Author Topic: One-way Two-lane road Fun Patch  (Read 14796 times)

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Offline An_dz

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Re: One-way Two-lane road Fun Patch
« Reply #210 on: July 06, 2017, 04:37:45 PM »
Ok, fair point, but no implementation for now.

And about the UX, can we go with it?

Offline sheldon_cooper

Re: One-way Two-lane road Fun Patch
« Reply #211 on: July 15, 2017, 08:26:23 PM »
Good afternoon, or good day, or night, I do not know!  ;D
I wanted a more detailed explanation of the five options for creating existing roads in the future OTRP Patch update.
I still have not played with version 10, due to compatibility problems of my saved game.

Offline THLeaderH

Re: One-way Two-lane road Fun Patch
« Reply #212 on: July 16, 2017, 08:47:10 AM »
https://twitter.com/himeshi_hob/status/886043618695303169
How do you think about this video?
In the next release, overtaking_mode can be set in a window and oneway_mode road becomes genuine oneway. No special addons are needed.

Quote
I wanted a more detailed explanation of the five options for creating existing roads in the future OTRP Patch update.
I'll make a video which explains the detail of this patch in a few weeks.

Offline sheldon_cooper

Re: One-way Two-lane road Fun Patch
« Reply #213 on: July 16, 2017, 12:49:49 PM »
thank you! :)
I use OTRP Patch V.8.0, with the special add-on to be able to use on the roads, with the new update, do I have to exclude this special add-on so there will be no problems? Or is it not necessary?

Offline THLeaderH

Re: One-way Two-lane road Fun Patch
« Reply #214 on: July 16, 2017, 01:07:29 PM »
It's necessary. And unfortunately, v10 cannot load the v8's data.

Offline prissi

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Re: One-way Two-lane road Fun Patch
« Reply #215 on: July 16, 2017, 03:15:24 PM »
You should be able to downgrade the version (in the settings option dialogue show with new world window). If properly coded, then the info will not be written in a slightly older savegame version.

Offline THLeaderH

Re: One-way Two-lane road Fun Patch
« Reply #216 on: July 16, 2017, 03:30:56 PM »
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You should be able to downgrade the version (in the settings option dialogue show with new world window). If properly coded, then the info will not be written in a slightly older savegame version.
It's already done. Current nightly code set savegame version 120005 and I use version 120006 for OTRP. If version >= 120006 then rdwr methods read and write data such as overtaking_mode.

<EDIT>
Oops, this was an advice for sheldon_cooper! Yes, you can downgrade the version and downgraded data can be read on v10 or v11, which are going to be released in a few weeks.
« Last Edit: July 16, 2017, 04:07:18 PM by THLeaderH »

Offline sheldon_cooper

Re: One-way Two-lane road Fun Patch
« Reply #217 on: July 16, 2017, 11:21:05 PM »
Would it be this?



Offline An_dz

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Re: One-way Two-lane road Fun Patch
« Reply #218 on: July 16, 2017, 11:24:06 PM »
@THLeaderH I've pushed my overtaking menu patch on GitHub, I decided to keep my patch clear of yours to focus on the features I'm building, this might facilitate you merging my changes as well.

Offline THLeaderH

Re: One-way Two-lane road Fun Patch
« Reply #219 on: July 17, 2017, 01:53:58 AM »
Quote
Would it be this?
Yes, maybe the latest one is fine.