Author Topic: More city buildings  (Read 131592 times)

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Offline The Hood

Re: More city buildings
« Reply #105 on: February 24, 2010, 04:36:50 PM »
@sdog,
If 4 rotations are specified, they will be used at random on generation, so approx 25% facing any direction, and it will rotate properly.  If 1 rotation is used, they will all point the same way, but when you rotate, the rest of the map buildings rotate but the church wouldn't.  Hope that makes more sense.

Most churches do point East, but enough don't for me not to worry about it.  Examples I can think of are Liverpool Cathedral and All Souls London, both of which point more or less north.

Offline sdog

Re: More city buildings
« Reply #106 on: February 24, 2010, 04:56:31 PM »
@the hood

thanks for explaining the random rotations. in that case it's impossible to align the churches properly anyway.
do you think this is worth an extension request for standard? i was missing an indicator pointing north for quite a while, geting confused when turning the map. churches could do that job in a very natural way.

i got to be carefull if i travel to england. usually i use churches to determine directions on overcast days and during nights. (i love the japanese custom of having a compas rose in front of every subway entrance!)

Offline Archon

Re: More city buildings
« Reply #107 on: February 24, 2010, 06:55:48 PM »
Jury decides executioner gets to work.
Stone shops and houses ready. 4 more buildings to go.


I am not getting impatient. Just starting to have fun. :)
Should I update my zip now or after they are all done?

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Offline The Hood

Re: More city buildings
« Reply #108 on: February 24, 2010, 07:01:20 PM »
Just update once they are all done.  I'll include them all in the next release of pak128.Britain, which will be pretty soon after you finish them!

Offline AP

Re: More city buildings
« Reply #109 on: February 25, 2010, 01:00:32 AM »
the offtopic that really surprises and interest me however is that many english churches don't have their apsis in the east. is this through all periods, or only for some architecural styles/aeras?
If the church was built first, or at the same time as the surrounding estate, or in its own enclosure (large churchyard), one of which is normally the case, then it will almost always face east-west. If the church is built later than the surrounding buildings, say on a constrained urban site, it will fairly often be oriented to best fit in with surrounding buildings or features (eg align with roads etc). If the church is pre-Georgian, it's a fairly safe bet it faces east-west.

Quote
i love the japanese custom of having a compas rose in front of every subway entrance
I carry a lensatic compass in my bag at all times (both for work and for hiking), it's very handy to avoid getting lost in places like London!

Offline wlindley

Re: More city buildings
« Reply #110 on: February 25, 2010, 12:05:38 PM »
more on the building, (better roof texture and windows)... no progress on the surroundings yet.



Offline The Hood

Re: More city buildings
« Reply #111 on: February 25, 2010, 02:17:52 PM »
That's better.  Just watch out for stray white pixels around the edges...

Offline Archon

Re: More city buildings
« Reply #112 on: February 25, 2010, 05:06:35 PM »
All buildings ready. Remembered special colors while writing this message and removed those.
http://www.saunalahti.fi/jusskiiv/pak/A_Buildings.pak.zip

Also made non-corner version of tenement and stone cottage.

haven't tested these much yet but should be ok.

Offline wlindley

Re: More city buildings
« Reply #113 on: February 25, 2010, 05:43:10 PM »
Archon: splendid!

Offline The Hood

Re: More city buildings
« Reply #114 on: February 25, 2010, 07:39:26 PM »
Excellent!  Going in SVN now...

Offline Archon

Re: More city buildings
« Reply #115 on: March 04, 2010, 03:19:38 PM »
This is preview of my new school/prison.


it still needs lot of work.

Offline jamespetts

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Re: More city buildings
« Reply #116 on: March 04, 2010, 03:26:53 PM »
Very much like! But "school/prison" - what are you saying about education? ;-)
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Offline The Hood

Re: More city buildings
« Reply #117 on: March 04, 2010, 03:31:09 PM »
Very nice.  I was wondering why it had gone quiet on here.  I think we'll go with school rather than prison.

Offline Archon

Re: More city buildings
« Reply #118 on: March 04, 2010, 03:57:04 PM »
well it is supposed to be school but it looks more like prison to me. And there are gates so kids have no way to escape. :)

Offline AP

Re: More city buildings
« Reply #119 on: March 04, 2010, 04:42:12 PM »
Prisons don't generate passengers in quite the same way as schools do...  :D

That one starts to remind me of Scotland Street School (CR MacKintosh), which has its own 'compound'


Re prisons, if you want to do one, maybe a victorian type on the radial model plan: Link

« Last Edit: March 04, 2010, 04:45:25 PM by AP »

Offline Dwachs

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Re: More city buildings
« Reply #120 on: March 04, 2010, 06:22:25 PM »
Nice building! Be it a prison or a school :P

But the roof looks a little bit too continuous. There should be some more contrast around the roof ridges.
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Offline Archon

Re: More city buildings
« Reply #121 on: March 05, 2010, 05:51:58 PM »
Second take.

It looks maybe little more like school now but yard needs some details.
What do you think about those roof windows?
Second picture is first from that angle so there is still more work needed for it.

Offline jamespetts

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Re: More city buildings
« Reply #122 on: March 05, 2010, 10:53:23 PM »
I like the roof windows...
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Offline The Hood

Re: More city buildings
« Reply #123 on: March 06, 2010, 01:16:36 PM »
Yard details could include some things like hopscotch squares or a football goal or similar marked on the floor/wall.  Roof light is a good idea, but maybe better smaller.

Offline AP

Re: More city buildings
« Reply #124 on: March 06, 2010, 03:54:04 PM »
Don't forget a sign out the front (the sort that would say "Anytown Grammar School" on it). That'll help too.

Offline wlindley

Re: More city buildings
« Reply #125 on: March 07, 2010, 02:42:57 PM »
Can't get the latest tilecutter working on my linux system (python script just returns with no display, no error), perhaps someone can take this over?  gimp source


Offline jamespetts

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Re: More city buildings
« Reply #126 on: March 07, 2010, 03:09:41 PM »
That looks beautiful - although I'd think that the graveyard would need more graves, and possibly iron railings around it, too...?
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Offline The Hood

Re: More city buildings
« Reply #127 on: March 07, 2010, 03:34:17 PM »
I agree with jamespetts.  Also leave the grass as blank and let the game fill it in with the underlying ground.  I use tilecutter under wine, and it is rather tempramental.  I'll have a look at it when I get time if no-one else does before me - I don't have much time for simutrans right now...

Offline Ashley

Re: More city buildings
« Reply #128 on: March 07, 2010, 03:39:50 PM »
Can't get the latest tilecutter working on my linux system (python script just returns with no display, no error), perhaps someone can take this over?  gimp source



Could you post the tilecutter.log file? Most likely reason for it exiting so quickly is not having wxPython installed.

Nice looking church :)
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Offline kierongreen

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Re: More city buildings
« Reply #129 on: March 07, 2010, 03:52:52 PM »
Second take.

It looks maybe little more like school now but yard needs some details.
What do you think about those roof windows?
Second picture is first from that angle so there is still more work needed for it.
Wow, just wow :) I think it l looks perfect - though obviously ingame screenshot would be nice to check consistency but looks good to me!

Offline ӔO

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Re: More city buildings
« Reply #130 on: March 07, 2010, 05:51:30 PM »
oohhh, some nice progress here :D
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Offline Archon

Re: More city buildings
« Reply #131 on: March 13, 2010, 03:42:53 PM »
Some progress still little things that need work.


Offline wlindley

Re: More city buildings
« Reply #132 on: March 13, 2010, 04:12:33 PM »
I can almost smell the chalk and the floor-wax.

Offline The Hood

Re: More city buildings
« Reply #133 on: March 15, 2010, 10:27:45 AM »
Very nice indeed.  I may need to ban your contributions from the pak as they are nicer than mine  :P

Offline kierongreen

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Re: More city buildings
« Reply #134 on: March 20, 2010, 03:39:17 PM »
Regarding the latest renders - you seem to have shadows enabled in some form. While it's a nice effect rest of renders don't have it (and it doesn't work well with the simutrans engine which is why I didn't have them to begin with).

Offline wlindley

Re: More city buildings
« Reply #135 on: March 28, 2010, 04:07:55 PM »
Haven't done much work on it for awhile, but for the record here's the Stone Church files (source and pak).  Mostly needs ground removed (except in graveyard, where the grass is always greener) and correct fences added.

Offline Archon

Re: More city buildings
« Reply #136 on: April 03, 2010, 08:33:44 AM »
Little bug fix for previously released buildings.
http://www.saunalahti.fi/jusskiiv/1880-office-5f.png

Should go /citybuildings/images/com/ in svn

Offline The Hood

Re: More city buildings
« Reply #137 on: April 14, 2010, 09:54:14 AM »
@wlindley - link does not appear to work...

Offline jamespetts

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Re: More city buildings
« Reply #138 on: April 14, 2010, 11:48:48 AM »
The Hood,

I have downloaded it - the revised version can be found in my Pak128.Britain-Ex Github repository.
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Offline wlindley

Re: More city buildings
« Reply #139 on: April 17, 2010, 04:05:28 AM »
re-uploaded stone church file to correct server this time (oops).