A new version of Simutrans-Experimental is available to-day: Simutrans 110.6 Experimental 10.3. See here
for more information on how to download, install and set up the latest version. For those already familiar with the installation and setup, here are some quick links:
Note that the Windows binaries contain the Windows version of the no-graphics server. Neither Makeobj nor Nettool, nor the configuration files have been updated for this version. This is a minor bugfix release to 10.2 Changes are listed below:Changes since 10.1
Feedback and testing
- FIX: Crash when deleting stops from a schedule on some occasions
- FIX: Latest version numbers not shown in the settings window for saved games.
- FIX: Lines' average speeds would be recorded as zero, affecting revenue, when no journeys were completed by any convoy serving that line within a month.
- FIX: Convoys with only one vehicle would sometimes refuse to load when more than one such convoy heading to the same destination was waiting at the same stop.
Thanks also to all those who have tested Simutrans-Experimental and provided useful feedback: it is very much appreciated. Any feedback from this version would, as ever, also be very much appreciated, including (1) the new time-related features for 10.0 and later (point to point journey timing, more accurate loading times, etc.); (2) online play (see here
for a list of Simutrans-Experimental servers); (3) general bug reports; (4) information as to how well-balanced that the game is; (5) any difference in approach/strategy needed for Simutrans-Experimental as over Simutrans-Standard; and (6) any other useful feedback.
Thanks again to all those who have worked to test Simutrans-Experimental, and happy playing!Note
This topic is locked, as it is intended to serve as an announcement. To report a bug or otherwise give feedback, please start a new thread for each
bug/topic. To ask a question about how to obtain Simutrans-Experimental, use this