Author Topic: pak96.comic 0.4.9  (Read 8927 times)

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Offline sojo

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pak96.comic 0.4.9
« on: July 25, 2011, 11:55:50 AM »
Version 0.4.9 is released.

Quote
changes for version 0.4.9

- add signal_005 ( End of choose sign ) ( change signs.dat / add auswahlende.png )
- add com_96c_086 ( change com.dat / add baustelle2.png )
- change ground-objs.pak ( error in old file ) ( change ground-object_256.dat )
- add com_96c_087 ( change com.tab / add sojo003.png )
- add com_96c_088 ( change com.tab / add sojo003.png )
- add com-96c_089 ( change com.tab / add sojo003.png )
- change Tree11 (Hajopalme plus climates water )
- change Steine1 ( plus climates water )
- change steine2 ( plus climates water )
- add tree25 (Olivenbaum) ( change tree.tab )
- changes at forestrules ( f.e. less woods and trees )
- change Nose Blitz to lower payload ( change schiene.dat )
- change Nose Blitz to waytype=electric ( change schiene.dat )
- change Nose Pfeil to lower payload ( change schiene.dat )
- change Nose Pfeil to waytype=electric ( change schiene.dat )
- change Rumpelstilzchen to waytype=electric ( change schiene.dat )
- add 96c_012 ( Chiron ) ( add chrion.png / change schiene.dat )
- add tw_96c_039 + tw_96c_040 + tw_96c_041 ( Telemachos ) ( add telemachos.png / change schiene.dat )
- change good Rohoel from catg=1 to catg=3 and metric to m3 (change good.dat)
- change good Kraftstoff from catg=1 to catg=3 and metric to m3 and weight_per_unit=750 (change good.dat)
- change Kaufhalle InputGood[0]=Gemuese from 50 to InputCapacity[0]=75 (change factory.dat)
- change Tankstelle InputGood[0]=Gemuese from 5 to InputCapacity[0]=20 and mapcolor to 134 (red) (change factory.dat)
- change Geschaeft InputGood[0]=Gemuese from 20 to InputCapacity[0]=40 (change factory.dat)
- change Geschaeft_Italien InputGood[0]=Gemuese from 20 to InputCapacity[0]=40 (change factory.dat)
- change pumpjack mapcolor to 131 (red) (change factory.dat)
- change oelraffinerie1 mapcolor to 132 (red) (change factory.dat)
- change oelraffinerie2 mapcolor to 132 (red) (change factory.dat)
- change pharmazie mapcolor to 39 (red) (change factory.dat)
- change apotheke1, apotheke2 and apotheke3 to 37 (red) (change factory.dat)
- change moebelfabrik2 from Productivity=10 to Productivity=12 and InputCapacity[0]=80 to InputCapacity[0]=100 (change factory.dat)
- change good bretter to catg=0 (change good.dat)
- add 96c_lkw_026 (Salvador) (add Brett-Transporter_Salvador.png / change trucks.dat)
- add 96c_lkw_027 (Yichang) (add yichang.png / change trucks.dat)
- add 96c_lkw_028 (Dakar) (add Tanklaster_Dakar_Spielerfarbe.png / change trucks.dat)

Download at the german forum (bottom of first post): http://www.simutrans-forum.de/forum/thread.php?threadid=6499

Info
There is a seperate simuconf.tab. This is a difficulter version. To use it: Download it, than save at simutrans/pak96.comic/confic/. If you will use the easy version later again, rename it befor.

Download, see here at german forum: http://www.simutrans-forum.de/forum/thread.php?postid=75547#post75547 (bottom of the first post)
"English is a easy language. But not for me." ;) sojo

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Offline An_dz

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Re: pak96.comic 0.4.9
« Reply #1 on: July 25, 2011, 04:16:13 PM »
Donwloading now...
Let's check the new features. Thanks sojo.

Offline squeaky

Re: pak96.comic 0.4.9
« Reply #2 on: August 05, 2011, 05:25:47 PM »
Oil doesn't transport anymore... no vehicles for CATEGOrY_03 :(

Offline An_dz

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Re: pak96.comic 0.4.9
« Reply #3 on: August 06, 2011, 03:07:45 AM »
Here are some things that I think should be changed:
1- rail_96c_1 don't have a winter view. I couldn't find the download link, but I have the version with winter view. If you want I can send it sojo.
2- Lack of second rail station available on 0.4.7. I liked it, and I used it most.

The best is that my savegames are compatible.

And there are vehicles for oil transport squeaky, I don't know what's wrong with your copy.

Offline squeaky

Re: pak96.comic 0.4.9
« Reply #4 on: August 06, 2011, 09:44:59 AM »
Oh yes, no ships or trains though.

Offline sojo

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Re: pak96.comic 0.4.9
« Reply #5 on: August 06, 2011, 01:42:46 PM »
1- rail_96c_1 don't have a winter view. I couldn't find the download link, but I have the version with winter view. If you want I can send it sojo.
Do you mean the easy track? I see snowpics for this track.

2- Lack of second rail station available on 0.4.7. I liked it, and I used it most.
What do you mean? Can you show me a picture?

In Version 0.4.10 there will be a ship for oil. ;)
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Offline An_dz

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Re: pak96.comic 0.4.9
« Reply #6 on: August 06, 2011, 08:20:53 PM »
Do you mean the easy track? I see snowpics for this track.
No, sorry I wasn't too specific. The railway bridge. The first attached picture show the original version on left and the version I have downloaded.

What do you mean? Can you show me a picture?
Course the second picture show it.

Oh yes, no ships or trains though.
You're right, forgot I've downloaded a ship and a train for oil.

Offline sojo

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Re: pak96.comic 0.4.9
« Reply #7 on: August 06, 2011, 09:06:00 PM »
At the bridge was an error. Thank you for this!

I had made a mistake with the depot. The new has get the same number like the old. Now it works. Thanks too.

For both, the download is at the german forum: http://www.simutrans-forum.de/forum/thread.php?postid=76892#post76892

Where have you download a oiltrain?
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Offline An_dz

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Re: pak96.comic 0.4.9
« Reply #8 on: August 07, 2011, 01:46:50 PM »
Thanks for the fixes sojo. Now I can use my fav depot again.

One suggestion for 0.4.10, add one or more (for more options) city bridges, some bridges with 55km/h max speed and city look.
Cause lots of cities on real world, and on game too, grow on river sides. And an appropriate bridge for city centers will look good.
The ones available look strange, the car is running 55km/h, gets on bridge, do 100km/h over it and then back to 55km/h.

Where have you download a oiltrain?
I'm not sure, but it's not a real oil train. The download was the png and the dat, and I have modded the dat for it.

Offline squeaky

Re: pak96.comic 0.4.9
« Reply #9 on: August 07, 2011, 06:57:51 PM »
same for planks - only lorries.

Offline An_dz

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Re: pak96.comic 0.4.9
« Reply #10 on: August 08, 2011, 07:25:07 PM »
Bothering you again sojo, ;D

I found two more glitches, both are a 1px dislocation on menu button. One on the new harbor extension and the other is on a new rail signal. I took two pics for you. Yeah, bull eyes.

Offline sojo

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Re: pak96.comic 0.4.9
« Reply #11 on: August 13, 2011, 12:36:54 PM »
In next version the cobbelstone bridge will have 55km/h.

Both icons are fixed in next version.

Thank you!

For goods we need a lot of cars, ships and lorries. We need painter. ;)
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Offline IgorEliezer

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Re: pak96.comic 0.4.9
« Reply #12 on: August 13, 2011, 02:45:55 PM »
Is it possible to host pakcomic elsewhere?

Because no matter the computer I use, at home, at office, at my mother's house, in other city, anywhere, I can't access simutrans-forum.de nor its contents, unless once out of 100 tries.

There's any hope for me? :-[

Offline sojo

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Re: pak96.comic 0.4.9
« Reply #13 on: August 13, 2011, 05:04:15 PM »
Because no matter the computer I use, at home, at office, at my mother's house, in other city, anywhere, I can't access simutrans-forum.de nor its contents, unless once out of 100 tries.
You should speak with prissi about this. It is his domain. Mayby there is a problem.
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Offline An_dz

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Re: pak96.comic 0.4.9
« Reply #14 on: August 17, 2011, 09:52:38 PM »
Sojo, I want to tell some price glitches I found on pak96.comic:
Canal Bridge: 1.00 to build, 200.00 to maintain
Autobahn: 150.00 to build, 160.00 to maintain
Elevated Autobahn: 200.00 - 440.00
All road bridges: ~1.00 - ~200.00
Tram rail way(tramway_003): same maintenance price than Tram on the Road(tramway_001). I think should be 2.00+

Both Tialda ships (96c_shiff1 & 96c_shiff5) have too low prices if compared with Montreal:
Montreal     Tialda
3,750,000   450,000

Two image small tips:
Brose's lighthouse have the animated lights dislocated.
goods depot(G├╝terschuppen/erw_96c_001) should have a STOP wrote on icon. Just like all other extensions.

Offline Milko

Re: pak96.comic 0.4.9
« Reply #15 on: August 26, 2011, 01:02:41 PM »
Hello

pak96 comic 0.4.9 is compatible with "simutans experimental"?

In fact, I get this error when loading the game ...


Sorry, I think this is a problem of "simutrans experimental"

Giuseppe
« Last Edit: August 26, 2011, 01:31:55 PM by Milko »

Offline An_dz

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Re: pak96.comic 0.4.9
« Reply #16 on: August 26, 2011, 02:39:48 PM »
pak96.comic with Experimental 9.12 works.
Post on the SimExp, there should have a problem on the pre-release. Did't tested here.

Offline freegamer

Re: pak96.comic 0.4.9
« Reply #17 on: September 11, 2011, 12:43:19 AM »
Screenshots? :D

New releases should always have a screenshot or two to help get people interested.