Author Topic: Double height bridges and tunnels  (Read 14079 times)

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Offline Sarlock

Re: Double height bridges and tunnels
« Reply #35 on: September 27, 2013, 02:35:27 PM »
The restriction of 2 vertical cliffs: is this a limit due to program/graphical constraints or is this mostly a cosmetic limitation (due to it being too far down to see behind it when pointing north or west)?  Meaning, in the rare instance that requires it, if we had to use 3 vertical tiles to configure an exit, how would this affect things?
Current projects: Pak128 Trees, blender graphics