News:

Simutrans Forum Archive
A complete record of the old Simutrans Forum.

Minecraft

Started by colonyan, June 03, 2012, 07:50:03 PM

Previous topic - Next topic

0 Members and 2 Guests are viewing this topic.

colonyan

How many people coming this forum reguraly plays Minecraft...? Kind of curious. 1.3 seems to be another good update.

Isaac Eiland-Hall

I'm having trouble with the weekly snapshots now that SMP==SSP. :-( It lags badly on my machine.

There's so much great stuff in 1.3, for sure! I love that they're continuing development, just like Simutrans. My two favorite games - I used to love Rigs of Rods until the admins decided to treat me poorly, so now I'm down to two - and they're both wonderful for that. :)

I spend most of my time now building out villages and connecting them via roads.... I feel like I'm a Simutrans Minecrafter. hehe

I wonder if there's enough of us to consider making a Simutrans Minecraft server... Last time I ran a mc server on my server, the client was so laggy; but back in the days when bukkit was taking over from.... I forget the name of the one that came before it... I could run a server on my server just fine...

Maybe we'll have to split THIS topic in a bit? :)

IgorEliezer

#2
Quote from: Isaac.Eiland-Hall on June 03, 2012, 07:59:37 PMMaybe we'll have to split THIS topic in a bit? :)
Okay, just split the already split topic.

EDIT: I edited the first post of this very topic. I placed a link for people to learn about the game.

Isaac Eiland-Hall

You know I just like to create more work for you to do so you feel useful, right? ;-) Thank you ;-)

colonyan

Same here, I create small settlement here and there and make some kind of path.
Someone wants to make pakMinecraft? :D

IgorEliezer

Quote from: colonyan on June 03, 2012, 10:07:14 PM
Someone wants to make pakMinecraft? :D
Yeah, I kind of thought the pakBOX would be like a Minecraft themed pakset when I saw the said topic at the first time. But still, it would be a good excuse to promote Simutrans in Minecraft forums. I remember OTTD was mentioned (or reviewed) somewhere there.

Isaac Eiland-Hall

Heh. I avoid the Minecraft forums... too many kids on there. r/Minecraft is much better, if still a bit irritating.

IgorEliezer

#7
Well, just push this topic to a Simutrans theme. Yesterday, I was trying a modification for Minecraft, called Train Mod, which adds locos to the game.













Still trying the locos, but I haven't still built anything worth noting with it. :D

IgorEliezer

#8
Just because it pretty looks like Simutrans...


(it's a YouTube video. Click on the image to watch.)

colonyan

#9
Quote from: IgorEliezer on September 27, 2012, 11:02:48 AM
Just because it pretty looks like Simutrans...


(it's a YouTube video)

Thanks for the video. Have great fun watching it.
It would be funny if villages generated need for transportation, both passenger and cargo.
Using already existing vanilla game cart types and maybe adding more better way to handle train and
very simple signaling system.

But I have no idea if game will allow computing the demand/supply at far location since this games allows
player to expand its world as much as one wants...

IgorEliezer

Some minecraft players are just..... WOW!









Video: http://www.youtube.com/watch?v=44jt-Fu19X4 (watch it!)

Reddit thread: Minecraft Epic Cathedral (2,082,348 Blocks used)

EDIT:

This is him building up the... building ^^': http://www.youtube.com/watch?v=8iAPadVirNQ

ӔO

I thought this was pretty cool.
Far Cry 3 theme pack for minecraft. Official too :D

https://www.youtube.com/watch?v=Nt0mXMkNuvE
My Sketchup open project sources
various projects rolled up: http://dl.dropbox.com/u/17111233/Roll_up.rar

Colour safe chart:

Isaac Eiland-Hall

Meh. It's impressive work - but oversized builds like that don't interest me as much... Bear in mind that the Minecraft player is less than 2m tall - each voxel is 1m tall; that's less than two blocks...

It's pretty, I guess.

I like clever builds that are reasonable. It's much more difficult to do awesome things with those constraints. :)

I spend much of my free time in Minecraft, improving villages and messing around that way...

Here's an album of a bank I just finished. It's not too impressive, but it's to scale, and more work than it looks like:

http://imgur.com/a/fnWgr

First picture from the album:


IgorEliezer

Another craziness:



It seems a bit Simutrans-ish, resembles a bit pak64 during 0.84 era.

(reddit: http://www.reddit.com/r/Minecraft/comments/12kvb2/cce_city_that_my_friends_and_i_have_been_working/)

prissi

Those buildings may be still good enough for a 3D simutrans. Even more, they might be well suited, since such would allow for decant fram rate without high end graphic adaptors (or even on devices without graphic accellerators).

colonyan

#15
Crazy awesome achievements out there. (Cathedral and city area creation)

Oh... minecraft have been taking over almost most of my free time since few month. Especially after 1.4.2 update.
Exploring, building, harvesting, item managing, fighting mob action and such.

Although simutrans keeps pulling me. There are numbers of interesting discussions going on at this moment.

I thought having interest, hobby in multiple area seemed good until some point but I'm getting confused.
I need to settle down somewhere ...

Apologies for posting personal things but couldn't help... :(

VS


My projects... Tools for messing with Simutrans graphics. Graphic archive - templates and some other stuff for painters. Development logs for most recent information on what is going on. And of course pak128!

IgorEliezer

#17
Just for giggles. How passengers are transported in this game: http://youtu.be/bWbIETDbNMg?t=19m45s

IgorEliezer

A new texture pack is out. It's called Real-life HD.


gauthier

I tried removing one block of dirt with such texture pack once ... it's very hard to play -__-"

IgorEliezer

It seems someone figured out how to make curved tracks and smooth ramps in Minecraft:

Traincraft mod - The future is here

http://www.youtube.com/watch?v=UyvF90w3hek

gauthier

What is left to do is finding two NPC villages, building a line with two stations, and make profit !



An_dz

It could be worse, EA could have bought them. ;)

Ters

I guess their first priority is porting switching over from Java to C#, although Microsoft do have the nerve to show up at Java conferences.

Quote from: An_dz on September 16, 2014, 01:10:30 PM
It could be worse, EA could have bought them. ;)

I don't know. Microsoft has bled dry some successful game companies before. BAO, Ensemble Studios and Digital Anvil all made games I like only to be consumed and dissolved by Microsoft. The former two even made the flagships of Microsoft games back in their time. I never got into Minecraft, though, so maybe it will survive.

Isaac Eiland-Hall

My humble opinion: They will make sure xbox gets full features and support. Probably not touch the main development too much - to port to C#, they'd probably have to hire developers to do that. And maybe they will. In such a case, 1.8 is probably it for me - I run on Linux, and they'd probably drop that support. Unless there's a lot of Linux players and they realize that AND they want to monetize it rather than just preach Windows-- they do sell Office for Mac, for instance.

But it's not dead, in that 1.8 will always exist, and Microsoft don't want the negative publicity of shutting down modmakers as long as they don't make money, I bet. So if nothing else, 1.8 will be modded extensively with time, if it becomes the last stable. And some will anyway - Minetest has gotten a bump in users from this. http://reddit.com/r/minetest :)

gauthier

I can't even play 1.8, my computer is too old, FPS drops to 10~15 :(

An_dz

It really needs performance upgrades, a game with such "stupid" graphics run **** slow on my laptop (and this was with version 1.5 I guess) but Skyrim runs really smooth.

Quote from: Ters on September 16, 2014, 04:04:28 PM
I don't know. Microsoft has bled dry some successful game companies before. BAO, Ensemble Studios and Digital Anvil all made games I like only to be consumed and dissolved by Microsoft. The former two even made the flagships of Microsoft games back in their time.
After 2008 they closed many companies, but if you look when Microsoft bought them the games kept good quality - Age of Empires III is as great as all the others - but if we look at EA, only some Maxis games 'survived' for a little period of time.

Oh, and HALO is still on.

Quote from: Ters on September 16, 2014, 04:04:28 PM
I never got into Minecraft
Me too.

Ters

Quote from: An_dz on September 20, 2014, 01:29:57 AM
After 2008 they closed many companies, but if you look when Microsoft bought them the games kept good quality

I didn't say the effect was instantaneous. But where is Combat Flight Simulator 4, Age of Empires 4 (I do however find AoE3 claustrophobic compared to the predecessors) and Freelancer 2? (Freelancer did however probably mostly kill itself.) It does however seem that Microsoft has revived Microsoft Flight Simulator.

IgorEliezer

#30
Quote from: Isaac.Eiland-Hall on September 19, 2014, 05:40:24 PMProbably not touch the main development too much - to port to C#, they'd probably have to hire developers to do that.
I'm not sure how benefiting it would be if MS port MC to, say, C#.

Minecraft alone is pretty much a sandbox building simulator with RPG elements (when I purchased the game even those barely existed, I did for its building aspects), it's deeply unbalanced and lacks proper code optimization, it's also known for its "Notch's code nightmare" among the coding community.

On the other hand, there are an active modding/plug-in community which outdoes and sometimes fixes Mojang's job; they produce and add a lot of new content in the game. I myself rarely play the game without mods, if I join a server this is run with tons of mods and plug-ins. The mods I use add some aspects of logistics, engineering, architecture and technology, I'd have quit the game long time ago if mod didn't existed. I believe a lot of people would as well as the reasons to be playing the game would be limited to resource gathering, landscape design and role-playing pretty much like kids with sticks and paperhats make-believing they're knights. You can tell that just by searching "Minecraft" on YouTube. :P

Well, if MS ports game from Java to another language, they may end up alienating the modding community which would move onto another game or create their own. End result: huge brickstorm along with unnecessary competition.

EDIT: Minecraft's success case results of a tripod made of "building is fun", YouTube videos and modding community. If smart enough, I would not touch any of these even with a 10-meter pole.

Ters

Quote from: IgorEliezer on September 20, 2014, 09:04:06 AM
I'm not sure how benefiting it would be if MS port MC to, say, C#.

It was a joke and it had nothing to do with benefits of porting, but on enmity between Microsoft and Java. It was inspired by the controversy between Microsoft and Sun/Java way back when, which may or may not have caused Microsoft to develop C# and CLR. Minecraft has already been ported to C for some platforms according to Wikipedia.

Quote from: IgorEliezer on September 20, 2014, 09:04:06 AM
it's deeply unbalanced and lacks proper code optimization, it's also known for its "Notch's code nightmare" among the coding community.

So Simutrans is of about the same quality as something worth 2.5 billion dollars.

IgorEliezer

Quote from: Ters on September 20, 2014, 10:49:26 AMSo Simutrans is of about the same quality as something worth 2.5 billion dollars.
Now you made me chuckle. :)

Isaac Eiland-Hall

I've been playing Minetest - http://minetest.net/ - just because it runs so much better on my old computer. With the "Carbone" game, it's pretty satisfying, although there are even more bugs than Minecraft.

Here's a screenshot from a village I'm building: http://ieh.im/081.png


IgorEliezer

#34
Quote from: Ters on September 20, 2014, 10:49:26 AMSo Simutrans is of about the same quality as something worth 2.5 billion dollars.
Honestly, as a person who has played the game for almost 3 years, from a game-design standpoint Minecraft represents everything Simutrans must avoid: rampant feature creep, absurd quantity of long-lasting gamebreaking bugs (some bugs are over 2 years old, e.g. boats break for no reason, animals die just by touching floor and walls etc), lots of unfinished and badly implemented mechanics, graphic and engine lag, glitches that punish non-occasional players... It gives the impression the developers barely implement a feature and then they move onto a next idea for sake of novelty or community demand. The game has turned from an engineer's sandbox into a RPG simulator.

Simutrans, as a game maintained by people in their spare time for 10 years, is in good shape.