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[New release] Simutrans-Experimental 11.31

Started by jamespetts, May 13, 2014, 01:04:32 AM

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jamespetts

A new version of Simutrans-Experimental is available to-day: Simutrans 112.3 Experimental 11.30. See here for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:

Edit: Updated the links to add a link to the MacOS X binary.

Note that the Windows binaries contain the Windows version of the no-graphics server, Makeobj and Nettool, and the Linux server binary contains the Linux version of Nettool. The Windows version contains both 32-bit and 64-bit binaries: the only discernible advantage of using the 64-bit binaries, however, is that they will allow one to use a game so large that the amount of memory would exceed the limit for 32-bit programmes.

From version 11.31, a new version of the 32-bit binary is included: a large address aware 32-bit binary (with the -laa extension on the filename). This can use up to either 3Gb or 4Gb of RAM (I am not quite clear which), but may cause problems on 32-bit systems that are not large address aware, including system crashes. This should work without any problems on 64-bit systems, however. This was introduced because some potential issues with the 64-bit builds of Simutrans (both Standard and Experimental) have been discovered. The large address aware version has been confirmed to work with Carl Baker's map of the whole UK, which is the most memory-intensive Simutrans-Experimental map known so far.

This is a minor release with one or two gameplay improvements, some bug fixes and further improvements to logging to improve diagnostics of possible causes of losses of connexion in the online game. The last major release was Simutrans-Experimental 11.0, which contained significant enhancements over the previous version.




A full list of changes follows.

Changes since 11.30


       
  • ADD: 32-bit large address aware binary
  • CHANGE: Only log checksum values in debug builds.
  • FIX: Do not reset the wait lock to 1470000 on loading, as a wait lock of greater than this value might well now be correct.
  • CHANGE: Add log message for a vehicle failing to be added to the object list
  • CHANGE: Clearer debug message relating to the deletion of smoke (TurfIt)
  • CHANGE: Slightly more useful version of warning about too many ships being on a tile.
  • CHANGE: Add log warning for failure of the go to depot function (this shows the name of the affected convoy(s)).
  • FIX: Maximum in-transit percentages for industries were not calculated correctly on loading a saved game because the lead time was not calculated before the paths had been calculated.
  • FIX: When the maximum_intransit_percentage is set to zero in simuconf.tab, revert to the previous behaviour relating to storage capacities.
  • FIX: Incorrect calculation of the maximum in-transit percentage
  • CHANGE: The lead time for the maximum in-transit percentage is now based on the longest rather than the average lead time when there are multiple suppliers.
  • CHANGE: Better checklist desync diagnostics (TurfIt)
Feedback and testing

Thanks also to all those who have played Simutrans-Experimental and provided feedback, bug reports and the like: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new features introduced in 11.0 (see here); (2) online play (see here for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; (6) any issues specific to the Windows 64-bit version; and (7) any other useful feedback.

I shall bid people good playing, and look forward to any feedback!

Note

This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this thread
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

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