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Six Out of Sync in about an hour

Started by Antarctica, July 23, 2017, 10:33:31 AM

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Antarctica

Two of us are right now trying an internet game (in the most recent stable, with Pak 128 0.9) and I am experiencing disconnects. Six so far in less than an hour.

Are there any tricks against that?

How about at least auto-reconnect, or even better an auto-resync without disconnect?

EDIT: 8 now.

EDIT: Whenever two are playing at the same time, even on different parts of the map, the number of out-of-syncs is high. When one of us is AFK, no problem.

EDIT: 10 in less than 30 minutes. The number of Out Of Syncs is mainly limited by the speed with which one can reconnect.

Antarctica

Could it be that if two players buy a vehicle or build a stop around the same time, both are allocated the same ID on the respective client, the IDs are then sent to the server which then throws an Out of Sync because it can't have two vehicles by the same ID?

prissi

Please make sure that you are really using the same pak set. Any deviation there will lead to desyncs. The more, the more objects are in the game.

Dwachs

Quote from: Antarctica on July 23, 2017, 02:06:06 PM
Could it be that if two players buy a vehicle or build a stop around the same time, both are allocated the same ID on the respective client, the IDs are then sent to the server which then throws an Out of Sync because it can't have two vehicles by the same ID?
No, this should not happen: The clients send their requests 'Build new vehicle' to the server, the server decides about the execution time and sends the requests back to the client. Then on the client at the same in-game time instance a new vehicle is bought (for the same company on all clients).
Parsley, sage, rosemary, and maggikraut.