Archon
Offline
Posts: 67
|
 |
« on: February 13, 2010, 11:47:07 AM » |
|
Here is 3 story terraced residential building for early era 1750 - 1870 or something.  It still needs some work. any ideas for back yards are more than welcome.
|
|
|
|
|
Logged
|
|
|
|
sojo
Devotee
Offline
Posts: 709
Maintainer pak96.comic
|
 |
« Reply #1 on: February 13, 2010, 01:52:00 PM » |
|
any ideas for back yards are more than welcome.
trees, toilet in the eraly years, shed for rabbits and so, vegetables, a bicycle garage, a english tea-house 
|
|
|
|
|
Logged
|
|
|
|
AP
Offline
Posts: 222
|
 |
« Reply #2 on: February 13, 2010, 02:29:44 PM » |
|
Vegetable patches, definitely, they can apply to most eras. Runner beans growing up canes, that sort of thing!
Formal landscape elements (fountains, steps and terraces, lawns mown in stripes) for if you make a stone/ more upper-class house version (which these are presumably not). That never went out of fashion either.
I'd also put iron railings between the front steps, as though there's a light well behind down to a basement floor. Fairly standard design - in fact that's the whole reason for the steps out front as you've shown them. Without the basement you wouldn't need the steps!
|
|
|
|
« Last Edit: February 13, 2010, 03:58:39 PM by AP »
|
Logged
|
|
|
|
|
wlindley
|
 |
« Reply #3 on: February 13, 2010, 02:40:07 PM » |
|
Excellent! Perhaps also a block of flats in the same vein? Or perhaps larger 2x1 units? I am looking at Wikipedia's comments and photos of terraced housing. Have you noticed the cities seem to grow "better" when higher-density housing is available...
|
|
|
|
« Last Edit: February 13, 2010, 02:48:30 PM by wlindley »
|
Logged
|
|
|
|
|
|
|
wlindley
|
 |
« Reply #5 on: February 13, 2010, 06:00:13 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
jamespetts
Devotee
Offline
Posts: 3350
Cake baker
|
 |
« Reply #6 on: February 13, 2010, 06:14:32 PM » |
|
|
|
|
|
|
Logged
|
James E. PettsDownload the experimental version of Simutrans and help to test lots of new features here.Download Pak128.Britain here.
|
|
|
jamespetts
Devotee
Offline
Posts: 3350
Cake baker
|
 |
« Reply #7 on: February 13, 2010, 06:25:28 PM » |
|
Or, perhaps, this: for late 19th century high-density residential?
|
|
|
|
|
Logged
|
James E. PettsDownload the experimental version of Simutrans and help to test lots of new features here.Download Pak128.Britain here.
|
|
|
Archon
Offline
Posts: 67
|
 |
« Reply #8 on: February 13, 2010, 09:55:42 PM » |
|
Here is preview of next building.  As you can see there is still plenty of work.
|
|
|
|
|
Logged
|
|
|
|
vilvoh
Devotee, Forum Administrator, Blog Editor, asc mantainer, all-in-one
Online
Posts: 3719
¡¡Campeones!!
|
 |
« Reply #9 on: February 13, 2010, 10:05:51 PM » |
|
Anyway, it's a great work! 
|
|
|
|
|
Logged
|
|
|
|
jamespetts
Devotee
Offline
Posts: 3350
Cake baker
|
 |
« Reply #10 on: February 13, 2010, 10:29:54 PM » |
|
Very impressive looking so far!
|
|
|
|
|
Logged
|
James E. PettsDownload the experimental version of Simutrans and help to test lots of new features here.Download Pak128.Britain here.
|
|
|
|
|
jamespetts
Devotee
Offline
Posts: 3350
Cake baker
|
 |
« Reply #12 on: February 14, 2010, 12:47:42 PM » |
|
Archon,
that looks good, although two things to consider: firstly, the colour of the bricks seems a tad light; and secondly, they seem to be a different (smaller) scale to those terraced houses... But excellent to see the building variety increasing so!
|
|
|
|
|
Logged
|
James E. PettsDownload the experimental version of Simutrans and help to test lots of new features here.Download Pak128.Britain here.
|
|
|
Junna
Offline
Posts: 41
|
 |
« Reply #13 on: February 14, 2010, 12:51:12 PM » |
|
What about some nice tower blocks? Specifically something like the Swedenborg Gardens estate. I think that the slenderness of the towers means they would work fine in simutrans, and also capture the typical style of the British tower blocks, which often were rather slender. It's a sad thing they don't make them like it today. ;c 
|
|
|
|
|
Logged
|
|
|
|
|
wlindley
|
 |
« Reply #14 on: February 14, 2010, 02:19:58 PM » |
|
1920 looks a lot more realistic now! Archon, could you possibly do an in-block (non-corner) variant of the tenement, to give us long rows of them?
|
|
|
|
|
Logged
|
|
|
|
The Hood
Devotee
Moderator
Offline
Posts: 1353
pak128.Britain developer
|
 |
« Reply #15 on: February 14, 2010, 02:26:51 PM » |
|
Looking impressive so far! Really great to have a steady stream of new buildings coming on - should certainly add more variety to cities with the timeline on.
Somehow though they just don't quite look like the existing pak128.Britain style buildings though (or is this just me?), and I'm not sure why either. The colours are right, the buildings are good examples of British city buildings, and the scale is right.
They just looks a little blurred to me compared to the existing ones. Are they done in blender? If so I'd love to have a look at the blends and compare the render settings and see if I can play around with it.
Sorry to be critical - I really like them, just I'm not 100% convinced about them next to the existing buildings and I'd like to see what others think and whether we can fix it.
|
|
|
|
|
Logged
|
|
|
|
Archon
Offline
Posts: 67
|
 |
« Reply #16 on: February 14, 2010, 06:50:27 PM » |
|
I tested it some more and walls indeed seem too bright. Here is picture with one rotation remade.  blender file can be found: http://www.saunalahti.fi/jusskiiv/3storyterraced.blend It contains both buildings. Tenement might have little too small doors but other than that scale looks good. My priorities are currently early buildings 1750 - 1940.
|
|
|
|
|
Logged
|
|
|
|
jamespetts
Devotee
Offline
Posts: 3350
Cake baker
|
 |
« Reply #17 on: February 14, 2010, 06:52:06 PM » |
|
Ahh, the darker one is a definite improvement! It fits with the style much better.
|
|
|
|
|
Logged
|
James E. PettsDownload the experimental version of Simutrans and help to test lots of new features here.Download Pak128.Britain here.
|
|
|
AEO
Offline
Posts: 255
|
 |
« Reply #18 on: February 14, 2010, 07:08:33 PM » |
|
good work, these would certainly give more variety to the current city buildings
|
|
|
|
|
Logged
|
|
|
|
|
|
The Hood
Devotee
Moderator
Offline
Posts: 1353
pak128.Britain developer
|
 |
« Reply #20 on: February 14, 2010, 10:33:12 PM » |
|
Thanks for the blend. The models are perfect, but there are differences in the camera and lighting setup which I think explain why there are some subtle differences in image style. I would be a lot happier if these were re-rendered using Kieron's setup (which is what everything else is rendered in). An example can be found in this zip: http://simutrans-germany.com/files/upload/pak128Britain-blender-examples.zipUse 1980-warehouse.blend as a template. The way to do it is to have the model on layer one and then use the lighting in layer 3; rotate layer 1 only and take the four renders. The attached images give an idea of what I am talking about (although I don't have the image textures Archon used). Test1.png is Archon's original setup, Test2.png is the exact same object rendered in Kieron's existing setup - hopefully you can see the difference I am talking about.
|
|
|
|
Logged
|
|
|
|
|
|
The Hood
Devotee
Moderator
Offline
Posts: 1353
pak128.Britain developer
|
 |
« Reply #22 on: February 15, 2010, 11:11:05 AM » |
|
That looks better  I would say now that the walls need a more obvious and darker brick texture, and the roof texture is a little odd (or is that the snow texture - if so there is no snow on chimneys/doorsteps).
|
|
|
|
|
Logged
|
|
|
|
kierongreen
Devotee, Coder/patcher
Moderator
Offline
Posts: 145
|
 |
« Reply #23 on: February 15, 2010, 02:49:01 PM » |
|
It might not be a bad idea to copy one of the existing textures used. Keeping the set to a limited palette of textures gives a more consistent feel.
That said the building does look good!
|
|
|
|
|
Logged
|
|
|
|
The Hood
Devotee
Moderator
Offline
Posts: 1353
pak128.Britain developer
|
 |
« Reply #24 on: February 15, 2010, 02:50:57 PM » |
|
It might not be a bad idea to copy one of the existing textures used. Keeping the set to a limited palette of textures gives a more consistent feel.
Not a bad idea at all. I will upload all of the texture images used so far into a new thread this evening.
|
|
|
|
|
Logged
|
|
|
|
|
|
The Hood
Devotee
Moderator
Offline
Posts: 1353
pak128.Britain developer
|
 |
« Reply #26 on: February 15, 2010, 04:01:00 PM » |
|
Excellent! Much more consistent style now 
|
|
|
|
|
Logged
|
|
|
|
AP
Offline
Posts: 222
|
 |
« Reply #27 on: February 15, 2010, 09:30:42 PM » |
|
Is there any way to make building types cluster in simutrans? I mean, can it check what the adjacent tiles are before placing a new building? Because, having made my demo, I quickly found that, as one might expect, in British towns it looks more normal to have rows and rows of victorian terraces, or several streets of townhouses in the centre, than to have a random mixup of them all.
|
|
|
|
|
Logged
|
|
|
|
The Hood
Devotee
Moderator
Offline
Posts: 1353
pak128.Britain developer
|
 |
« Reply #28 on: February 15, 2010, 09:33:04 PM » |
|
No it isn't - in fact the game engine tries to avoid placing identical buildings adjacent to one another. I agree though, it would be good to create rows of terraces etc, maybe someone could write a patch that enabled that?
|
|
|
|
|
Logged
|
|
|
|
jamespetts
Devotee
Offline
Posts: 3350
Cake baker
|
 |
« Reply #29 on: February 15, 2010, 09:56:48 PM » |
|
Wasn't this an extension request about 6 months ago...?
|
|
|
|
|
Logged
|
James E. PettsDownload the experimental version of Simutrans and help to test lots of new features here.Download Pak128.Britain here.
|
|
|
Archon
Offline
Posts: 67
|
 |
« Reply #30 on: February 16, 2010, 07:36:00 PM » |
|
Next building getting ready.  there are still more work but I would like to hear your opinion. Also pub (industry one) is missing needs_ground=1.
|
|
|
|
|
Logged
|
|
|
|
The Hood
Devotee
Moderator
Offline
Posts: 1353
pak128.Britain developer
|
 |
« Reply #31 on: February 17, 2010, 09:46:10 AM » |
|
Nice. I think the brick texture is too smooth - any chance you could make it more coarse so that it looks more obviously brick like (probably use one of the textures I uploaded the other day).
|
|
|
|
|
Logged
|
|
|
|
|
|
The Hood
Devotee
Moderator
Offline
Posts: 1353
pak128.Britain developer
|
 |
« Reply #33 on: February 17, 2010, 11:54:07 AM » |
|
Nice  Another thought: For your tenement and this graphic, it would be nice if you could have both corner buildings and non-corner buildings. You can then use these together to with dims=1,1,8 to get corner buildings always on corners and non-corners elsewhere. Does that make sense?
|
|
|
|
« Last Edit: February 17, 2010, 12:00:38 PM by The Hood »
|
Logged
|
|
|
|
|
wlindley
|
 |
« Reply #34 on: February 17, 2010, 02:09:47 PM » |
|
Ah! I updated the wiki to explain that you can have eight building directions. This makes me think perhaps I could redo some of the high street shops as well. p.s., I can't remember where the explanation of what "north" is for the .dat definitions -- is 0=north? That needs to be in the wiki as well. It does bother a little that the directions increase anti-clockwise. p.p.s., Archon: This building is in Washington State USA but perhaps a half-timbered structure like it could be a larger 1600s British city residence building, consistent with the existing house drawings? 
|
|
|
|
« Last Edit: February 17, 2010, 02:17:30 PM by wlindley »
|
Logged
|
|
|
|
|