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#1
Game Servers / Re: Bridgewater-Brunel game no...
Last post by jamespetts - Today at 09:56:12 PM
Quote from: TransshipmentEnvoy on Yesterday at 03:11:27 PMDoes the game end? The server seems to be offline for a while.

We seem to be getting outages quite soon after restarting. There has been a bug for a while where an occasional thread deadlock will stop the game from working until it is restarted. This seems to have become very frequent with this game to the point where we are not getting through the month. On the one hand, being so frequent may make it easier to find and eventually fix - but on the other hand, I have not time to deal with that at present because I am still having a lot of my time taken away by house refurbishments.

Also, we have now reached the future (October 2026). I wonder whether people might like a fresh start on a new map?
#2
Simutrans Help Center / Re: Is it possible to recover...
Last post by Andarix - Yesterday at 09:30:13 PM
Quote from: ramiroflores on Yesterday at 04:42:23 AM..., so i reinstalled the game(SS 6.4 1.27 bugfix) ...



SS 6.4 1.27 bugfix = Stainless Steel 6.4 with Bugfix compilation 1.27 Crash ?


I'm not sure if you're in the right forum. This is Simutrans and not Stainless Steel.
#3
Simutrans Help Center / Re: Is it possible to recover...
Last post by danivenk - Yesterday at 07:56:56 PM
As prissi has mentioned it really depends on the version of the pakset, assuming you have put the old savegames in the correct place. Mind you sometimes saves are really sensitive to what version of a pakset you are using because it is dependent on specific (and versions of) pakfiles that are present in the pakset. This also is the case with any addons you might have added, if they are used in the save, they are expected in the pakset when you are trying to open it.

It could also be game version related tho, but usually that isn't an issue.
#4
Game Servers / Re: Bridgewater-Brunel game no...
Last post by TransshipmentEnvoy - Yesterday at 03:11:27 PM
Does the game end? The server seems to be offline for a while.
#5
Simutrans Help Center / Re: Is it possible to recover...
Last post by prissi - Yesterday at 02:31:21 PM
Attaching large files is not working but usually old games should be loadable. Depends on the version and the pak, but if the files are not older than 16 years, it should work.
#6
Simutrans Help Center / Is it possible to recover a s...
Last post by ramiroflores - Yesterday at 04:42:23 AM
Hello.

I was encountering problems with CTD, so i reinstalled the game(SS 6.4 1.27 bugfix) with disabling the UAC and running as an administrator on windows 10.

Since i did this i can start new games and load new files, but the game will not load my old files. I attached them. Maybe someone can tell me if they are corrupted and if there is a way to recover them.

Regards and thanks a lot!
#7
Extension Requests / Re: Allow fonts of different w...
Last post by prissi - April 13, 2024, 12:36:00 PM
Thanks. This may be a side effect of the changes to make touch usable. Whoever had implemented touch decided to use floats and hence any quantum osicllations of a finger spams an event, usually 1000 or more per second. Since Simutrans tried to handle them all, it was not working with touch or tablets. The only way out was to to swallow all events until the movement stopped. The next event is then handled upon the next event loop, usually a frame later.

In my tests, this only occurred with the GDI version, SDL2 run smoothly. Which did you test it on?

I see what can be done about, maybe another hack to prioritize key events.
#8
Thank you for confirming.
fab_list was originally vector_tpl<koord>, but PJMack changed it to a different type, so it won't get the correct koord if there is no factory.
#9
[FR]Français (French) / Re: Matériel Français
Last post by MF67_G3059 - April 12, 2024, 01:55:18 PM
Quote from: Lieven on March 07, 2024, 03:45:42 PMOh waw ! Je reviens sur le serveur de temps en temps, et là, surprise : du nouveau matos !
Bon, j'ai vraiment pas de dispos pour ne serais-ce que regarder ce que ça donne (ça fait 3 semaines que je ne suis pas rentré chez moi, et ça va continuer...) mais je garde ça dans un coin de ma tête !

Pas de soucis tqt  ;D
#10
Extension Requests / Re: Allow fonts of different w...
Last post by Ranran(retired) - April 12, 2024, 01:47:16 PM
When inputting Japanese with simutrans, that is, unlike the method of directly inputting half-width English characters, in the Japanese input mode, the response is clearly slower than with normal applications.
The difference is obvious when you compare it to typing text into a notepad or browser.
For example, if you quickly input about 10 Japanese characters, the characters will appear with a slight delay. The more quickly you type, the longer the lag will be before the last character entered appears.


EDIT:

This doesn't seem to be limited to Japanese. For example, enter ijijiji 50 times.
I'm stopping input halfway through. Then I move the mouse. However, you can confirm that the ij input is still continuing.
I'm typing "ij" much faster than it appears. But on the other hand, simutrans seems to process input at regular intervals.
This kind of lag can be extremely frustrating in Japanese, where it is necessary to confirm that the characters have been entered before "converting" them into kanji.