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odd behaviour of ConcreteSteelCantileverRoad in pak128.Britain-Ex

Started by dschr, September 24, 2014, 04:40:57 PM

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dschr

Hello,

today i saw some odd visual behaviour of the ConcreteSteelCantileverRoad: First, the icon while building the bridge is bigger than usual (this also applies for the wooden_road_bridge_tamac). Second, after building the ConcreteSteelCantileverRoad, beneath the bridge are odd, grey boxes. They are deleteable, but isn't it better if they don't occur in the first place?
I've made a photo which is attached.

jamespetts

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Philip

Quote from: dschr on September 24, 2014, 04:40:57 PM
Hello,

today i saw some odd visual behaviour of the ConcreteSteelCantileverRoad: First, the icon while building the bridge is bigger than usual (this also applies for the wooden_road_bridge_tamac). Second, after building the ConcreteSteelCantileverRoad, beneath the bridge are odd, grey boxes. They are deleteable, but isn't it better if they don't occur in the first place?
I've made a photo which is attached.

Is this with my new bridge code, or with the standard way-improvements code? It looks like the pillars aren't rotated along with the rest of the bridge, which might very well be a bug in my code...

DrSuperGood

Quotebeneath the bridge are odd, grey boxes. They are deleteable, but isn't it better if they don't occur in the first place?
Those "odd, grey boxes" I believe are meant to be the bridge's supporting pillar graphics. As stated above they are probably orientated incorrectly forming a wall rather than a series of parallel paths under the bridge. Although entirely graphical (as far as I am aware) they are meant to add a feel of realism as few bridges are free-standing, with almost all longer ones having supports somewhere along the way.

Before the problem can be correctly diagnosed you need to elaborate which version of pakset and experimental you are using. There is a chance this error has already been fixed otherwise.

QuoteIs this with my new bridge code, or with the standard way-improvements code? It looks like the pillars aren't rotated along with the rest of the bridge, which might very well be a bug in my code...
It could also be a pakset bug where the pillar graphics are swapped by mistake. In either case it needs to be reproducible to diagnose.

jamespetts

Philip has pushed a pakset fix which I believe addresses this issue, which I have now incorporated into the pakset code.
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dschr

Hey,

i updated to the newest version of half-heights and i can confirm that this issue is fixed now. Thank you!

jamespetts

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Philip

Quote from: dschr on September 24, 2014, 04:40:57 PM
(this also applies for the wooden_road_bridge_tamac).

It looks to me like the DAT entry for that bridge has been deliberately disabled. If it hasn't, one of the two lines of dashes in wood-trestle-road.dat should probably be removed.

Thanks for reporting this!