Well, I would need eight view.
Despite being Austrian, I don't hold some pixel slaves in my basement, so I can't present result instantly
I thought the first view would be enough to show it is possible, and to test implementation I would rather use something where the difference is even more appearant, eg. animating through different cargos of an existing vehicle. But here it goes:
A complete animated vehicle, using 6 frames.
As long as there are not vehicles, I am kind of reluctant to put much work in for eyecandy.
That cat bites it's own tail.
If a feature does not exist, people won't put work into creating graphics for it, since there is no guarantee they would ever be usable. Except as a proof of concept of what they even want to do.
Once you promise to do it if people (or at least someone) will use it, you should not need to wait for them to exist either. Unless you don't trust the artists to deliver, but if so, why would the artist trust you to deliver the code?
It's the features of the game that define what graphics will be created, not the other way around. (And if it actually was the other way around, where are liveries in Standard? Graphics certainly exist...)
Especially the pedestrian is a good example of animations making the appearance worse, if they are not synchronised with the movement.
I disagree. I did not even synchronize the movement when I created it, I just made the frames and spaced them out. I attached 4 different speeds for them, and I think all of them look better than hovering ghosts. But since all pedestrians walk at the same speed, and changing game speed changes animation speed, they would fit anyway.
As for the performance issues - isn't that why we have settings for how many of them are on the streets?