Author Topic: Contributing graphics to pak128.Britain  (Read 27146 times)

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Offline The Hood

Contributing graphics to pak128.Britain
« on: June 06, 2009, 11:36:33 AM »
Seeing as a couple of people have shown interest in producing graphics for pak128.Britain recently (which is highly welcome!) I am writing this as a guide to style of pak128.Britain artwork, and also demonstrating how I do the graphics in blender (using this method and starting with the examples provided will mean the results are going to be comparable).

Graphical consistency is a big thing in pak128.Britain, as it helps make the pak look better in game.  For that reason, I'm quite strict about what gets into the pak, but I don't want to discourage people from getting involved.  There are some great graphics out there which just don't look good alongside other graphics in the pak128.Britain style, so if I don't think something you draw fits well, don't take it as an insult on your efforts or graphics ability :)

I hope this will encourage people to draw things for pak128.Britain, and for them to be consistent enough to make it into the pak.

Style Overview

The screenshots below show the differences in style between standard pak128 and pak128.Britain - you can see that pak128 is generally less bright, and textures are smoother.  That's why pak128 and pak128.Britain graphics don't look too great when seen next to each other.

http://simutrans-germany.com/files/upload/pakBritainshowcase.jpg
http://simutrans-germany.com/files/upload/pak128.jpg

Scales
Length scales in pak128.Britain are fairly arbitrary, the best rule being that if it fits then it is good.  As a general rule though, 1 tile should represent 30m, this allows a double car tram to fit on one station tile.

Using existing graphics
All current pak128.Britain artwork is available under the terms of the artistic license at http://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.Britain/ - you may use it in your creations if you give credit to the original creator.

Using blender to create graphics
The best way to produce pak128.Britain graphics is to use blender - free from http://www.blender.org/
A very good blender tutorial can be found here: http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro (this is how I learned to use it from zero computer graphics experience)

You can download a ready set up template for ak128.Britain blends here: http://simutrans-germany.com/files/upload/template-blend-128-Britain.zip
Or alternatively, pak128.Britain blends are now all available on GitHub between the following locations:
https://github.com/JamesHood/pak128.Britain-blend-files
https://github.com/jamespetts/Pak128.Britain-blends

If you want to adapt an existing model or use it as a base for whatever you are drawing, PM me and I will dig it out for you to use as a basis for your work.

Note: the below set of steps describes an out of date work-flow. For a detailed description of how to use the new, much easier and quicker work-flow, see here. (Jamespetts, April 2017)
For vehicles, 8 renders 45 degrees apart are required, buildings need 4.  To create these from your model in blender, follow these steps:
1) select all objects in layer one (press "1" followed by "a" in object mode). 
2) Then press shift+3 to bring in the lighting settings.  Press "numpad 7" to get top down view. 
3) Hit "F12" to render, and save the png.  Then hit "r" then type 45 or 90 depending on whether you are doing vehicle or building.  This should rotate the object, but importantly, not the lights or the camera.
4) repeat step 3 until you have saved all 4 or 8 pngs.
5) now finish the job by going into GIMP/Paint and changing the background black to #e7ffff and getting everything aligned correctly and make any other alterations necessary to tidy up the image - you may want to use a template from SVN: http://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.Britain/

Standard colours for Blender
To produce vehicle graphics using the same colours for liveries as existing graphics (which is important for maintaining consistency), see this list of standard colours for Blender.

dat files
This post isn't about writing dat files - do these the same way as for any other pak.  The german wiki is very good (if you can read some german or generally decode the non-translated bits).  Or just ask for help on the forum.

License conditions for inclusion
If you want your work included in the pak128.Britain project, you will need to give permission to me for it to be released as open source.  You can specify your own license or terms, or just adopt the artistic license used for the rest of pak128.Britain.

What needs drawing?
Draw whatever you want to include.  But if you want to help with the priority things I am working on, PM me or post in this thread: http://forum.simutrans.com/index.php?topic=1467.0
« Last Edit: April 27, 2017, 01:07:45 AM by jamespetts »

Offline jamespetts

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Re: Contributing graphics to pak128.Britain
« Reply #1 on: June 06, 2009, 12:25:35 PM »
This is a very useful guide, thank you! One thing, though: wouldn't it be better to ask that all things in Pak128.Britain be released under the same licence terms, or else it could get rather a mess when people want to make derivative works...?
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Offline The Hood

Re: Contributing graphics to pak128.Britain
« Reply #2 on: June 06, 2009, 12:28:19 PM »
I'm no licensing expert.  Timothy has offered for me to adapt his underground set to fit the pak128.Britain style, but I think he would prefer less strict terms than the artistic license.  If I go ahead with this plan, I will make a note in the license file on SVN.  The idea is all derivative work would be allowed with credits for all work released.

Offline VS

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Re: Contributing graphics to pak128.Britain
« Reply #3 on: June 06, 2009, 01:22:35 PM »
Guide:
It's heavily oriented towards rendering, which makes sense since you want to keep style uniform. Bu I lack some information about houses...


Liceses:
The stuff I gave you from 128 is under Artistic v2, and that license is quite lenient regarding distribution and mixing with even "proprietary" content, so there should not be a problem at all from this angle.

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline The Hood

Re: Contributing graphics to pak128.Britain
« Reply #4 on: June 06, 2009, 01:44:08 PM »
What information do you think is missing about housing VS?

Offline VS

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Re: Contributing graphics to pak128.Britain
« Reply #5 on: June 06, 2009, 01:59:04 PM »
Height of floor. Normally it's given in pixels, you could perhaps relate that to tile side...

My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

Offline Shunter 08

Re: Contributing graphics to pak128.Britain
« Reply #6 on: January 05, 2010, 10:40:43 PM »
Does anyone have the blender model for the BR Class 20? I want to re-model and render it for a Class 08 to give us a yard Shunter (i could do with one at my Bolton Goods depot :) ), it seems a fairly close in shape.

Also, has anyone got any idea on a Class 08's running costs?

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Re: Contributing graphics to pak128.Britain
« Reply #7 on: January 05, 2010, 10:45:11 PM »
The Hood should have the model for the class 20. However, please note that shunting does not feature in Simutrans - Simutrans (both Standard and Experimental) tend to focus on the macro rather than the micro of operations. Perhaps you could model a class 09 or 03, which were used for very local goods transport?
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Offline Shunter 08

Re: Contributing graphics to pak128.Britain
« Reply #8 on: January 05, 2010, 11:33:05 PM »
I kinda simulate shunting around a local yard with multiple types of wagon/hoppers as the city (Bolton, ack bless her) is a main goods hub and has the odd fact of multiple bulk and goods producers within a few tiles of the depot, so a shunter would suit very well.

But yeah your right a 09 would work perfectly and cover the macro, thanks for the idea, I think I'm sold on the 09 idea.

Offline The Hood

Re: Contributing graphics to pak128.Britain
« Reply #9 on: January 06, 2010, 08:49:36 AM »
I'll upload the blend for the class 20 when I get home, which may be early today given the weather and the fact I'm the only one in my office so I'm boss for the day :)  I'd also go for the 09 as well, but I still think it would be pretty niche.  However if someone (e.g. you) wants it, and then draws it, no reason not to include it!

Offline Shunter 08

Re: Contributing graphics to pak128.Britain
« Reply #10 on: January 06, 2010, 08:51:10 AM »
Thanks Hood, I'm "snowed in", unfortunately I can work from home :(

Offline The Hood

Re: Contributing graphics to pak128.Britain
« Reply #11 on: January 07, 2010, 07:49:52 PM »
Shunter,

here's the link to the class 20 blend:

http://files.simutrans.us/files/get/xED8QPgSus/br-cl20-green.blend

Offline Shunter 08

Re: Contributing graphics to pak128.Britain
« Reply #12 on: January 08, 2010, 11:24:39 PM »
Hey Hood, sorry for the delay, really busy at work.

Thank you very much for the file, I'll get to work!


Offline Milko

Re: Contributing graphics to pak128.Britain
« Reply #13 on: January 11, 2011, 10:40:37 PM »
Hi

Files from http://simutrans-germany.com/files are unavailable....

Giuseppe

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Re: Contributing graphics to pak128.Britain
« Reply #14 on: January 11, 2011, 11:16:32 PM »
Seems to be working again now.
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Offline Milko

Re: Contributing graphics to pak128.Britain
« Reply #15 on: January 14, 2011, 04:59:28 PM »
Hello

I explained myself badly ... I meant that the files indicated by the Hood are no longer available on the server.

Some questions ...
1) The sun must have the same position pak128? (ie to 60 ° in height and come from south?)
2) The colors .... there is a rule of thumb on how to choose? that is, parameters to be met in brightness, saturation or...?
3) I'm working on blender_747 made by vilvoh (thanks) as a test, the pak_britain currently contains no planes, how do I do for the size? 30m for tile if you consider a 747 it would take just over 2. For airplanes, you can create larger models of 128 (as was done for some ships) or should decrease the airplane to keep him in a tile of 128? In this case it is better to define a universal scale ... ie one tile = 70m so that their size is at least respected from one plane to each other.

Giuseppe

Offline The Hood

Re: Contributing graphics to pak128.Britain
« Reply #16 on: January 14, 2011, 07:56:09 PM »
Milko,

Thanks for your interest!  If you already have a blender model, it should be quite easy.  I'll upload some blends later when I get time, so all you need to do is append your model into one of the template blends and then do the rendering.  The settings will all be OK then (sun, lighting etc).  With colours, the main rule is whether it looks right next to other game stuff.

Scales: because of the tiles, you have to have several different graphics scales in parallel.  For trains, buses and trams, 1 tile = 30m approx, but this doesn't allow large ships on this scale, so for the boats I've just adopted arbitrary scales.

As the 747 is one of the largest planes, I would render it at either 192x192 or 228x228 pixels and then apply offsets in the dat files to centre the 192x192 images on a 128x128 tile (see the ship dats for examples).  Probably best to assume 1 tile = 40-45m or so for the planes in that case.

One final thought - if you do produce some planes, could you please do them in British airline colours (e.g. British Airways, BMI, EasyJet etc) as this is pak128.Britain?  That will make them distinct from normal pak128.

Offline The Hood

Re: Contributing graphics to pak128.Britain
« Reply #17 on: January 15, 2011, 10:09:54 AM »
First post modified to fix broken link - I've replaced it with a blank 128x128 template blend.

Offline Milko

Re: Contributing graphics to pak128.Britain
« Reply #18 on: January 17, 2011, 01:50:41 PM »
Hello

If you apply the livery of the model directly in blender, you have an idea or a good tutorial on howdo it ?

Giuseppe

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Re: Contributing graphics to pak128.Britain
« Reply #19 on: January 17, 2011, 03:16:48 PM »
Liveries are generally done by making the vehicles out of different sections each with different colours: for example, if the side of a vehicle has a stripe of two colours, make it using two planes each of the requisite colour, rather than making it an object of one plane.

I suppose that it is possible in theory to use textures, too, but this, I suspect, is more complicated, and I have not tried it.
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Offline The Hood

Re: Contributing graphics to pak128.Britain
« Reply #20 on: January 17, 2011, 08:07:01 PM »
As James says, I generally do liveries by creating polygons of the right shape/size and colouring them the correct colour.  This isn't that easy for corporate liveries, but at the level of detail of pak128.Britain renders, a few stripes are usually enough.  Alternatively you can use a texture method: use a jpg image which has the correct pattern of stripes or whatever and apply that as the texture.

Offline Milko

Re: Contributing graphics to pak128.Britain
« Reply #21 on: February 01, 2011, 09:24:23 PM »
Hi

This is my first attempt to build an airplane. This is an Airbus A319 of EasyJet, the model is made in blender. I show you a visual ... the airplane is not to scale, I'll fix it later. I would ask how you manage the back ground, now the back ground is black, as you set? there is a default color?
I believe that after rendering the need to set the back ground as a "transparent color" which graphics program you use? GIMP?

Since it would be the first plane I have no files. "dat" from which "copy" there is a template from which I can draw?

If you have suggestions for improving the model does not hesitate to ask.

Giuseppe

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Re: Contributing graphics to pak128.Britain
« Reply #22 on: February 01, 2011, 11:16:45 PM »
My first impression is rather positive - it's excellent that somebody's making a start on aircraft graphics! One small thing is probably that it needs to be made somewhat darker - do this by reducing the brightness of the colours of the body (etc.) in Blender. The easiest way to do the background is to use the GIMP, and select all black with the want (remembering to set the tolerance to 0), then simply paint over with a large brush with the appropriate colour.

Alternatively, if you are doing what we normally do in Pak128.Britain and putting all of the rotations in one image, copy and paste the aircraft alone (select all black, invert selection) in each rotation onto a blank template graphic with the bright pink guidelines, lining each rotation up with the guidelines, then erase all the pink guidelines at the end by selecting by colour and going over the whole image with a large brush of background colour.
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Offline Milko

Re: Contributing graphics to pak128.Britain
« Reply #23 on: February 03, 2011, 04:52:52 PM »
Hi

Such as "engine_type"and "waytype" I use for the A319?

Giuseppe

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Re: Contributing graphics to pak128.Britain
« Reply #24 on: February 03, 2011, 05:31:45 PM »
What do you mean by "such as" here?
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Offline Milko

Re: Contributing graphics to pak128.Britain
« Reply #25 on: February 03, 2011, 05:42:27 PM »
Hi

How have I to set "engine_type" and "waytype". in the ".dat" file. :)

Giuseppe

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Re: Contributing graphics to pak128.Britain
« Reply #26 on: February 04, 2011, 12:32:22 AM »
engine_type=diesel
waytype=air
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Offline wlindley

Re: Contributing graphics to pak128.Britain
« Reply #27 on: February 21, 2011, 02:29:34 PM »
1. If someone would double-check this, and fill in details about Windows Python, I will add this to... where? the wiki? Advise please.

=== Building pak128.Britain from Source: Instructions ===

These instructions are for Standard.  Experimental, I believe, requires a different makeobj.

You will need:


To create a local copy of the version-controlled repository, make a new subdirectory, go into it and type:

Code: [Select]
svn co http://simutrans.svn.sourceforge.net/svnroot/simutrans/pak128.Britain .
Note that you will have to edit makeALL.mos and update the makeobj parameter, or else put a copy of makeobj in the current directory.  I changed mine to /usr/games/makeobj which is where I installed makeobj... Yes, this means your local copy will differ from the version-controlled one; this is not ideal but until someone has a better idea it's not so bad.

If you installed makeobj and mose.py both in the current directory, you could probably just run makeALL.mos directly -- but putting non-version-controlled files inside a version-controlled local copy is bad practice.  So --

Assuming you installed mose.py in /usr/games/, use the command:
Code: [Select]
/usr/bin/python /usr/games/mose.py makeALL.mos
on Linux (on Windows, you'll invoke Python ... however it's done there, someone double check this please)

That creates a build subdirectory called pak128.Britain-built which you can copy to a new subdirectory below your simutrans installation directory. 

NOTE: Although the script is called 'make' it does not work 'intelligently' like a real makefile -- it always rebuilds everything.

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Re: Contributing graphics to pak128.Britain
« Reply #28 on: February 26, 2011, 03:27:17 PM »
I have finally got around to trying this, and it is very helpful. Attached is a modified version of the .mos file for Pak128.Britain-Ex (which also includes an update to enable it to build the aircraft). This makes building a pakset much easier. One oddity that I have found, however, is that the logo does not build when making this, for reasons that I am not entirely clear.

Incidentally, to build this on a Windows system is very easy - just install MOSE then double click on the makeALL.mos file in Windows Explorer, and it will be built.
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Offline jamespetts

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Re: Contributing graphics to pak128.Britain
« Reply #29 on: February 26, 2011, 08:47:27 PM »
May I ask The Hood (and I'll ask publicly here rather than send a PM, in case others want to know the answer, too): how does one set up a tall 1x1 building such as those on the right in "70's-office.png"?  (Incidentally, I notice that the snow images of the buildings on the top left are incorrect in rotation and also have black instead of background colour near one of the entrance areas). Perhaps you could upload a sample of a .blend file set up for this purpose?
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Offline wlindley

Re: Contributing graphics to pak128.Britain
« Reply #30 on: March 05, 2011, 04:53:14 AM »
I made the tall 1x1 office building, just by drawing it, with Gimp, in a 64x128-pixel region.  This works because Simutrans does hidden line removal by simply drawing the tiles by progressively moving toward the viewer (i.e., from the top to the bottom of the screen).  The rendering engine doesn't care whether you draw pixels "outside" the diamond-shaped regions that TileCutter uses -- no, the rendering engine dutifully draws whatever you put in your however-many 64x64 squares.  Indeed there are probably tricky ways of using "illegally" placed pixels for various effects.


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Re: Contributing graphics to pak128.Britain
« Reply #31 on: May 13, 2011, 11:18:25 PM »
I notice that the "style overview" image links are broken.
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Offline The Hood

Re: Contributing graphics to pak128.Britain
« Reply #32 on: May 19, 2011, 09:19:12 PM »
I guess it must have been 999 days since I uploaded them  :o  Should be fixed for the next 999 days now...

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Standard colours for Blender
« Reply #33 on: December 25, 2014, 02:29:17 PM »
I thought that it might be helpful for future reference for those producing vehicles (and other objects relying on standardised colours) to have a list of the Blender HSV values for each of the colours to ensure consistency, as, in the past, and, to some extent even now, there are inconsistent colourings for vehicles that are supposed to be painted in the same livery, and there has been a change of one of the liveries (Southern Railway malachite green) in the last year that has not been fully propagated yet.

In principle, I am able to sticky this myself, but I thought it best to see whether Kierongreen or The Hood are content for this to be stickied before I do so.

I organise the list into categories. Only standardised livery colours are mentioned here: colours for non-standardised items, e.g. private owner canal boats, or colours for parts other than liveries (wheels, etc.) are not listed. The one non-livery standard that I should mention, however, is that interior windows (and only interior windows) should be 0,0,0. Any "black" colour should actually be 0,0,0.1 or similar. All are in HSV (Hue, Saturation, Value) format, as I find this easier than RGB because it allows things such as darker versions of the colour for roofs, etc. to be specified easily. The intensity value should be 0.800 unless otherwise specified.

Aircraft

Textures are used instead of Blender colours for aircraft.

Boats

British Waterways blue: 0.667,0.777,0.429
British Waterways yellow: 0.152,0.950,0.800

Road vehicles

Note: London trolleybuses use tram liveries: see below under "trams".


National red: 0.000,0.900,0.599
National green: 0.300,0.600,0.400
LGOC early dark red: 0.000,0.875,0.275
LGOC red: 0.000,0.715,0.388
LGOC cream: 0.159,0.180,0.563
LT red: 0,0.916,0.602
LT red wheel: 0.000, 0.800, 0.280
(The red wheel colour is also used as the overall LT austerity colour, also used for the rooves)
LT Lincoln green (country): 0.327,0.600,0.330 (modified 6 December 2016)
LT early green (country): 0.300,0.600,0.300 (modified 24 December 2016)
LT early green (relief): 0.238,0.433,0.412 (modified 24 December 2016)
London United grey: 0.000,0.000,0.350
London United white: 0.000,0.000,0.550
Metroline blue: 0.646,0.701,0.502
London Country yellow stripe: 0.174,0.956,0.879
London Country green (as LT Lincoln green)
Chocolate express brown: 0 0.07942,0.869,0.301
Green line green (main): 0.271,0.875,0.210
Green line green (lining): 0.271,0.600,0.650
East Surrey blue: 0.645,0.700,0.500
East Surrey lining: 0.150,0.100,0.600
East Surrey wheels: 0,0.700,0.300
(The later East Surrey livery uses the same colours as the London General)
Southdown dark green: 0.299,0.785,0.299
Southdown light green:  0.299,0.785,0.500
Southdown cream: 0.136,0.350,0.780
Tilling early red: 0.000,0.865,0.385
(The later red is the same as LT red)
Birmingham dark blue: 0.630,0.750,0.200
Birmingham cream: 0.115,0.325,0.650
Glasgow orange: 0.085,0.935,0.625
Glasgow cream: 0.136,0.175,0.790
Glasgow green: 0.267,0.700,0.280
Glasgow dark red: 0.000,0.750.0.200
Glasgow vermilion trim: 0.000,0.713,0.447
GGPTE green: 0.382,0.500,0.310
GGPTE yellow/orange: 0.120,0.900,0.750
GGPTE white: 0.000,0.000,0.800
Strathclyde orange: 0.050,0.935,0.650
Strathclyde black: 0.000,0.000,0.150
Bradford blue: 0.590,0.700,0.450
Bradford white: 0.000,0.000,0.700
SYPTE brown: 0.090,0.625,0.184
SYPTE buttermilk: 0.137,0.200,0.700
WYPTE green: 0.402,0.800,0.460
WYPTE cream: 0.137,0.100,0.700
GMPTE brown: 0.106,0.606,0.312
GMPTE orange: 0.066,0.876,0.630
GMPTE white: 0.000,.0000,0.566
GM Buses black: 0.106,0.606,0.100
(Other GM Buses colours as for GMPTE)
Ribble maroon: 0.00,0.875,0.380
Ribble cream: 0.145,0.140,0.795

Post Office red: 0.000,0.849,0.435
Post Office yellow: 0.177,0.734,0.644

Maglev

The .blend files for these do not appear to be in the public domain at present

Narrow gauge rail

Locomotives
Ffestiniog Railway scarlet: 0.992,1.000,0.489
Ffestiniog Railway green: 0.370,0.900,0.275
Ffestiniog Railway maroon: 0.992,1.000,0.250

Rolling stock
Ffestiniog Railway Royal purple: 0.943,0.415,0.150
Ffestiniog Railway Royal purple trim: 0.124,1.000,0.750
Ffestiniog Railway Cream (goes with royal purple): 0.124,0.127,0.750
Ffestiniog Railway Cherry red: 0.992,1.000,0.280
Ffestiniog Railway red:  0.992,1.000,0.489
Ffestiniog Railway Cream (goes with red): 0.124,0.127,0.600
Ffestiniog Railway green: 0.370,0.900,0.220
Ffestiniog Railway cream (goes with green): 0.125,0.127.0.750
Ffestiniog Railway Col. Stephens red: 0.992,1.000,0.250
Ffestiniog Railway Col. Stephens green: 0.370,0.900,0.275
NWNG brown: 0.05415,0.657,0.300

Railway vehicles

Pre-grouping
LNWR brown: 0.5973,0.503,0.244
LNWR cream: 0.178,0.179,0.796
LNWR black: 0.000,0.143,0.119
LNWR red lining: 0.000,0.713,0.447
LNWR northern division red: 0.000,0.887,0.394
LNWR southern division green: 0.293,0.487.0.450
Midland lake: 0.000,0.712,0.490
Midland dark red (carriages): 0.000,0.712,0.350
Midland green (locomotives): 0.321,0.520,0.250
GER blue: 0.700,1.000,0.350 Edit: New for 29 December 2015
GER red trim: 0.000,0.713,0.447
GER austerity grey: 0.000,0.000,0.325
GNR teak: 0.06924,0.798,0.840 Edit: New for 2 February 2016
GNR team trim: 0.131,0.798,0.815 Edit: New for 2 February 2016
GNR red roof: 0.000,0.468,0.389
GNR locomotive green: 0.30, 0.703, 0.357
GNR dark green: 0.30, 0.482, 0.166
GNR frame brown: 0.000, 0.503, 0.326
GNR early frame brown: 0.020, 0.720, 0.450
GNR white trim: 0.000,0.000,0.878
GWR chocolate: 0.06667,0.620,0.137
GWR cream: 0.125,0.131,0.701
GWR locomotive green: 0.299,0.332,0.346
HR ochre: 0.142,0.957,0.575
LBSCR ochre ("improved engine green"): 0.09373,1.000,0.489
LBSCR Stroudley red trim: 0.000,0.713,0.447
LBSCR goods green: 0.249,0.813,0.182
LBSCR Craven green: 0.334,0.626,0.310
LBSCR Craven copper trim: 0.06318,0.582,0.560
LBSCR early boiler: 0.09367,1.000,0.400
LBSCR early green: 0.290,0.434,0.420
LBSCR early red trim: 0.000,0.634,0.400
LBSCR carriage green: 0.379,0.705,0.271
LBSCR umber: 0.04444,0.750,0.220
LBSCR white: 0.167,0.150,0.945
LBSCR teak: 0.05239,0.910,0.790
LBSCR teak trim: 0.168,0.724,1.000
SECR austerity grey: 0.000,0.000,0.250
LSWR salmon: 0.07955,0.542,0.994
LSWR carriage brown: 0.06667,0.531,0.172
LSWR pea green (Adams): TBC
LSWR royal green (Drummond): 0.298,0.700,0.250
LSWR sage green (Urie): 0.250, 0.416, 0.381
LSWR holly green (goods): 0.320,0.500,0.145
LSWR chocolate lining: 0.06667,0.750,0.300
LT&SR locomotive green: 0.265,0.950,0.260
L&TSR locomotive brown: 0.020,0.80,0.220
L&TSR carriage brown: 0.075,0.650,0.300
Mersey Railway mossy green: 0.378,1.000,0.343
Mersey Railway maroon: 0.000,0.900,0.315
Mersey Railway gold trim: 0.141,0.612,0.800
NER Tyneside orange: 0.02146,0.887,1.000
NER Tyneside yellow/cream: 0.145,0.438,0.800
NER locomotive green: 0272,0.703,0.576
LMR boiler brown: 0.0534,0.526,0.348
LMR boiler trim: 0.149,0.540,0.738 (intensity 5.00)
LMR green: 0.392,0.489,0.385
SDR green: 0.265,0.885,0.700
SDR red trim: 0.000,0.713,0.447
LYR carriage brown: 0.020,0.649,0.467
LYR carriage cream: 0.125,0.597.0.749
LYR black: 0.000,0.143,0.119
LYR red trim: 0.000,0.713,0.447

Grouping
(For GWR, see pre-grouping)
SR olive green: 0.288,0.416,0.394
SR malachite green: 0.375,0.871,0.394
SR sunshine yellow: 0.159,0.948,1.000
LMS red: 0.000,0.872,0.351
LMS straw trim: 0.186,0.800,0.560
LNER apple green: 0.389,1.000,0.493
LNER garter blue: 0.592,1.000,0.641
LNER white: 0.000,0.000,0.777
LNER silver: 0.000,0.000,0.593
LNER teak: 0.06924,0.798,0.840
LNER team trim: 0.131,0.798,0.815
(For LNER Tyneside units, refer to the NER colours)
MSJ&A Green: 0.326,1.000,0.250

London Transport
District Railway varnished wood: 0.0524,0.910,0.790
District Railway varnished wood trim: 0.168,0.724,1.00
District Railway brown: 0.0524,0.775,0.470
District Railway brown trim: 0.0524,0.775,0.700
DLR blue: 0.664,0.901,0.839
DLR red: 0.01236,0.926,0.691
DLR white: 0.000,0.000,0.790
DLR new red: 0.01236,0.926,0.604
DLR new light blue (logo): 0.520,1.000,0.892
Metropolitan red: 0.965,0.770,0.325
Metropolitan yellow trim: 0.152,0.861,0.650
Metropolitan teak: 0.0524,0.910,0.790
Metropolitan teak trim: 0.168,0.724,0.800
Metropolitan carriage brown: 0.0524,0.775,0.470
Metropolitan brown trim: 0.0524,0.775,0.700
LT scarlet: TBC
LT unpainted aluminium: TBC
LT unpainted aluminium dark: TBC
LUL white: TBC
LUL red: TBC
LUL blue: TBC

British Rail(ways)
BR green (diesel/EMU): 0.370,0.517,0.350
BR light green (for two tone): 0.346,0.551,0.673
BR green (steam): 0.389,0.700,0.200
BR electric blue: 0.658,0.798,0.600
BR black: 0.000,0.000,0.100
BR red lining/logo: 0.000,1.000,0.691
BR blue: 0.627,0.798,0.494
BR grey: 0.000,0.000,0.800
BR warning yellow: 0.163,1.000,0.750
BR carmine: 0.004177,0.957,0,417
BR cream: 0.168,0.267,0.865
BR maroon: 0.003929,0.808,0.267
BR lining out for maroon: 0.122,1.000,0.640
BR Southern Region green: TBC
NSE blue: 0.708,1.00,1.00
NSE white: 0.000,0,000,0.922
NSE grey: 0.000,0.000,0.450
NSE red: 0.000,1.00,1.00
RR dark blue: 0.614,0.709,0.385
RR light grey: 0.000,0.000,0.840
RR beige: 0.132,0.149,0.841
RR light blue: 0.562,0.910,0.797
Provincial: TBC
IC dark grey: 0.000,0.000,0.111
IC light grey: 0.000,0.000,0.841
IC beige: 0.133,0.148,0.841
IC red: 0.000,1.000,1.000
Railfrieght dark grey: 0.000,0.000,0.600
Railfreight light grey: 0.186,0.09091,0.750
Railfreight sector logo blue: 0.649,0.773,0.750
Railfrieight sector logo yellow: 0.163,1.000,0.750
Railfreight red stripe: TBC
"Jaffa cake" orange: 0.07749,0.999,0.917
"Jaffa cake" dirty grey: 0.000,0.130,1.000 (intensity 0.400)
"Jaffa cake" dark grey: 0.100,0.349,0.281


Privitised/franchised companies
Abellio White: 0.900,0.900,0.900
Abellio Red: 1.000, 0.000, 0.000
Arriva Cross Country Maroon: 0.193,0,0.043
Arriva Cross Country Grey: 0.5,0.5,0.5
Arriva Cross Country Pink: 0.922, 0.068, 0.339
Arriva Trains Wales Turquoise: 0.511,1.000,0.438
Arriva Trains Wales Cream: 0.147,0.170,0.841
Arriva Trains Wales Door blue: 0.630, 0.890, 1
Central Light Green: 0.387, 0.625, 0.230
Central Dark Green: 0.002, 0.349,0.145
Central Blue: 0.126, 0.382, 0.904
Central Yellow: 1, 0.928, 0.195
First Group white: 0.000, 0.000, 0.600
First Group purple: 0.715,0.974,0.664
First Group pink: 0.900, 0.900, 0.900
First Group (Dynamic Lines) mid blue: 0.245, 0.359, 0.721
First Group (Dynamic Lines) pale blue: 0.398, 0.511, 0.721
Hull Trains White: 0,0,0
Hull Trains Green: 0.094,0.319,0.218
London Midland dark green: 0.000, 0.336, 0.098
London Midland light green: 0.530,0.874,0.009
London Midland light grey: 0.534,0.527,0.523
London Midland dark grey (doors): 0.288, 0.279,0.269
London Overground White: 0.85,0.85,0.85
London Overground Blue: 0.167, 0, 0.834
London Overground Orange: 0.871,0.199,0.044
Midland Mainline (1) turqouise: 0.259, 0.490, 0.428
Midland Mainline (1) pale turqouise (doors):0.700, 0.922, 0.809
Midland Mainline (1) white: 0.900, 0.900, 0.900
Midland Mainline (1) orange: 0.900, 0.416, 0.142
Scotrail Saltire Blue: 0.1,0,0.411
Scotrail Saltire Grey: .596, .596, .588
Scotrail Saltire pale blue: .256, .530, .684
Southern turqouise: 0.402, 0.696, 0.432
Southern Green: 0.021, 0.279, 0.009
Southern White: 0.850, 0.850, 0.850
South Eastern Blue: 0.458, 0.600, 0.803
South Eastern Purple: 0.115, 0..071, 0.332
Stagecoach White: 1,1,1
Stagecoach Red: 1,0,0
Stagecoach Blue: 0.164,0.097,0.778
Stagecoach Orange: 0.904, 0.455,0
Strathclyde Maroon: 0.351, 0.067, 0.069
Strathclyde Cream:0.922, 0.829, 0.671
Strathclyde Turqoise: 0.209, 0.537, 0.475

Trams

London United Tramways red: 0.000,0.715,0.388
London United Tramways white: 0.000,0.000,0.841
London Transport red: 0.000,0.916,0.602
London Transport cream: 0.136,0.350,0.825
Blackpool green: 0.345,0.551,0.424
Blackpool cream: 0.182,0.338,0.893
Blackpool modern purple (dark): 0.890,0.900,0.242
Blackpool modern purple (light): 0.890,0.450,0.500
Blackpool old red: 0.000,0.850,0.470
Blackpool old white: 0.136,0.182,0.737
Blackpool original yellow: 0.111,0.765,0.594
Blackpool original green: 0.388,0.402,0.210
Nottingham Super Tram green: 0.374,0.509,0.253
Nottingham Super Tram  grey: 0.000,0.000,0.644
Croydon Tram Link white: 0.000,0.000,0.790
Croydon Tram Link green: 0.236,0.850,0.747
Croydon Tram Link blue: 0.664,0.700,0.700
Croydon Tram Link red: 0.012,0.926,0.691
LCC dark red: 0.990,0.750,0.280
LCC cream: 0.136,0.350,0.825
Manchester Metrolink white: 0.000,0.000,0.841
Manchester Metrolink dark grey: 0.000,0.000,0.145
Manchester Metrolink green: 0.443,0.893,0.742
Sheffield Corpn. light blue: 0.663,0.559,0.402
Sheffield Corpn. dark blue: 0.663,0.300,0.150
Sheffield Corpn. off white: 0.136,0.182,0.737
Sheffield Super Tram blue: 0.687,1.000,0.744
Sheffield Super Tram orange: 0.075,1.000,1.000
Sheffield Super Tram red: 0.000,0.964,0.744
Glasgow: See under road vehicles
Birmingham: See under road vehicles
« Last Edit: March 04, 2017, 04:29:57 PM by jamespetts »
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Offline kierongreen

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Re: Standard colours for Blender
« Reply #34 on: December 26, 2014, 04:05:49 AM »
I would add this to one of the existing stickied threads rather than start a new one personally.