Started by jamespetts, December 15, 2008, 11:46:06 PM
0 Members and 1 Guest are viewing this topic.
Quote from: IgorTekton on December 16, 2008, 12:23:24 AMEDIT: jamespetts, the link is broken.
Quote from: vilvoh on December 16, 2008, 07:56:58 AMI think the second solution is the best one. Public service is always present (you can't disable it) and It intended to be used in that sense, for building infraestructures that are expensive for the players in some moments. In addition, if any player has decided to colaborate with the rest instead of competing with sharing infraestructures and cost, once any of these collaborative players has gone banckrupt, the rest still can take advantage of those infraestructures. As isidoro said, are vehicles are lost, but roads, track tunnels and bridges are kept.As I see it, that's an easy, elegant and simple solution that does not affect the gameplay and seems easier to implement. Indeed it might be merged with the first one, but you have to implement a voting system.
Quotedistributing the earnings among the rest of players
Quote from: VS on December 16, 2008, 10:40:34 AMYup, vehicles should be just removed (confiscated by bank/government/public authority/other). I can't imagine any easy way to make an "auction". How long would it last, when is the end?
QuoteInfrastructure turning public... dunno. In some cases it is desirable, in some not. When a company goes bankrupt, typically it's in the first stage of game, so there isn't that much infrastructure to care for. On the other hand, getting it for free use after it is handed to PA can give the other players a boost in this crucial stage?
Quote from: VS on December 16, 2008, 10:40:34 AMI can't imagine any easy way to make an "auction". How long would it last, when is the end?