany.com/~nightly/simutrans/de.html#_NPaks

here you get the last release
http://192comic.simutrans.com/?lang=en&site=download

chaolo2

  • Guest
Re: pak192.comic Screenshots
« Reply #36 on: November 18, 2012, 12:35:41 PM »
nice rail road crossing where can i download it or can you post me it

Offline PappeTeeMaster

Re: pak192.comic Screenshots
« Reply #37 on: January 15, 2013, 09:47:11 PM »
my restart 2013



Offline Markohs

  • DevTeam, Coder/patcher
  • Devotee
  • *
  • Posts: 1560
  • Total likes: 2
  • Helpful: 86
  • Languages: EN,ES,CAT
Re: pak192.comic Screenshots
« Reply #38 on: January 15, 2013, 11:08:35 PM »
Awesome! The only thing I don't like is the tree, doesn't look good to my eyes.

Offline PappeTeeMaster

Re: pak192.comic Screenshots
« Reply #39 on: January 15, 2013, 11:26:42 PM »
i think so too,
currently there are only 2 kind of trees in this pakset, so i can't replace them

Offline An_dz

  • Web Admin
  • Administrator
  • *
  • Posts: 2593
  • Total likes: 289
  • Helpful: 89
  • D'oh
    • by An_dz
  • Languages: PT, EN, (it, de)
Re: pak192.comic Screenshots
« Reply #40 on: January 15, 2013, 11:36:05 PM »
The graphics are really good.

That house between the rails looks a lot like one from 96comic. And the bridges too.

Offline PappeTeeMaster

Re: pak192.comic Screenshots
« Reply #41 on: January 27, 2013, 11:07:22 PM »
some new objects




Offline An_dz

  • Web Admin
  • Administrator
  • *
  • Posts: 2593
  • Total likes: 289
  • Helpful: 89
  • D'oh
    • by An_dz
  • Languages: PT, EN, (it, de)
Re: pak192.comic Screenshots
« Reply #42 on: January 28, 2013, 12:05:41 AM »
Wow, loved the big factory, it's... HUGE. And the brick detail on coal mine give it a nice touch.
And the transformer is amazing, the details are fantastic. My compliment for the creators.

Offline PappeTeeMaster

Re: pak192.comic Screenshots
« Reply #43 on: February 19, 2013, 07:37:44 AM »
hey guys
i tried to create a little oil platform


Offline IgorEliezer

  • Devotee
  • Administrator
  • *
  • Posts: 3947
  • Total likes: 135
  • Helpful: 70
  • Lost In Stupid Parenthesis
    • Igor Eliezer Architect and Urban Planner/Arquiteto e Urbanista
  • Languages: PT, EN, AutoLISP, Python
Re: pak192.comic Screenshots
« Reply #44 on: February 19, 2013, 08:26:55 AM »
A little? D:

It's big and great!

Online HDomos

Re: pak192.comic Screenshots
« Reply #45 on: February 19, 2013, 08:19:29 PM »
wow... that underwater effect is cool:)

Offline An_dz

  • Web Admin
  • Administrator
  • *
  • Posts: 2593
  • Total likes: 289
  • Helpful: 89
  • D'oh
    • by An_dz
  • Languages: PT, EN, (it, de)
Re: pak192.comic Screenshots
« Reply #46 on: February 20, 2013, 12:02:38 AM »
It's beautiful, the water effect is really awesome.

Are those 3D models or vectors?

Just a small thing I found: There's no access to the heliport.

Offline PappeTeeMaster

Re: pak192.comic Screenshots
« Reply #47 on: February 20, 2013, 07:47:25 AM »
thanks

i haven't any 3D model. all the things are made by hand.
http://www.simutrans-forum.de/forum/attachment.php?attachmentid=17090

oh... i will add an access to the heliport

Offline An_dz

  • Web Admin
  • Administrator
  • *
  • Posts: 2593
  • Total likes: 289
  • Helpful: 89
  • D'oh
    • by An_dz
  • Languages: PT, EN, (it, de)
Re: pak192.comic Screenshots
« Reply #48 on: February 21, 2013, 02:54:49 AM »
Great, I asked because it's 192. It's big.

Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #49 on: February 24, 2013, 06:45:01 PM »

Frankfurt's brand-new Taunusturm for pak192.comic. My very first building for this pakset. I hope you like it.  :)



Edit: Second tower on the right side.
« Last Edit: February 24, 2013, 11:13:12 PM by Alex. Brose »

Offline An_dz

  • Web Admin
  • Administrator
  • *
  • Posts: 2593
  • Total likes: 289
  • Helpful: 89
  • D'oh
    • by An_dz
  • Languages: PT, EN, (it, de)
Re: pak192.comic Screenshots
« Reply #50 on: February 25, 2013, 03:25:12 AM »
Similar with some you made for 96comic. They are excellent Alexander.

Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #51 on: February 25, 2013, 08:36:09 PM »
Thank you!  :D


Tower #3:

Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #52 on: February 26, 2013, 09:32:20 PM »
Again a new tower. I suppose the next buildings will be low-rise buildings. Just wait and see, guys.  :)



Offline An_dz

  • Web Admin
  • Administrator
  • *
  • Posts: 2593
  • Total likes: 289
  • Helpful: 89
  • D'oh
    • by An_dz
  • Languages: PT, EN, (it, de)
Re: pak192.comic Screenshots
« Reply #53 on: February 26, 2013, 11:24:56 PM »
I'm waiting... :D

Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #54 on: March 01, 2013, 11:52:34 PM »
Two new towers. :)





Offline Markohs

  • DevTeam, Coder/patcher
  • Devotee
  • *
  • Posts: 1560
  • Total likes: 2
  • Helpful: 86
  • Languages: EN,ES,CAT
Re: pak192.comic Screenshots
« Reply #55 on: March 02, 2013, 01:36:25 AM »
:0

Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #56 on: March 02, 2013, 10:51:41 PM »
Time for new graphics.  ;D





Offline An_dz

  • Web Admin
  • Administrator
  • *
  • Posts: 2593
  • Total likes: 289
  • Helpful: 89
  • D'oh
    • by An_dz
  • Languages: PT, EN, (it, de)
Re: pak192.comic Screenshots
« Reply #57 on: March 02, 2013, 11:11:35 PM »
Stop it, too much awesomeness in one page. ;D

Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #58 on: March 03, 2013, 08:36:52 PM »
Two new commercial buildings.  :)




Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #59 on: March 04, 2013, 04:24:46 PM »
Some older buildings from the 1960s.






Offline Milko

Re: pak192.comic Screenshots
« Reply #60 on: March 04, 2013, 05:24:40 PM »
Hello

I have always loved comic pak (96/192) for their beautiful graphics, unfortunately, since I am a fan of simutrans experimental, I've never really used. If one day there was a version of the pak comic for experimental, pak comic would become one of my favorite pak. Until that day, I can only say "congratulations, that beautiful buildings!"

Giuseppe
« Last Edit: March 04, 2013, 05:29:52 PM by Milko »

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 8771
  • Total likes: 312
  • Helpful: 229
  • Languages: De,EN,JP
Re: pak192.comic Screenshots
« Reply #61 on: March 05, 2013, 09:22:58 AM »
Those paks should work on experimental too, thus stuff like cornering speed should not really matter there.

Since the game economy for the comic paks are designed to make them easier to play than standard, I doubt it that there will be an experimental version. More realism for a comic pak seems a rather strange target ...

Offline asaphxiix

Re: pak192.comic Screenshots
« Reply #62 on: March 05, 2013, 05:02:48 PM »
Hello

I have always loved comic pak (96/192) for their beautiful graphics, unfortunately, since I am a fan of simutrans experimental, I've never really used. If one day there was a version of the pak comic for experimental, pak comic would become one of my favorite pak. Until that day, I can only say "congratulations, that beautiful buildings!"

Giuseppe


Ah, my thoughts exactly. comic paks are the best looking by far. Maybe one day we can steal their graphics for a new experimental pakset.

Offline prissi

  • Developer
  • Administrator
  • *
  • Posts: 8771
  • Total likes: 312
  • Helpful: 229
  • Languages: De,EN,JP
Re: pak192.comic Screenshots
« Reply #63 on: March 05, 2013, 08:58:02 PM »
Then why do you do not use them with experimental? Or what do you miss?

Those paks should easily load with simutrans-experimental, since they are old enough and not use any modern features.

Offline asaphxiix

Re: pak192.comic Screenshots
« Reply #64 on: March 05, 2013, 09:14:16 PM »
well, for starters, I like simutrans hard :P
second, there are many experimental features which are only available on pak128uk experimental at the moment, not only cornering, but important aspects as comfort, loading times, way constraints, etc.

These can mostly be adapted relatively easy on the dat file, if such is available, but still takes some work.

Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #65 on: March 05, 2013, 10:24:45 PM »
The same procedure as every day - two new buildings ("ABGF" & "MOD"):



Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #66 on: March 10, 2013, 02:27:49 PM »
New modern office building.


Offline Alex. Brose

Re: pak192.comic Screenshots
« Reply #67 on: March 10, 2013, 10:10:21 PM »
Two city buildings from the 1960s.




mueslo

  • Guest
Re: pak192.comic Screenshots
« Reply #68 on: March 11, 2013, 03:32:46 PM »
This is pretty **** awesome! When will this be available? Do you have a flattr account?

Offline Isaac.Eiland-Hall

  • Benevolent Dictator
  • Administrator
  • *
  • Posts: 3421
  • Total likes: 294
  • Helpful: 90
  • PanamaCityPC.com/support/
    • Facebook Profile
  • Languages: EN
Re: pak192.comic Screenshots
« Reply #69 on: March 11, 2013, 06:16:15 PM »
Hmm.. http://flattr.com/ - the community doesn't; can't speak for individuals... might be something for us to look into. :)