Author Topic: [Q] maximum number of ground slope types...  (Read 3085 times)

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Offline Spartanis

[Q] maximum number of ground slope types...
« on: July 03, 2011, 05:01:04 AM »
[Question]

1) Is the maximum type of ground slopes always 15. Or can i create more?

eg: one type of slope is flat. I create 3 various style of that slope. Can i set it in dat file that simutrans engine randomize it into gameplay?

2) Is there a Formula i could apply when creating Height and Half-heights? (eg 1x - 1y - 1z for full height)
« Last Edit: July 03, 2011, 05:29:33 AM by Spartanis »

Offline Dwachs

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Re: [Q] maximum number of ground slope types...
« Reply #1 on: July 03, 2011, 06:19:44 AM »
1) No, not yet.

2) This is different for the paksets, eg pak64 and pak128 use different slope shapes.
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Offline Spartanis

Re: [Q] maximum number of ground slope types...
« Reply #2 on: July 03, 2011, 06:24:31 AM »
1) No, not yet.

So, the absolute limit is 15. As described by this image:


2) This is different for the paksets, eg pak64 and pak128 use different slope shapes.

ok.. for now... whats the rule for 32 and 64?
« Last Edit: July 03, 2011, 07:16:57 AM by Spartanis »

Offline Ashley

Re: [Q] maximum number of ground slope types...
« Reply #3 on: July 03, 2011, 01:41:56 PM »
For half/double height the lightmap is:
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Offline prissi

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Re: [Q] maximum number of ground slope types...
« Reply #4 on: July 03, 2011, 09:46:03 PM »
SHould be 86 different heights ...