Author Topic: Coupling constraints and compatibility  (Read 1305 times)

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Offline Rollmaterial

Coupling constraints and compatibility
« on: February 17, 2016, 03:10:03 PM »
Does changing coupling constraints on vehicles affect compatibility for savegames where the altered vehicles are in operation?

Offline jamespetts

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Re: Coupling constraints and compatibility
« Reply #1 on: February 19, 2016, 11:43:50 PM »
No - but if a combination that is in use becomes impermissible, if sent to a depot, it will not be able to leave the depot again without being re-arranged to become permissible by the new constraints.
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Offline Rollmaterial

Re: Coupling constraints and compatibility
« Reply #2 on: February 20, 2016, 01:26:46 AM »
Thanks. I just wanted to know if I could test rearrangements in my game since some EMUs in pak128.Britain-Ex seem to have their pantograph car either misplaced or drawn the wrong way round.

Offline jamespetts

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Re: Coupling constraints and compatibility
« Reply #3 on: February 20, 2016, 10:19:12 AM »
Ahh, splendid. Do let me know if you find any errors
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