Author Topic: default distance between signals when dragging  (Read 333 times)

0 Members and 1 Guest are viewing this topic.

Offline Vladki

default distance between signals when dragging
« on: April 24, 2017, 08:03:37 PM »
Hi, is it possible to set change the default distance between signals when dragging? e.g. in simuconf.tab? I'm getting tired from adjusting it for every type of signal and again after every reload of game.

Offline jamespetts

  • Simitrans-Extended project coordinator
  • Moderator
  • *
  • Posts: 15557
  • Total likes: 383
  • Helpful: 172
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: default distance between signals when dragging
« Reply #1 on: April 24, 2017, 09:17:30 PM »
Would it be more helpful if the game just remembered the last value and did not store separate values for each signal? I am not quite sure why it does that.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Offline Vladki

Re: default distance between signals when dragging
« Reply #2 on: April 24, 2017, 09:25:38 PM »
Sure, that would be even better - have one value common for all signals, and remember for next run.

Offline jamespetts

  • Simitrans-Extended project coordinator
  • Moderator
  • *
  • Posts: 15557
  • Total likes: 383
  • Helpful: 172
  • Cake baker
    • Bridgewater-Brunel
  • Languages: EN
Re: default distance between signals when dragging
« Reply #3 on: April 24, 2017, 09:59:33 PM »
I have now implemented this; it does not save between sessions, but there is a single global number for signal spacing rather than a per signal value.
Download Simutrans-Extended.

Want to help with development? See here for things to do for coding, and here for information on how to make graphics/objects.

Follow Simutrans-Extended on Facebook.

Offline Vladki

Re: default distance between signals when dragging
« Reply #4 on: April 24, 2017, 10:55:29 PM »
Thanks a lot  :thumbsup: