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Grocer 1810 rotation incorrect

Started by wlindley, October 16, 2017, 02:00:54 PM

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wlindley


Somewhere probably in my long-ago editing, the image directions got transposed.  Here's the patch:


===begin===
diff --git a/industry/grocers.dat b/industry/grocers.dat
index 31841e8..5691ab2 100644
--- a/industry/grocers.dat
+++ b/industry/grocers.dat
@@ -57,10 +57,10 @@ InputCapacity[0]=14
InputFactor[0]=100 
#InputSupplier[0]=2
Dims=1,1,4
-BackImage[2][0][0][0][0][0]=grocers.0.2
-BackImage[1][0][0][0][0][0]=grocers.0.3
-BackImage[0][0][0][0][0][0]=grocers.0.0
-BackImage[3][0][0][0][0][0]=grocers.0.1
+BackImage[2][0][0][0][0][0]=grocers.0.0
+BackImage[1][0][0][0][0][0]=grocers.0.1
+BackImage[0][0][0][0][0][0]=grocers.0.2
+BackImage[3][0][0][0][0][0]=grocers.0.3
upgrade[0]=Grocer1900
upgrade[1]=Grocer1945
--------------------
===end===


p.s., I sure do wish we could draw one shop or factory with player-foreground and player-background color scales, and have the MapColor (and a corresponding MapColor2) fill the various awnings or sign-boards for the particular goods types. Maybe one day...

jamespetts

Splendid, thank you for the fix - now implemented.

The factory colour drawing thing is in principle a nice idea, although I am not likely to have time to deal with that sort of thing for a long time. Also, I do not know whether this specific suggestion is feasible or not in the current graphics engine.  However, anyone who would like to have a go at this is welcome to try.
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